The balloons in Unleashed/Colours/Generations were really good because Sonic carried on moving even after hitting the target and you didn't have to worry about hitting them when not attacking. They could bring back the balloons, perhaps with the slightly more normal star design used on everything else, and bob's your uncle.
It's early summer, 2008. I'm proposing the same thing for Sonic 2 HD, and getting shot down. I still think Sonic should look like a videogame cartoon.
I would absolutely love to see a Sonic game with hand drawn graphics. If it were up to me, the sprites would be in the style of Sonic the Screensaver and the environments would be 3D, creating that Paper Mario/Amazing World of Gumball effect. The gameplay would still remain on a 2D plane, only the backgrounds and foregrounds would be 3D. Basically, the opposite of New Super Mario Bros. Wii and Sonic 4 which use 3D models in 2D environments.
I would love a sonic game in the style of Wario Land: Shake Dimension which is basically the same style as Rayman Origins I guess. With these types of games, I find every animation incredible for some reason.
I'd just love a classic game that looks like Sonic 2HD, but with new stuffs... and doesn't take 30 years to come out.
I've come to find that a hand-drawn/animated character is much more impressive and lively than a digital object that's just had its parts moved around with a mouse cursor to set key frames. Games like Rayman Origins don't happen often enough in my opinion, and a Sonic game in this style would definitely fit well with the (mostly) colorful, whimsical nature of the series. I'd personally love to try and make a fangame like this, but I wouldn't know where to begin with coding and the existing engines seem to be tailored to lower-rez sprites.
If I remember correctly, didn't we get our first (few seconds of) gameplay trailer this time around two years ago? I'm just thinking that if you were waiting for footage, you may want to keep your eyes pealed today. I would kind of like to see a full minute or more of footage (that includes all of the things that we've seen in the concept art at that), and I would appreciate it if in the same trailer they addressed the previous problems - that have been said to be fixed - in a clever way. [/impossible demands]
There's no way Sega is showing off the trailer today. If I were to guess, it'll probably be next week when Sega is gonna reveal it. Let's just hope that the game doesn't get released onto PartnerNET again after the trailer is released. We all know what happened last time, now did we?
I hope it does get leaked again, this type of marketing is PR bullshit. The pre hype for Episode 1 was far more interesting than the game itself.
Like the "Deck of Cards" gimmick in Casino Street Zone? I thought that was one of the few times where the Homing Attack was applied well; the aerial force of the HA was required to move the cards and get the thing to work. I thought this was and original, and excellent use of the move. However, seeing Homing Attack chains of any badnik (bubbles or not) used more than once could seriously prevent me from buying this game.
Homing attack chains in the 3D games are fine and work because the way 3D space works makes it so it's challenging for Sonic to get to the nearest enemy to latch onto and homing attack, plus there's stuff like the secret badniks in SA2 that gave you higher score in homing attack chains. In Sonic 4, basically every homing attack chain was the same exact thing every time, press A a lot until you're done. They serve no purpose other than to stitch together lazy level design.
It's a shame they never really did anything innovative with them, it was even just the same Bubble enemies all the time. I sort of like the idea on paper since it's a trick Sonic can use to find easter eggs and hidden pathways similar to Tails' flying or Knuckles' climbing. I think the lack of which before made Sonic seem like a powerless dud who was always forced to take the normal path. At the state it was used in Episode 1 however, it was admitedly basic and predictable.
Someone had mentioned before that Jun Senoue may not be doing the music this time? I think it would blow our minds beyond belief if Masato Nakamura was composing for episode 2. Hasn't he been more "around" as of late?
Someone read 'Crush 40 have "no plans" in the works for future Sonic games' and saw 'Crush 40, and Jun Senuoue altogether, will never do any more music for any more Sonic games'. I wouldn't put much stock in that kind of logic. "No plans" just means nothing at the moment. Aren't people familiar with the workings of PR by this point?
I've thought of a way to make HA chains challenging. what if you actually had to aim in the direction of the badnik waiting to get popped after you popped the first one? Would that be so bad?
Didn't Jun Senoue during Generations talk about being involved in establishing a "more cohesive musical identity" as the series goes forward or something? I call BS.
Well, what I meant was that "No plans" is just a generic and totally predictable public-relations response that exists to avoid anyone getting antsy (especially certain segments of certain online communities!) if any plans do exist but end up not coming to fruition. It's blatantly not a firm rejection of all future games, as I've seen at least one person tout it as being. I expect Jun and possibly the rest of Crush 40 will continue to be mainstays of the franchise.