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Sonic 4: Episode 2 Discussion

Discussion in 'General Sonic Discussion' started by Chimpo, Dec 29, 2011.

  1. Spanner

    Spanner

    The Tool Member
    Got this game gifted to me on Steam a few days ago, it is really frustrating for me to play this, not because of the quality of the game since they did make some improvements, but the lack of graphical settings in the options menu. Unfortunately I only have a laptop with Intel GMA X4500 integrated graphics, which does not work well with Episode II as there is some lagging present, with sounds being played before I even see Sonic and Tails getting to an object.

    If I can change the settings on other games like Portal 2, why not with Sonic 4? It's just ridiculous that SEGA refuse to do nothing more than a shoddy job with PC ports, yet they charge people ridiculous prices to buy the game. At least I didn't pay shit for Sonic 4.
     
  2. Motwera

    Motwera

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    That's because SEGA ported the game and didn't change the screen scaling to native resolution... (As mentioned before by others)
     
  3. Sparks

    Sparks

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    Sondro Gomez / Kyle & Lucy
    From what I noticed in the level design, the reason is to hide the "night time" feel of Act 3, so starting underwater means you don't hear the crickets nor do you see the moonlight.

    A good alternative would have been just an indoor section, which the zone already had a few. A best alternative would have been S3K act transistions.
     
  4. Glaber

    Glaber

    Has Beaten Sonic Genesis for GBA Oldbie
    but that would mean having to actually program the game to automatically send you to the next level.

    Totally killing the point of my signature pictures.
     
  5. Flare

    Flare

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    Which brings up the question, why have I got to select a option to proceed, otherwise it forces me to a level select. Now I know its only a button, and I am not complaining about it or be listed as a whiny Retro member in a Brainscratch video but it just seems like a odd design choice in my opinion.

    And I don't see why they felt the need to cover the moonlight surprise up, Splash Hill act 3 was in the sunset and they didn't feel the need to hide it. But you never know they may have wanted suspense but even when seeing it I didn't go wow.
     
  6. XCubed

    XCubed

    Will Someday Own a Rent-A-Center Oldbie
    As I've seen before, it would have made more sense (and more natrual from the series' point of view) to have the player press the button to go to the map select instead of to the next act.
     
  7. Vinchenz

    Vinchenz

    Yo! Hustle! Hustle! Member
    You actually do start "indoors" in Splash Hill Act III.

    I don't see how starting underwater is bad level design.
     
  8. Skyler

    Skyler

    Neonネオン Cowgirlカウガール Site Staff
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    What bugs me about it is that it's so sudden. At the end of Act 2 they're above water, then Act 3 comes and suddenly they're underwater. A little transition would've gone a long way.
     
  9. Mastered Realm

    Mastered Realm

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    Man, Act 2 is afternoon, Act 3 is night. No transition needed. Act 3 obviously doesn't happed RIGHT after act 2.. Maybe an hour or two after?
     
  10. TheInvisibleSun

    TheInvisibleSun

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    The Water
    But the MGZ(afternoon)-->CNZ(night) transition is shown in a matter of seconds. Some sort of transition wouldn't hurt.
     
  11. Mastered Realm

    Mastered Realm

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    Wouldn't hurt but not necessary :P
     
  12. BlackHole

    BlackHole

    You're going to need MORE than help. Member
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    Y'know, the final Zone of this game reminds me of a fangame. I think it was in Multimedia Fusion 2, used the SatAM continuity for a base, had a more gritty, dark look to it. Anyone else recall that game, cause I've spent the past hour trying to relocate it.
     
  13. Skyler

    Skyler

    Neonネオン Cowgirlカウガール Site Staff
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    This one?


    EDIT: Oh, SatAM. :v:
     
  14. BlackHole

    BlackHole

    You're going to need MORE than help. Member
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    No, the one I'm thinking of had Bunnie Rabbot playable and Sonic taking on Metal Sonic after being launched into the skies...

    I found it, Sonic Nebulous, but the video I was talking about is gone. Ah well, looks like I was mistaken about the whole gravity thing, though =/ Sorry.
     
  15. FlackoWeasel

    FlackoWeasel

    Blue cheese lover! Member

    Play Special Stage 5, miss the spring and you get 1 game over with 5 seconds.Do it 50x more and you can get the I love Tails faster.
     
  16. Good call on that, I followed this advice a couple of days ago when I saw it mentioned elsewhere. I was going to come in here and post an update to that but I forgot. Seems the best way to do it, especially since it seems like it doesn't count online plays towards the achievement (on 360 anyway)
     
  17. HelenBaby

    HelenBaby

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    Please check out my review : http://www.plusxp.com/2012/05/sonic-4-episode-2-review/
     
  18. Sparks

    Sparks

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    I know what you're talking about, and a level or two in Nebulous did do the same thing as the Tikal & Chaos fan game/Death Egg Mk II. It was some dark.. gothich-ish level with hot air balloons or something. :psyduck:
     
  19. As much as I like the fact that Tails doesn't have the homing attack, it was very, very weird to play without it. I've become accustomed to homing in Sonic (4). :X
     
  20. Mastered Realm

    Mastered Realm

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    WHY JUN. WHY D:?