Motherfucking Sky Fortress Act 1. The input lag made me lose literally about 20 lives. We made it through the level, got to DEmkIIZ, got a couple game overs, then I decided, "Fuck this, I need to get some sleep." :v: EDIT: Since the Tegra 3 version is $7, I'd have to imagine that the iOS version costs around that much, maybe less. That's good for me.
His head, beak and eye shapes are sligthly different too, so I'd say that it's not meant to be the same character.
ATTENTION PEOPLE WHO ARE GOING FOR THE "A GOLDEN WAVE" ACHIEVEMENT/TROPHY: Spoiler You need to finish Death Egg mk.II Zone Act 1 as Super Sonic (The Stardust Speedway race) or it will not pop up. So if you've beat every boss as Super Sonic and it did not pop up do what I just said and it will.
I got a chance to download and play the iPhone version. Episode Metal is intact (it's weird how you activate it, you have to open eps1, and multitask into eps2) and works great. the graphics are on par with the HD versions, Retina display and all. Lighting is maybe a tad simplified as is Sonic, butt the difference is very small, if any. Framerate wasn't 60fps on my iPhone 4S, it fluctuated a little bit, but played very well. The onscreen controls are Sega's usual fare. Sadly, multiplayer is limited to bluetooth (ugh, why not GameCenter??) and have not been able to test it yet. All in all, a great port, and SO much better than Eps1's port. also, no exclusive iPhone levels. EDIT: also file editing is really really temperamental, but similar to Eps1, so there's that. Also the lazy bastards made every single cutscene in the game prerendered
I made a concept using ezodragon 24xAA pic + Photoshop Perfect resize 7 It could have looked so much better than we got x.x Here is how it actually looks:
It wasn't exactly "24xAA", it's more 8xSSAA with 24x Samples (Edge Detect filter). Anyway, the topic related to the bad resolution support in Episode 1 and 2 in the SEGA forums pratically "exploded" (it's now 19 pages long), and one user there, "The Rug", posted this: SEGA sometimes do listen to fan requests, one good example is Binary Domain, they released a patch 1 week after launch that not only fixed/alleviated some of the bigger issues the game had, but they even listened to fan request and added a FOV option. With the attention that the bad resolution support topic is getting in the SEGA forums, there's hope that SEGA might finally pay attention to this, especially after what The Rug said.
Ok I'm confused. I finished the game. I own both Sonic 4 Ep1 and 2, and yet I can't find Episode Metal anywhere on my PS3, and from what I saw, it's nowhere in the PlayStation Store either.... Seriously what the heck am I doing wrong? Are PS3 users being given a middle finger for the Episode Metal?
Once the stage select/world map is unlocked (that is, after the first act of the game is completed), you have to exit the game and open it again to unlock episode metal.
He finished the game so he only needs to press the "Left Zone Select Button" while highlighting Sylvania Castle icon. Edit, New-paged:
Sorry. I'm an idiot. I didn't think of simply restarting the game. I'm going to hide in a corner now.
So I know that when Ken was saying that Beta 8 was an early beta, he was full of shit, but by chance did they fix Super Sonic physics?
I played the game on PC on release day. I had some fun, didn't have enough time to beat the final boss however. It's a greatly improved game from Episode 1, with fun gimmicks and level designs. However when playing in Death Egg mkII, I couldn't help but think it was similar somehow. Was quite a nice flow to such levels though. I enjoyed it and it's totally worth $20. The music didn't get me going until Sky Fortress 2, and even then the synths used were still...not great. Still better than Episode 1, but far from how good it can be.
So, iOS guys, wasn't there supposed to be excusive stages to your versions ala how Episode 1 did Casino Street Zone? think someone can give us a HQ playthrough of those 2 stages?