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Sonic 4: Episode 2 Discussion

Discussion in 'General Sonic Discussion' started by Chimpo, Dec 29, 2011.

  1. Lanzer

    Lanzer

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    Its cool to Link from Flickr I think theres no hotlinking policies from them:
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  2. Mastered Realm

    Mastered Realm

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    That snails looks inspired by this:

    [​IMG]

    Not the same, but similar concept.
     
  3. LordOfSquad

    LordOfSquad

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    That's no snail, that's a hermit crab. It does look pretty cool, though. Glad to see some original content.
     
  4. dsrb

    dsrb

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    As long as for Episode II they actually remember that the badniks have to be changed from paper for the final game. They forgot last time round!
     
  5. jasonchrist

    jasonchrist

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    Pretty sure that's the Marble Garden wheel, with a deadly twist. Like the springy spikes in Sonic 3.

    So, yay new stuff! and baw rehash! I guess.
     
  6. Ayu Tsukimiya

    Ayu Tsukimiya

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    Makes me wonder what they'll be doing with the levels themselves. Here's hoping for a Quartz Quadrant-esqe level.
     
  7. Guess Who

    Guess Who

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    Just so we're clear here.

    Generations/Colors concept art:
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    [​IMG]

    Sonic 4 concept art:
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    [​IMG]
    [​IMG]
     
  8. Sonic Warrior TJ

    Sonic Warrior TJ

    Have an ice time Member
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    Might have something to do with budget or that Episode II's a 2D game. Who knows, maybe we'll see some cooler stuff if they're updating every week.

    That Badnik's pretty cool though. I wonder if it's going to appear in the same Zone with the wheel gimmick.
     
  9. GeneHF

    GeneHF

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    You know, looking at that last image now, we never did see that platform at any point in the game. At least, we never saw it in Mad Gear (where it would fit on theme alone) or Casino Street (where it fits by color.)
     
  10. Felik

    Felik

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    It was used in Mad Gear. It didn't work quite like in Scrap Brain though.
     
  11. Secret Bonus

    Secret Bonus

    I'm walking in snake piiiits, oooooOOOOooooh Member
    To be fair you're comparing big enviorment and character design art to like, props. I don't think a tree or a wheel or going to need super-high details.
     
  12. Flare

    Flare

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    I also doubt that is a scan of a sheet from their development, its one final that is coloured in. I'd love to see the entire development of Sonic 4... I doubt there is that much though compared to this (believing that this one will not rehash as much).
     
  13. Lobotomy

    Lobotomy

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    That Hermit Crab Badnik looks pretty cool.

    It's a good thing we're finally getting some new content.
     
  14. Guess Who

    Guess Who

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    Even the damn grind rail concept art in Generations was more interesting.

    The point is, why are they showing us the most mundane concept art they can find? If there is great environment art, why aren't they showing that instead of "LOOK AT THIS FUCKIN' WHEEL MAN"?
     
  15. OSM

    OSM

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    Hermit crab thing has been done.

    [​IMG]
     
  16. ICEknight

    ICEknight

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    I've found these dates inside the JPGs, whatever they really mean:


    Hermit crab: "2011-05-10T22:47:05+09:00"
    Colored wheel: "2011-11-25T14:04:34+09:00"
     
  17. Hez

    Hez

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    So do you guys think they'll fix the spindash sound? I'm being totally serious too because this almost made me nerd rage a controller through the screen. I literally turned sound off for almost the entire game.
     
  18. Falk

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    Once upon a time a shit ton of PC games used joysticks. Then flight sims died out. Gamepad standardization is nice, but it isn't new, just resurgent. Just sayin'.
     
  19. Dark Sonic

    Dark Sonic

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    Huh, an enemy that appears like you'll have to roll into. Fascinating development.

    Oh and a Marble Garden reference. Any reference to Marble Garden... besides Bubbles, is ok with me. Funny how they're using Sonic 3 stuff this time around, last time all we got that bat bot and bubbles...
     
  20. Blue Blood

    Blue Blood

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    You want a screenshot of E2? The banner at the top of this cover-
    [​IMG]