We've been through this before, but because you seem not to be getting it I'll say it again. The game has three individual characters- Sonic, Tails and Super Sonic. There are some behaviours governed by the overall physics of the game (standing on walls) and others are set specifcally for each character (jump height, acceleration/deceleration). The former has an effect on Super Sonic by default, the latter however was left untouched from E1 because unlike Sonic and Tails, Super isn't blatantly right in your face. It's clearly not intentional, but instead an incredibly stupid oversight from the development team that have proven themselves incompetent on a number of occasions. The reason they didn't change it between the the beta and the final is because they either didn't ever notice or they would have to go through arduous QA to ensure fixing Super didn't break the game (the same reason the physics weren't touched during the E1 delay).