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Sonic 4: Episode 1 Discussion

Discussion in 'General Sonic Discussion' started by Cinossu, Oct 11, 2010.

  1. MykonosFan

    MykonosFan

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    I've always had a hard time believing Iizuka walked around the Dimps office with a ruler, smacking the wrists of Dimps developers and shouting "NO! MORE BOOSTERS, LESS OPTIONAL PATHS!"

    Definitely an amusing thought, but.
     
  2. shihe

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    The Advance games are brilliant.

    I don't remember that many pits in Sonic Advance 1. In fact, Neo-Green Hill lacks them, Secret Base none, Casino stages none, Ice stages have some of them underwater, Angel Island finally abuses the pits if you're on the bottom layer, the Rocket zone only has one section of pits at the beginning.
    In short Sonic the Hedgehog 1 has more pits than Sonic Advance 1.


    Advance 2 does have some hold-right situations, but the volcano and Ice paradise zones beg to differ.

    You want a REAL hold-right game? That would be Sonic Rivals. Even when the camera has you running the other way, you're still pressing right for the goal.
     
  3. Diablohead

    Diablohead

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    The rocket zone has open areas in a few places, hit a spring wrong and whoops you fell. Sonic Advance 1 was the best for lack of pits and I agree with that.

    Thing about the Sonic 1 pits is where they are located, well thought out areas instead of mainly blind spots for instant deaths.
     
  4. LockOnTommy11

    LockOnTommy11

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    <!--quoteo(post=545064:date=Jan 8 2011, 06:07 PM:name=Polygon Jim)--><div class='quotetop'>QUOTE (Polygon Jim @ Jan 8 2011, 06:07 PM) <a href="index.php?act=findpost&pid=545064">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=545061:date=Jan 8 2011, 04:58 PM:name=SpeedStarTMQ)--><div class='quotetop'>QUOTE (SpeedStarTMQ @ Jan 8 2011, 04:58 PM) <a href="index.php?act=findpost&pid=545061">[​IMG]</a></div><div class='quotemain'><!--quotec-->Sonic Advance, Sonic Advance 2, Sonic Advance 3, Sonic Rush, Sonic Rush Adventure and Sonic Unleashed's<!--QuoteEnd--></div><!--QuoteEEnd-->

    Pits the game.
    Hold right the game.
    Cramped design is cramped.
    DER SPEEEEEED
    DER SPEEEEEED, but slightly better.
    Ans since I'm assuming you mean the Wii version, racing sim.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Pits have been present since the very first Sonic. Pits in Spring Yard, pits in Star Light, pits in Scrap Brain, pits in Hill Top, pits in Mystic Cave, pits in Metropolis, HUGE pit in Wing Fortress, pits in Angel Island, pits in Flying Battery, pits in Lava Reef, HUGE pit in Sky Sanctuary, pits in Death Egg Zone. There are other forms of pits, like the ones lined with lava in Marble Zone, or the huge watery pits in Chemical Plant. In fact, Sonic Advance has a few pits in Angel Island, a watery pit or two in Ice Cap, and on the last rocket/cosmic zone. That's pretty in line with what the previous instalments offered.

    Also, Sonic Advance 2 was a bit more than hold right. From a biased and inexperienced perspective perhaps, but not when you realise that there's a wealth of things to do and find within the zones, and also, collecting the Chaos Emeralds is a key part of the game, whether you hate the idea of collecting emblems or not.

    Cramped design? How so? Sonic Advance 3 was pretty much a mixture of the earlier games, with two characters interacting a bit more. Certainly not like the design of Knuckles Chaotix, which isn't amazing.

    Sonic DS games, I'll give you that one. I actually event stated that in my post. They're still decent games though, and given that 'boost' is and was the core selling point of the first one when it came out, it's expected.

    Sonic Unleashed was fast, and a bit racey, but good nonetheless. Like playing Sonic's stages from the adventure games if you were a pro at zipping through them. Not as good though, but still decent. And yes, the Wii version. Colours is better by miles though. The levels have much more depth to them.
     
  5. XCubed

    XCubed

    Will Someday Own a Rent-A-Center Oldbie
    <!--quoteo(post=545123:date=Jan 8 2011, 07:00 PM:name=SpeedStarTMQ)--><div class='quotetop'>QUOTE (SpeedStarTMQ @ Jan 8 2011, 07:00 PM) <a href="index.php?act=findpost&pid=545123">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=545064:date=Jan 8 2011, 06:07 PM:name=Polygon Jim)--><div class='quotetop'>QUOTE (Polygon Jim @ Jan 8 2011, 06:07 PM) <a href="index.php?act=findpost&pid=545064">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=545061:date=Jan 8 2011, 04:58 PM:name=SpeedStarTMQ)--><div class='quotetop'>QUOTE (SpeedStarTMQ @ Jan 8 2011, 04:58 PM) <a href="index.php?act=findpost&pid=545061">[​IMG]</a></div><div class='quotemain'><!--quotec-->Sonic Advance, Sonic Advance 2, Sonic Advance 3, Sonic Rush, Sonic Rush Adventure and Sonic Unleashed's<!--QuoteEnd--></div><!--QuoteEEnd-->

    Pits the game.
    Hold right the game.
    Cramped design is cramped.
    DER SPEEEEEED
    DER SPEEEEEED, but slightly better.
    Ans since I'm assuming you mean the Wii version, racing sim.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Pits have been present since the very first Sonic. Pits in Spring Yard, pits in Star Light, pits in Scrap Brain, pits in Hill Top, pits in Mystic Cave, pits in Metropolis, HUGE pit in Wing Fortress, pits in Angel Island, pits in Flying Battery, pits in Lava Reef, HUGE pit in Sky Sanctuary, pits in Death Egg Zone. There are other forms of pits, like the ones lined with lava in Marble Zone, or the huge watery pits in Chemical Plant. In fact, Sonic Advance has a few pits in Angel Island, a watery pit or two in Ice Cap, and on the last rocket/cosmic zone. That's pretty in line with what the previous instalments offered.

    Also, Sonic Advance 2 was a bit more than hold right. From a biased and inexperienced perspective perhaps, but not when you realise that there's a wealth of things to do and find within the zones, and also, collecting the Chaos Emeralds is a key part of the game, whether you hate the idea of collecting emblems or not.

    Cramped design? How so? Sonic Advance 3 was pretty much a mixture of the earlier games, with two characters interacting a bit more. Certainly not like the design of Knuckles Chaotix, which isn't amazing.

    Sonic DS games, I'll give you that one. I actually event stated that in my post. They're still decent games though, and given that 'boost' is and was the core selling point of the first one when it came out, it's expected.

    Sonic Unleashed was fast, and a bit racey, but good nonetheless. Like playing Sonic's stages from the adventure games if you were a pro at zipping through them. Not as good though, but still decent. And yes, the Wii version. Colours is better by miles though. The levels have much more depth to them.
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    Where does Angel Island in Sonic 3&K have pits outside of the transition to Hydrocity?
     
  6. evilhamwizard

    evilhamwizard

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    <!--quoteo(post=545067:date=Jan 8 2011, 05:13 PM:name=Jaseman)--><div class='quotetop'>QUOTE (Jaseman @ Jan 8 2011, 05:13 PM) <a href="index.php?act=findpost&pid=545067">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=543471:date=Jan 3 2011, 10:45 AM:name=Eduardo Knuckles)--><div class='quotetop'>QUOTE (Eduardo Knuckles @ Jan 3 2011, 10:45 AM) <a href="index.php?act=findpost&pid=543471">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=543272:date=Jan 2 2011, 02:18 PM:name=evilhamwizard)--><div class='quotetop'>QUOTE (evilhamwizard @ Jan 2 2011, 02:18 PM) <a href="index.php?act=findpost&pid=543272">[​IMG]</a></div><div class='quotemain'><!--quotec-->I indicated what I edited, etc - so it'd be easier for you to go through them. I really only created these MIDIs for people who want to do remixes and rearrangements with them (and maybe use them in Sonic 4 Genesis if it ever happens again).

    So with that said, enjoy!<!--QuoteEnd--></div><!--QuoteEEnd-->
    I can't wait to see how many THOUSANDS of SMPS songs of this game will be made after this post. Thank you very much, mate!
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=533486:date=Nov 25 2010, 04:28 PM:name=Jaseman)--><div class='quotetop'>QUOTE (Jaseman @ Nov 25 2010, 04:28 PM) <a href="index.php?act=findpost&pid=533486">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=533483:date=Nov 25 2010, 04:23 PM:name=Max Firestorm)--><div class='quotetop'>QUOTE (Max Firestorm @ Nov 25 2010, 04:23 PM) <a href="index.php?act=findpost&pid=533483">[​IMG]</a></div><div class='quotemain'><!--quotec-->Where did you get the Sonic 4 MIDIs? Or did I miss steveswede handing them out somewhere? XD<!--QuoteEnd--></div><!--QuoteEEnd-->

    <a href="http://www.filedropper.com/sonic4midishzcszllzmgzecz" target="_blank">Yeah, you did :v: </a> they were a few pages back in the Sonic 4 thread, but the link died. Thankfully, being the cool guy that he is, he reuploaded them when I asked.

    EDIT: what? The link died AGAIN? Whatever, <a href="http://cl.ly/203F0p3c3J1c0v1r1C0Z" target="_blank">I mirrored them just for you.</a>
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    MIDI forms of the Sonic 4 soundtrack aren't exactly new.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Well fuck.

    Remind me never (attempt) to contribute something to this forum again.
     
  7. Jaseman

    Jaseman

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    <!--quoteo(post=545156:date=Jan 8 2011, 08:15 PM:name=evilhamwizard)--><div class='quotetop'>QUOTE (evilhamwizard @ Jan 8 2011, 08:15 PM) <a href="index.php?act=findpost&pid=545156">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=545067:date=Jan 8 2011, 05:13 PM:name=Jaseman)--><div class='quotetop'>QUOTE (Jaseman @ Jan 8 2011, 05:13 PM) <a href="index.php?act=findpost&pid=545067">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=543471:date=Jan 3 2011, 10:45 AM:name=Eduardo Knuckles)--><div class='quotetop'>QUOTE (Eduardo Knuckles @ Jan 3 2011, 10:45 AM) <a href="index.php?act=findpost&pid=543471">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=543272:date=Jan 2 2011, 02:18 PM:name=evilhamwizard)--><div class='quotetop'>QUOTE (evilhamwizard @ Jan 2 2011, 02:18 PM) <a href="index.php?act=findpost&pid=543272">[​IMG]</a></div><div class='quotemain'><!--quotec-->I indicated what I edited, etc - so it'd be easier for you to go through them. I really only created these MIDIs for people who want to do remixes and rearrangements with them (and maybe use them in Sonic 4 Genesis if it ever happens again).

    So with that said, enjoy!<!--QuoteEnd--></div><!--QuoteEEnd-->
    I can't wait to see how many THOUSANDS of SMPS songs of this game will be made after this post. Thank you very much, mate!
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=533486:date=Nov 25 2010, 04:28 PM:name=Jaseman)--><div class='quotetop'>QUOTE (Jaseman @ Nov 25 2010, 04:28 PM) <a href="index.php?act=findpost&pid=533486">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=533483:date=Nov 25 2010, 04:23 PM:name=Max Firestorm)--><div class='quotetop'>QUOTE (Max Firestorm @ Nov 25 2010, 04:23 PM) <a href="index.php?act=findpost&pid=533483">[​IMG]</a></div><div class='quotemain'><!--quotec-->Where did you get the Sonic 4 MIDIs? Or did I miss steveswede handing them out somewhere? XD<!--QuoteEnd--></div><!--QuoteEEnd-->

    <a href="http://www.filedropper.com/sonic4midishzcszllzmgzecz" target="_blank">Yeah, you did :v: </a> they were a few pages back in the Sonic 4 thread, but the link died. Thankfully, being the cool guy that he is, he reuploaded them when I asked.

    EDIT: what? The link died AGAIN? Whatever, <a href="http://cl.ly/203F0p3c3J1c0v1r1C0Z" target="_blank">I mirrored them just for you.</a>
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    MIDI forms of the Sonic 4 soundtrack aren't exactly new.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Well fuck.

    Remind me never (attempt) to contribute something to this forum again.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Nah, you have the Boss music and the final boss music. That alone is enough for a hearty clap. It's also not like Steveweed got much response from it (and, actually, he doesn't have it uploaded anymore, only I do) so there's no way for you to have known.

    Your work is a fine addition.
     
  8. steveswede

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    I don't take the links down once everyone is done with it. It's just that Filedropper has a time limit. Thanks for uploading to somewhere more permanent Jaseman.
     
  9. Jaseman

    Jaseman

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    <!--quoteo(post=545259:date=Jan 9 2011, 03:21 AM:name=steveswede)--><div class='quotetop'>QUOTE (steveswede @ Jan 9 2011, 03:21 AM) <a href="index.php?act=findpost&pid=545259">[​IMG]</a></div><div class='quotemain'><!--quotec-->I don't take the links down once everyone is done with it. It's just that Filedropper has a time limit. Thanks for uploading to somewhere more permanent Jaseman.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's only semi-more permenant :v: I'll mirror it somewhere else later.
     
  10. LockOnTommy11

    LockOnTommy11

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    <!--quoteo(post=545153:date=Jan 8 2011, 08:04 PM:name=XCubed)--><div class='quotetop'>QUOTE (XCubed @ Jan 8 2011, 08:04 PM) <a href="index.php?act=findpost&pid=545153">[​IMG]</a></div><div class='quotemain'><!--quotec-->Where does Angel Island in Sonic 3&K have pits outside of the transition to Hydrocity?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I was sure it had at least one more. Perhaps I'm mistaken. The rest still stands though, that's for sure.
     
  11. LOst

    LOst

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    <!--quoteo(post=542731:date=Dec 31 2010, 03:57 PM:name=evilhamwizard)--><div class='quotetop'>QUOTE (evilhamwizard @ Dec 31 2010, 03:57 PM) <a href="index.php?act=findpost&pid=542731">[​IMG]</a></div><div class='quotemain'><!--quotec-->ahahahahahahahahahahahahahahahahaha

    Sega accidentally uploaded an OLDER build of Sonic 4 on Wiiware over in Japan. The build got leaked before they had the chance to upload the new one, but if you want to check it out you need to get the file under the release name "ps-wsnj". I tried looking for it for days, but the only way I was able to find a working download was on Usenet. It was on some file upload sites but they got pulled as far as I could tell. So you're going to have to do some work to find it (maybe).

    Here are some differences:

    1.) Missing sound effects (the same amount of sound effects are included like the PartnerNet build)
    2.) The world map, super sonic, and cutscene music is missing
    3.) As implied, the world map as we know it now doesn't exist (it's the old stage select menu)
    4.) Sonic wags his finger at the title screen (I don't think he did that in the PartnerNet build)
    5.) The flowers in Splash Hill zone don't dance and they spin differently than in the final build
    6.) You can't progress to the next act after completing a stage like you can in the final build yet
    7.) The 100,000 points challenge in Casino Street Zone act 2 is still here, no cards yet
    8.) The original Casino Street Act 2 music is here, actually like this version since it sounds different with the sequencing...
    9.) More load times like the PartnerNet build
    10.) Sonic takes more time to go from walking to "wheel-o-feet" stage like the PartnerNet builds
    11.) The minecart stage is intact! You play by tilting the Wiimote.
    12.) I noticed some slight layout changes here and there (Casino Street Act 3 is difficult and frustrating in this build).
    13.) Sonic can't run past the screen when it reaches the sign post yet.
    14.) The sirens in Mad Gear Act 3 aren't playing yet
    15.) The blue stripe on the left side of the "act" title screen doesn't move (like the PartnerNet build).
    16.) The special stage is played by tilting the Wiimote, like the Minecart level in this build. In the final, you tilt the level with the D-pad on the Wiimote.
    17.) While the PartnerNet build doesn't have the drowning music, this build has it.

    So in essence, it's a slightly newer PartnerNet build but for the Wii. For comparison sake, the build dates are:

    Sonic 4 WiiWare JP (Proto) - February 9th, 2010 20:17
    Sonic 4 WiiWare JP (Final) - August 29th, 2010 15:07

    This is coming from the 00000000.app file when you extract the .wad. Not sure if these are right, but they sound right.


    Have fun (if you can find it)!<!--QuoteEnd--></div><!--QuoteEEnd-->
    This is so awesome! I hope more people get ahold of this build
     
  12. TheInvisibleSun

    TheInvisibleSun

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    <!--quoteo(post=545419:date=Jan 9 2011, 05:32 PM:name=SpeedStarTMQ)--><div class='quotetop'>QUOTE (SpeedStarTMQ @ Jan 9 2011, 05:32 PM) <a href="index.php?act=findpost&pid=545419">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=545153:date=Jan 8 2011, 08:04 PM:name=XCubed)--><div class='quotetop'>QUOTE (XCubed @ Jan 8 2011, 08:04 PM) <a href="index.php?act=findpost&pid=545153">[​IMG]</a></div><div class='quotemain'><!--quotec-->Where does Angel Island in Sonic 3&K have pits outside of the transition to Hydrocity?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I was sure it had at least one more. Perhaps I'm mistaken. The rest still stands though, that's for sure.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    There is one during the boss to the left, if that counts.
     
  13. Ollie

    Ollie

    DIGGY DIGGY HOLE Member
    Ah man, would love to play that prototype. =\
     
  14. NickW

    NickW

    Member
    For those of you looking for the proto, search for this release name instead:

    Sonic.The.Hedgehog.4.Episode.I.WiiWare.JPN.Wii-PLAY-SKiLL
     
  15. Blue Blood

    Blue Blood

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    Okay, so I got it and finally played it for myself. They really did change the bare minimum, and then some very pointless things on the side. And if they can get Sonic to spin at a speed relative to how fast he's moving when he's rolling, why don't they do the same with jumping? He always does it when rolling in S4, but not when jumping. But in the original CSZ2 he only ever uses his jumping animation, even when rolling, so he does spin at the varying speeds. It looks so much better than the slow spin he has otherwise.
     
  16. 1stKirbyever

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    You can always <a href="http://www.youtube.com/watch?v=pbpa9l36xL0" target="_blank">watch a playthrough of the beta.</a>
     
  17. TheKazeblade

    TheKazeblade

    "Our Life is More than a Side-Effect" Member
    I hope RubyEclipse gets on soon to maybe announce when they'll be announcing the announcement for Episode 2's release date. I'm not being sarcastic, either, I'm kind of chomping at the bit to see if they've fixed the physics or any of the other problems.
     
  18. Dark Sonic

    Dark Sonic

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    Wow. I actually appreciate some of the changes they made, because some of the enemy placement, particularly the end of CSZ Act 3, is just plain evil.

    Funny they seemed to have changed the layouts to match those of the console version on the Iphone but didn't copy any of the other changes made.

    Also Sonic's mouth doesn't open when he looks up (Or is it always that way in the Wii version). Why did they change this, as it looks fucking stupid on the PS3 version.
     
  19. Polygon Jim

    Polygon Jim

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    All the bitches.
    <!--quoteo(post=546273:date=Jan 12 2011, 03:19 PM:name=Dark Sonic)--><div class='quotetop'>QUOTE (Dark Sonic @ Jan 12 2011, 03:19 PM) <a href="index.php?act=findpost&pid=546273">[​IMG]</a></div><div class='quotemain'><!--quotec-->Also Sonic's mouth doesn't open when he looks up (Or is it always that way in the Wii version). Why did they change this, as it looks fucking stupid on the PS3 version.<!--QuoteEnd--></div><!--QuoteEEnd-->



    He doesn't have a mouth in the Wii version. It's a bad Photoshop of the derp grin texture from Sonic Unleashed Wii.
     
  20. <!--quoteo(post=546266:date=Jan 12 2011, 01:49 PM:name=1stKirbyever)--><div class='quotetop'>QUOTE (1stKirbyever @ Jan 12 2011, 01:49 PM) <a href="index.php?act=findpost&pid=546266">[​IMG]</a></div><div class='quotemain'><!--quotec-->You can always <a href="http://www.youtube.com/watch?v=pbpa9l36xL0" target="_blank">watch a playthrough of the beta.</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Looks like the iPod version, just on the Wii instead.

    Speaking of him looking up, I wish they'd just leave it like it was in the Genesis games, where he simply tilts his head up. I liked that, and I always used to make it look like he was staring at the bosses as they hovered above him. Now he always just looks straight up with his hand over his eyes. It's just not the same...