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Sonic 4: Episode 1 Discussion

Discussion in 'General Sonic Discussion' started by Cinossu, Oct 11, 2010.

  1. Runner

    Runner

    Long time no see, old friend. Member
    Seriously, I can't expect any fixes in physics coming from a team which can't hear the difference between the spin and dash sounds. :v:
     
  2. Skyler

    Skyler

    Neonネオン Cowgirlカウガール Site Staff
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    Is Iizuka talking about bottomless pits in that quote? Because I swear to God those are not fun at all.
     
  3. TheLazenby

    TheLazenby

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    I bought this game, I played it a couple times, and now I hate it. Just doesn't feel like Sonic to me. No, I take that back, it feels like the platforming shit in Sonic 1, and I didn't like that.
     
  4. Greg the Cat

    Greg the Cat

    I'm gonna draw it! Misfit
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    Comics from the Mind of Yours Truly, A little workshop of animation, Sonic FreeRunner
    <!--quoteo(post=544502:date=Jan 6 2011, 08:27 PM:name=TheLazenby)--><div class='quotetop'>QUOTE (TheLazenby @ Jan 6 2011, 08:27 PM) <a href="index.php?act=findpost&pid=544502">[​IMG]</a></div><div class='quotemain'><!--quotec-->I bought this game, I played it a couple times, and now I hate it. Just doesn't feel like Sonic to me. No, I take that back, it feels like the platforming shit in Sonic 1, and I didn't like that.<!--QuoteEnd--></div><!--QuoteEEnd-->
    What are you on about? Sonic 1 is way superior to Sonic 4. The physics actually work, the level design is brilliant, and the music is memorable. Platforming shit? Uh... I'm sorry, but... What?
     
  5. steveswede

    steveswede

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    <!--quoteo(post=544472:date=Jan 7 2011, 12:53 AM:name=Moonshadow Caz)--><div class='quotetop'>QUOTE (Moonshadow Caz @ Jan 7 2011, 12:53 AM) <a href="index.php?act=findpost&pid=544472">[​IMG]</a></div><div class='quotemain'><!--quotec-->Is Iizuka talking about bottomless pits in that quote? Because I swear to God those are not fun at all.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I hope he is. To me bottomless pits should be banned from future Sonic games.
     
  6. <!--quoteo(post=544535:date=Jan 6 2011, 11:17 PM:name=steveswede)--><div class='quotetop'>QUOTE (steveswede @ Jan 6 2011, 11:17 PM) <a href="index.php?act=findpost&pid=544535">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=544472:date=Jan 7 2011, 12:53 AM:name=Moonshadow Caz)--><div class='quotetop'>QUOTE (Moonshadow Caz @ Jan 7 2011, 12:53 AM) <a href="index.php?act=findpost&pid=544472">[​IMG]</a></div><div class='quotemain'><!--quotec-->Is Iizuka talking about bottomless pits in that quote? Because I swear to God those are not fun at all.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I hope he is. To me bottomless pits should be banned from future Sonic games.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Actually, He is talking about a question he was asked:

    "Whats the secret to making 2D work?"
     
  7. serpx

    serpx

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    <!--quoteo(post=544538:date=Jan 6 2011, 10:29 PM:name=RGamer2009)--><div class='quotetop'>QUOTE (RGamer2009 @ Jan 6 2011, 10:29 PM) <a href="index.php?act=findpost&pid=544538">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=544535:date=Jan 6 2011, 11:17 PM:name=steveswede)--><div class='quotetop'>QUOTE (steveswede @ Jan 6 2011, 11:17 PM) <a href="index.php?act=findpost&pid=544535">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=544472:date=Jan 7 2011, 12:53 AM:name=Moonshadow Caz)--><div class='quotetop'>QUOTE (Moonshadow Caz @ Jan 7 2011, 12:53 AM) <a href="index.php?act=findpost&pid=544472">[​IMG]</a></div><div class='quotemain'><!--quotec-->Is Iizuka talking about bottomless pits in that quote? Because I swear to God those are not fun at all.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I hope he is. To me bottomless pits should be banned from future Sonic games.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Actually, He is talking about a question he was asked:

    "Whats the secret to making 2D work?"
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Because he's obviously a genius in that field.
     
  8. SteelBrush

    SteelBrush

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    Q: Whats the secret to making 2D work?

    A: More Iizuka brand bullshit.
     
  9. XCubed

    XCubed

    Will Someday Own a Rent-A-Center Oldbie
    <!--quoteo(post=543449:date=Jan 3 2011, 07:36 AM:name=SOTI)--><div class='quotetop'>QUOTE (SOTI @ Jan 3 2011, 07:36 AM) <a href="index.php?act=findpost&pid=543449">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=543448:date=Jan 3 2011, 12:19 PM:name=SpeedStarTMQ)--><div class='quotetop'>QUOTE (SpeedStarTMQ @ Jan 3 2011, 12:19 PM) <a href="index.php?act=findpost&pid=543448">[​IMG]</a></div><div class='quotemain'><!--quotec-->I'm curious. What's the boss theme like in the beta Wii version? There was a lot of hoo ha about it being different because some other guy created the Wii's version or something.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Someone named Tadashi Kinukawa converted the songs to the Wii version and a few songs don't use the normal Sonic 4 instruments, they use standard MIDI patches.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    So Tadashi Kinukawa is the reason Mad Gear Act 1 has a DIFFERENT drum sequence at 00:26? Way to sneek in a remix thinking that no one would notice! Although I think I may actually like it over the original (drum beat).


    <!--quoteo(post=544294:date=Jan 6 2011, 07:05 AM:name=SpeedStarTMQ)--><div class='quotetop'>QUOTE (SpeedStarTMQ @ Jan 6 2011, 07:05 AM) <a href="index.php?act=findpost&pid=544294">[​IMG]</a></div><div class='quotemain'><!--quotec-->Not sure if this has been seen, but this guy is just amazing;
    <!--id1--><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/L_ZMla-7JVc&"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/L_ZMla-7JVc&" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><!--id2-->

    It's what I imagined a large part of the song would be like when I first started listening, with some changes in the beat, Sonic style. The original is still awesome, but holy crap this is perfect.

    Edit; if you have seen it before, it's likely it was just the normal version. This is extended, and the guy has added some new cool stuff.<!--QuoteEnd--></div><!--QuoteEEnd-->


    I think a few of you will appreciate the <a href="http://www.hinchy.us/sites/omn/music/xcubed3/2010/Splash%20Hill%20Act%203%20-%20Sonic%202%20Style%20Ex.mp3" target="_blank">better sounding MP3 version</a>! Glad you like it :)
     
  10. Dark Sonic

    Dark Sonic

    Member
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    <!--quoteo(post=544514:date=Jan 6 2011, 07:53 PM:name=Greg the Cat)--><div class='quotetop'>QUOTE (Greg the Cat @ Jan 6 2011, 07:53 PM) <a href="index.php?act=findpost&pid=544514">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=544502:date=Jan 6 2011, 08:27 PM:name=TheLazenby)--><div class='quotetop'>QUOTE (TheLazenby @ Jan 6 2011, 08:27 PM) <a href="index.php?act=findpost&pid=544502">[​IMG]</a></div><div class='quotemain'><!--quotec-->I bought this game, I played it a couple times, and now I hate it. Just doesn't feel like Sonic to me. No, I take that back, it feels like the platforming shit in Sonic 1, and I didn't like that.<!--QuoteEnd--></div><!--QuoteEEnd-->
    What are you on about? Sonic 1 is way superior to Sonic 4. The physics actually work, the level design is brilliant, and the music is memorable. Platforming shit? Uh... I'm sorry, but... What?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    It's really a matter of opinion. While I personally wasn't 100% satisfied with Sonic 4, I thought the level design was better than that of Sonic 1, mainly due to the fact that there were far too many slow parts of Sonic 1's level designs, and the only levels that really allowed for any speed were GHZ and SZ (I much preferred Sonic 2 and 3's level design direction). I agree with the physics part though. Shame Sonic 1 had that damn speed cap though
     
  11. Diablohead

    Diablohead

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    <!--quoteo(post=544553:date=Jan 7 2011, 05:33 AM:name=Dark Sonic)--><div class='quotetop'>QUOTE (Dark Sonic @ Jan 7 2011, 05:33 AM) <a href="index.php?act=findpost&pid=544553">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=544514:date=Jan 6 2011, 07:53 PM:name=Greg the Cat)--><div class='quotetop'>QUOTE (Greg the Cat @ Jan 6 2011, 07:53 PM) <a href="index.php?act=findpost&pid=544514">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=544502:date=Jan 6 2011, 08:27 PM:name=TheLazenby)--><div class='quotetop'>QUOTE (TheLazenby @ Jan 6 2011, 08:27 PM) <a href="index.php?act=findpost&pid=544502">[​IMG]</a></div><div class='quotemain'><!--quotec-->I bought this game, I played it a couple times, and now I hate it. Just doesn't feel like Sonic to me. No, I take that back, it feels like the platforming shit in Sonic 1, and I didn't like that.<!--QuoteEnd--></div><!--QuoteEEnd-->
    What are you on about? Sonic 1 is way superior to Sonic 4. The physics actually work, the level design is brilliant, and the music is memorable. Platforming shit? Uh... I'm sorry, but... What?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    It's really a matter of opinion. While I personally wasn't 100% satisfied with Sonic 4, I thought the level design was better than that of Sonic 1, mainly due to the fact that there were far too many slow parts of Sonic 1's level designs, and the only levels that really allowed for any speed were GHZ and SZ (I much preferred Sonic 2 and 3's level design direction). I agree with the physics part though. Shame Sonic 1 had that damn speed cap though
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    roll = no speed cap

    Sonic 1 is the best 2d sonic in my eyes, it is amazing.
     
  12. Dark Sonic

    Dark Sonic

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    <!--quoteo(post=544606:date=Jan 7 2011, 04:49 AM:name=Diablohead)--><div class='quotetop'>QUOTE (Diablohead @ Jan 7 2011, 04:49 AM) <a href="index.php?act=findpost&pid=544606">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=544553:date=Jan 7 2011, 05:33 AM:name=Dark Sonic)--><div class='quotetop'>QUOTE (Dark Sonic @ Jan 7 2011, 05:33 AM) <a href="index.php?act=findpost&pid=544553">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=544514:date=Jan 6 2011, 07:53 PM:name=Greg the Cat)--><div class='quotetop'>QUOTE (Greg the Cat @ Jan 6 2011, 07:53 PM) <a href="index.php?act=findpost&pid=544514">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=544502:date=Jan 6 2011, 08:27 PM:name=TheLazenby)--><div class='quotetop'>QUOTE (TheLazenby @ Jan 6 2011, 08:27 PM) <a href="index.php?act=findpost&pid=544502">[​IMG]</a></div><div class='quotemain'><!--quotec-->I bought this game, I played it a couple times, and now I hate it. Just doesn't feel like Sonic to me. No, I take that back, it feels like the platforming shit in Sonic 1, and I didn't like that.<!--QuoteEnd--></div><!--QuoteEEnd-->
    What are you on about? Sonic 1 is way superior to Sonic 4. The physics actually work, the level design is brilliant, and the music is memorable. Platforming shit? Uh... I'm sorry, but... What?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    It's really a matter of opinion. While I personally wasn't 100% satisfied with Sonic 4, I thought the level design was better than that of Sonic 1, mainly due to the fact that there were far too many slow parts of Sonic 1's level designs, and the only levels that really allowed for any speed were GHZ and SZ (I much preferred Sonic 2 and 3's level design direction). I agree with the physics part though. Shame Sonic 1 had that damn speed cap though
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    roll = no speed cap

    Sonic 1 is the best 2d sonic in my eyes, it is amazing.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Well I know that but I meant with running and jumping.
     
  13. Sonic Warrior TJ

    Sonic Warrior TJ

    O'Doyle rules! Member
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    Wow, sorry to be a dick, but...

    <!--quoteo(post=544502:date=Jan 6 2011, 09:27 PM:name=TheLazenby)--><div class='quotetop'>QUOTE (TheLazenby @ Jan 6 2011, 09:27 PM) <a href="index.php?act=findpost&pid=544502">[​IMG]</a></div><div class='quotemain'><!--quotec-->...it feels like the platforming shit in Sonic 1, and I didn't like that.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The entirety of Labyrinth Zone was more fun and exciting than Sonic 4. Two things about Sonic platforming I really like - it's fun to see how far you get by just rolling and jumping using your momentum (you're like a rolling, blue tank...that can jump), and not having to hold down a 'run' button to pick up speed makes it so that you can't press the wrong button by accident and fall to your doom when you reach a ledge (or even fail the jump because you weren't needlessly holding down a second button to run). Other (2D) platformers could benefit from this. I feel like DKC Returns works well without one (now let's reassign the roll/cartwheel to a real button...).

    I wonder what Super Mario Bros. 3 or Mario World would be like if Mario/Luigi reached his top speed with the d-pad, leaving the 'run' button open to just tail/cape attacks and fireballs. I've seen so many people die in platformers that aren't Sonic, because they don't realize there's a 'run' button they have to use to jump across larger gaps. For some reason it just doesn't click with some people, and it's pretty frustrating just to watch.
     
  14. <a href="http://www.youtube.com/watch?feature=iv&v=jXv82kusWbY&annotation_id=annotation_959840" target="_blank">This guy is tearing through this game.</a>
     
  15. TheKazeblade

    TheKazeblade

    "Our Life is More than a Side-Effect" Member
    So when do you think there'll be any news on episode II? I sure hope they're not waiting for June 23rd for all of the Sonic news for this year.
     
  16. Azookara

    Azookara

    yup Member
    Strangely enough, I have to say the 360 version of Sonic 4 looks better on an old TV. Kinda ironic since it's meant to be a sequel to games I played on the same TV. :specialed:

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->So when do you think there'll be any news on episode II? I sure hope they're not waiting for June 23rd for all of the Sonic news for this year.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Jeez, I sure hope not. Although I thought we heard that we'd get more info this February on at least some Sonic stuff. I don't know for sure but I hope there's something.
     
  17. Blue Blood

    Blue Blood

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    <!--quoteo(post=544910:date=Jan 8 2011, 02:25 PM:name=Azukara)--><div class='quotetop'>QUOTE (Azukara @ Jan 8 2011, 02:25 PM) <a href="index.php?act=findpost&pid=544910">[​IMG]</a></div><div class='quotemain'><!--quotec-->Strangely enough, I have to say the 360 version of Sonic 4 looks better on an old TV. Kinda ironic since it's meant to be a sequel to games I played on the same TV. :specialed:

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->So when do you think there'll be any news on episode II? I sure hope they're not waiting for June 23rd for all of the Sonic news for this year.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Jeez, I sure hope not. Although I thought we heard that we'd get more info this February on at least some Sonic stuff. I don't know for sure but I hope there's something.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Speaking of the 360 version specifically, why is the shading on models so much more hars than on the PS3 version? It's looks good in LL2 and MG3, the two dark zones, but otherwise it's pretty naff.

    And might we hear something about E2 in February? That's when E1 actually got announced.
     
  18. LockOnTommy11

    LockOnTommy11

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    <!--quoteo(post=544444:date=Jan 6 2011, 07:11 PM:name=RGamer2009)--><div class='quotetop'>QUOTE (RGamer2009 @ Jan 6 2011, 07:11 PM) <a href="index.php?act=findpost&pid=544444">[​IMG]</a></div><div class='quotemain'><!--quotec-->Another thing you guys might want to know is the latest Izukai quote:

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I think there are various kinds of 2D platformer and each one of them focuses on different game elements. In the case of Sonic games, I put a premium on the game tempo of the stage.

    A game cannot be constructed with only speed elements and a game with only jump actions is not a Sonic. Though jump actions bring a feeling of tension and cause a lot of stress, it's an element giving the player a great sense of achievement when completed.

    In addition to that, maximizing the feeling of achievement and exhilaration in a game whilst still providing the speed is the basic concept – and also real pleasure – of Sonic games.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This makes me think he really does have his head on straight, and that DIMPS was the one that was incompetent regarding the series. This would make sense to me as I felt Colors was spectacular, and HE was the one in charge of both titles.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm sorry, but what the actual F*** was I just reading in that quote box? I simply do not understand why Izukai dissects the Sonic games in such an odd way, and makes the creation of level design seem like such an intricate process, when actually, he tends to F*** it up anyway. As you are all aware, Sonic Advance, Sonic Advance 2, Sonic Advance 3, Sonic Rush, Sonic Rush Adventure and Sonic Unleashed's daytime stages were all good, or great, or fantastic. Why anyone could or would blame Dimps for poor design, when it's the head of Sonic Team who oversees development and seems to spout shit and mess everything up is beyond me.

    Sod dissecting every type of platformer and ordering them into' 'speed' and 'jump' game categories. Make a basic level theme, put it on paper, make it interesting, test it, make sure it feels like a Sonic level, and that it gives the player the ability to explore thoroughly yet also be able to zoom straight through it, and put it out in a game. Sod letting the whole world know you're adding MULTIPLE PATHS, and just make the damn game. Jeez, if I could make a decent level on the Sonic Creator, surely they can be paid to shut up with the crap and sort things out.

    Sonic 4 isn't a bad game, in fact, I really enjoy it, but they've obviously tried too hard to add interesting themes, and made it the least recognisable game in the 2D series, forgetting the DS games.
     
  19. Polygon Jim

    Polygon Jim

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    All the bitches.
    <!--quoteo(post=545061:date=Jan 8 2011, 04:58 PM:name=SpeedStarTMQ)--><div class='quotetop'>QUOTE (SpeedStarTMQ @ Jan 8 2011, 04:58 PM) <a href="index.php?act=findpost&pid=545061">[​IMG]</a></div><div class='quotemain'><!--quotec-->Sonic Advance, Sonic Advance 2, Sonic Advance 3, Sonic Rush, Sonic Rush Adventure and Sonic Unleashed's<!--QuoteEnd--></div><!--QuoteEEnd-->


    Pits the game.
    Hold right the game.
    Cramped design is cramped.
    DER SPEEEEEED
    DER SPEEEEEED, but slightly better.
    Ans since I'm assuming you mean the Wii version, racing sim.
     
  20. Jaseman

    Jaseman

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    <!--quoteo(post=543471:date=Jan 3 2011, 10:45 AM:name=Eduardo Knuckles)--><div class='quotetop'>QUOTE (Eduardo Knuckles @ Jan 3 2011, 10:45 AM) <a href="index.php?act=findpost&pid=543471">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=543272:date=Jan 2 2011, 02:18 PM:name=evilhamwizard)--><div class='quotetop'>QUOTE (evilhamwizard @ Jan 2 2011, 02:18 PM) <a href="index.php?act=findpost&pid=543272">[​IMG]</a></div><div class='quotemain'><!--quotec-->I indicated what I edited, etc - so it'd be easier for you to go through them. I really only created these MIDIs for people who want to do remixes and rearrangements with them (and maybe use them in Sonic 4 Genesis if it ever happens again).

    So with that said, enjoy!<!--QuoteEnd--></div><!--QuoteEEnd-->
    I can't wait to see how many THOUSANDS of SMPS songs of this game will be made after this post. Thank you very much, mate!
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=533486:date=Nov 25 2010, 04:28 PM:name=Jaseman)--><div class='quotetop'>QUOTE (Jaseman @ Nov 25 2010, 04:28 PM) <a href="index.php?act=findpost&pid=533486">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=533483:date=Nov 25 2010, 04:23 PM:name=Max Firestorm)--><div class='quotetop'>QUOTE (Max Firestorm @ Nov 25 2010, 04:23 PM) <a href="index.php?act=findpost&pid=533483">[​IMG]</a></div><div class='quotemain'><!--quotec-->Where did you get the Sonic 4 MIDIs? Or did I miss steveswede handing them out somewhere? XD<!--QuoteEnd--></div><!--QuoteEEnd-->

    <a href="http://www.filedropper.com/sonic4midishzcszllzmgzecz" target="_blank">Yeah, you did :v: </a> they were a few pages back in the Sonic 4 thread, but the link died. Thankfully, being the cool guy that he is, he reuploaded them when I asked.

    EDIT: what? The link died AGAIN? Whatever, <a href="http://cl.ly/203F0p3c3J1c0v1r1C0Z" target="_blank">I mirrored them just for you.</a>
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    MIDI forms of the Sonic 4 soundtrack aren't exactly new.