It's about half the length of S1. Without speedrunning the game takes about 45 minutes unless you're just fucking around trying to stand on walls to be cool.
I'm sure if you go for all the emeralds and all that jazz it'll take a bit longer. I read on SSMB that it took someone about an hour and a half to complete it, which seems pretty reasonable.
It took me the same time to casually finish and around 2 1/2 hours to 100% it, and I'm pretty good when it comes to the classic. Just trying to know exactly where to go the first time with the levels and special stages, shit's gonna take longer to beat than normal.
So, Retro is pleased? I thought I'd never see the day. I personally liked the game, but it was a lot harder than I expected. At first, I kept expecting the physics to work like Sonic 2's, but they clearly don't. Modern Sonic is clearly lighter than the pudgy MegaDrive version.
Even more shocking, IGN is pleased too. I hope to get this game soon, but alas a couple other things have to be taken care of first. I am rather liking what I'm hearing, though. EDIT: grammar error.
I think we're only "pleased" in the sense that we're huge pessimists and weren't expecting this game to be fun at all. The final version provides entertainment, albeit with really awkward controls. I'll post my full impressions when people start caring I finish the game.
Has anyone tried to see if Dimps has put in that jump feature that you get from holding down the jump button in the classics?
I guess I'll post my thoughts after I play Saturday, my friend and I are gonna be marathoning the game when he gets back from work.
Pretty sure it was mentioned, but in case it wasn't...I tried it myself and no, the rebound effect does not work like in the classics, you bounce back up only a little bit from where the enemy is, regardless if you're holding the button or not. Edit: Less confusing...
You know, I only have two problems with Sonic 4, after all. Both of which have been mentioned but...I just want to add my mention also. No air momentum. It makes the game feel awkward. The acceleration is outta whack too. It's far too slow. Apart from those two...I think I'll buy it even after I've beaten it 2 or 3 times on...my friend's wii.
After months of reading people complain about the physics, after playing, I do now understand, the game IS playable, but Sonic feels like a Brick on Helium at times. I have this habit on the classic games where I curl up during loops and the speed would pick up like mad, but playing here, if I curl up, the moment starts to slow down?? As if the game only wants me to do that when coming off a booster, any other time is wrong? But yeah, apart from those few niggles, the game is playable, the game has plenty of Dick Moves (Oh Hai Buzzbomber at the end of Splash Hill Act 2 who always gets me because I uncurl and can't Home Attack quick enough) and I'm being serious here, up to now (not played Mad Gear) the two levels I've liked the most are Lost Labyrinth 2 and Casino Street 2, the ones that were redone for consoles, so IF they built those levels for fans reaction, then it does give me more hope for Episode 2.
I have the Iphone version right now and have gotten all 7 Chaos Emeralds. Overall I would say im happy with it, ill still be buying it on the 360 but the only thing that bugs me with it is when you let go of the d-pad(or touchscreen) you come to a stop. If they changed that I would be perfectly happy with the game. On a side note though, those special stages later on are a bitch.
Uh, what? Everything was still quite visible at the "zoomed out" phase. The fact that you didn't have Sonic hogging half the screen is the benefit.
Anyone have any tips regarding the 7th Special Stage? I'm having real trouble with it, mostly attributed to the fact that I've gotten all the other emeralds on levels I can beat quickly. So to try the 7th, I have to run all the way through one of the longer stages, only to hit a GOAL bumper five seconds into the zone. May just save the last emerald for the PS3 version.
All I can really say is keep trying, It took me about 2 to 3 hours to get that damn thing, I about tossed me Iphone across the room!
All I can really say is try to go for the harder ones first and mostly hang around the wall so that you'll know exactly where you can jump off. This is really one of those stages where you just have to be lucky at times or figure out your own way to get through.
Oh yeah, fun little easter egg I found: You can jump as Sonic's running to the left during the ending of the game. No real use that I could find for it.