Sonic 4: Episode 1 Discussion

Discussion in 'General Sonic Discussion' started by Cinossu, Oct 11, 2010.

  1. DigitalDuck

    DigitalDuck

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    <!--quoteo(post=518186:date=Oct 16 2010, 06:21 PM:name=Chaos Rush)--><div class='quotetop'>QUOTE (Chaos Rush @ Oct 16 2010, 06:21 PM) <a href="index.php?act=findpost&pid=518186">[​IMG]</a></div><div class='quotemain'><!--quotec-->*The special stages aren't new, they're from Sonic 1<!--QuoteEnd--></div><!--QuoteEEnd-->

    They're different from Sonic 1's. You control the rotation of the stage, not Sonic himself. Also, the whole ring gates and time limit thing.

    <!--quoteo(post=518186:date=Oct 16 2010, 06:21 PM:name=Chaos Rush)--><div class='quotetop'>QUOTE (Chaos Rush @ Oct 16 2010, 06:21 PM) <a href="index.php?act=findpost&pid=518186">[​IMG]</a></div><div class='quotemain'><!--quotec-->*S3&K had different music for every level except sometimes Angel Island Zone due to a glitch<!--QuoteEnd--></div><!--QuoteEEnd-->

    And Hidden Palace Zone, where they just reused LRZ2.

    <!--quoteo(post=518186:date=Oct 16 2010, 06:21 PM:name=Chaos Rush)--><div class='quotetop'>QUOTE (Chaos Rush @ Oct 16 2010, 06:21 PM) <a href="index.php?act=findpost&pid=518186">[​IMG]</a></div><div class='quotemain'><!--quotec-->*Time Attack isn't entirely new, it was in Sonic CD<!--QuoteEnd--></div><!--QuoteEEnd-->

    Which isn't Sonic 1, 2, 3, or Knuckles.
     
  2. 87th

    87th

    FOX HOUNDER Member
    <!--quoteo(post=518186:date=Oct 16 2010, 06:21 PM:name=Chaos Rush)--><div class='quotetop'>QUOTE (Chaos Rush @ Oct 16 2010, 06:21 PM) <a href="index.php?act=findpost&pid=518186">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=518182:date=Oct 16 2010, 10:06 AM:name=Solid SOAP)--><div class='quotetop'>QUOTE (Solid SOAP @ Oct 16 2010, 10:06 AM) <a href="index.php?act=findpost&pid=518182">[​IMG]</a></div><div class='quotemain'><!--quotec-->Homing attack
    Dash attack
    The minecart
    New special stages
    Score/Time Attack modes
    The ability to play a single level without being forced into the next one
    Running on rocks to move you forward
    Running on gears to open doors/move you forward
    Different music for every level
    The pullies<!--QuoteEnd--></div><!--QuoteEEnd-->
    *Dash attack was in S3&K with Fire Shield. Unless if you're talking about something I don't know of. I'm assuming you're talking about Homing Attack without locking onto anything.
    *The special stages aren't new, they're from Sonic 1
    *S3&K had different music for every level except sometimes Angel Island Zone due to a glitch
    *Time Attack isn't entirely new, it was in Sonic CD
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    There were minecarts in the 8-BIT Sonic 2, as well.
     
  3. serpx

    serpx

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    <!--quoteo(post=518009:date=Oct 15 2010, 07:41 PM:name=The Game Collector)--><div class='quotetop'>QUOTE (The Game Collector @ Oct 15 2010, 07:41 PM) <a href="index.php?act=findpost&pid=518009">[​IMG]</a></div><div class='quotemain'><!--quotec-->Hey I finally got the last chaos emerald. My trick? Pausing and unpausing the game in the special stage as I slowly and gradually maneuvered through the stage. Game complete. Time attack time!<!--QuoteEnd--></div><!--QuoteEEnd-->


    Yeah, I mentioned that a few pages back. I got the 6th and 7th emerald first try.
     
  4. LockOnTommy11

    LockOnTommy11

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    <!--quoteo(post=518180:date=Oct 16 2010, 11:58 AM:name=MarkoMan)--><div class='quotetop'>QUOTE (MarkoMan @ Oct 16 2010, 11:58 AM) <a href="index.php?act=findpost&pid=518180">[​IMG]</a></div><div class='quotemain'><!--quotec-->What did S3K bring to the table?

    Insta-shield
    Shield related attacks.
    Shield related defenses.
    Playable Flying Tails.
    Knuckles.
    Different paths for different characters.
    Multiple cutscenes that told a story.
    Running on water.
    Those damn barrels.
    The snowboard.
    Launch Base.
    Zones that have different backgrounds in different acts.
    Super Emeralds.
    The Master Emerald.
    Death Egg as an actual level.
    The Doomsday.

    And that's just stuff I got with minimal thought.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I was thinking level design, hell I'm sure I expressed that in my post (okay, I did, but perhaps I should have worded it better). Out of the list you've supplied, I can see "Running on water" as a new interactive part of the level. The snowboard is more of a one-off, in the same sense that certain elements of Sonic 1 & 2 were one-offs.

    Of course, with every new game, new characters and objects will be implemented, such as the Master Emerald, and Knuckles, and things like that. Having Death Egg as an actual zone doesn't really constitute as something that Sonic & Knuckles brought, because the Death Egg was just a zone to begin with. In the same way I could say that Sonic 4 gave us The E.G.G Station.

    You're right about the shields though, although that's not really part of the scenery/physical level design.

    Edit: Because Sonic 4; Episode 1 is the equivelant of Sonic 3 in this new continuation, it's difficult to compare it to Sonic 3 & Knuckls, although comapring it to Sonic 3 would be a much better idea. That way, comparing things like Doomsday Zone can be saved for later, considering that Sonic 3 (part one of two) didn't have it either.
     
  5. steveswede

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    <!--quoteo(post=518190:date=Oct 16 2010, 06:30 PM:name=87th)--><div class='quotetop'>QUOTE (87th @ Oct 16 2010, 06:30 PM) <a href="index.php?act=findpost&pid=518190">[​IMG]</a></div><div class='quotemain'><!--quotec-->There were minecarts in the 8-BIT Sonic 2, as well.<!--QuoteEnd--></div><!--QuoteEEnd-->

    And Sonic Spinball
     
  6. Trunks

    Trunks

    AGAIN TRY Oldbie
    [​IMG]
    Gif I whipped up for <a href="http://www.halolz.com/2010/10/16/sonic4-haters-gonna-hate/" target="_blank">Halolz</a>.
     
  7. HeartAttack

    HeartAttack

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    LMAO!!!

    Awesome gif :p
     
  8. Hanoch

    Hanoch

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    Did anybody else check out the looking up animation? Its hillarious when using it at the final boss.
     
  9. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    <!--quoteo(post=518199:date=Oct 16 2010, 11:10 AM:name=Trunks)--><div class='quotetop'>QUOTE (Trunks @ Oct 16 2010, 11:10 AM) <a href="index.php?act=findpost&pid=518199">[​IMG]</a></div><div class='quotemain'><!--quotec-->[​IMG]
    Gif I whipped up for <a href="http://www.halolz.com/2010/10/16/sonic4-haters-gonna-hate/" target="_blank">Halolz</a>.<!--QuoteEnd--></div><!--QuoteEEnd-->
    XD

    Damn funny.

    Edit-

    Now I want to replay the Sonic Advance games. >_>
     
  10. MarkoMan

    MarkoMan

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    <!--quoteo(post=518182:date=Oct 16 2010, 01:06 PM:name=Solid SOAP)--><div class='quotetop'>QUOTE (Solid SOAP @ Oct 16 2010, 01:06 PM) <a href="index.php?act=findpost&pid=518182">[​IMG]</a></div><div class='quotemain'><!--quotec-->Homing attack - was in Sonic Adventure
    Dash attack - wait, wut?
    The minecart - Sonic 2 GG, Sonic Triple Trouble, Sonic Advance 3
    New special stages - Sonic Heroes?
    Score/Time Attack modes - Sonic Adventure 2, Sonic Advance 1-3, Sonic CD
    The ability to play a single level without being forced into the next one - Sonic Adventure
    Running on rocks to move you forward
    Running on gears to open doors/move you forward - Sonic CD had a similar concept, and I'm almost sure that there's another game with a concept like this, but I'll let you win here.
    Different music for every level - Sonic 3 & Knuckles
    The pullies<!--QuoteEnd--></div><!--QuoteEEnd-->

    So wait, if a feature that was in Sonic games from 1999-2009 and it shows up in Sonic 4, it's new? Did not know that. :p
     
  11. Solaris Paradox

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    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    "New" in the sense that it's the first time it's been included in a classic(ish)-style Sonic game (that isn't a ROM-hack or fangame).
     
  12. It was in the Advance games, which are kinda classic.
     
  13. Blue Blood

    Blue Blood

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    The HA in S4 is very different to the HA in previous 2D titles, bar the Rivals games. It plays a huge part in the design of S4 and was merely a fun extra (like the insta-shield) in the Rush and Advance games.
     
  14. Solaris Paradox

    Solaris Paradox

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    <!--quoteo(post=518246:date=Oct 16 2010, 05:25 PM:name=HarrisonJ)--><div class='quotetop'>QUOTE (HarrisonJ @ Oct 16 2010, 05:25 PM) <a href="index.php?act=findpost&pid=518246">[​IMG]</a></div><div class='quotemain'><!--quotec-->It was in the Advance games, which are kinda classic.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It was in Advance 2 and Advance 3, which are by no stretch of the imagination classic-style Sonic games.
     
  15. Dark Sonic

    Dark Sonic

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    <!--quoteo(post=518271:date=Oct 16 2010, 02:29 PM:name=Solaris Paradox)--><div class='quotetop'>QUOTE (Solaris Paradox @ Oct 16 2010, 02:29 PM) <a href="index.php?act=findpost&pid=518271">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=518246:date=Oct 16 2010, 05:25 PM:name=HarrisonJ)--><div class='quotetop'>QUOTE (HarrisonJ @ Oct 16 2010, 05:25 PM) <a href="index.php?act=findpost&pid=518246">[​IMG]</a></div><div class='quotemain'><!--quotec-->It was in the Advance games, which are kinda classic.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It was in Advance 2 and Advance 3, which are by no stretch of the imagination classic-style Sonic games.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Advance 3 is pretty classic once you take the multi character system out of consideration, just not as much emphasis on physics as was in Advance 1
     
  16. Solaris Paradox

    Solaris Paradox

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    <!--quoteo(post=518272:date=Oct 16 2010, 06:32 PM:name=Dark Sonic)--><div class='quotetop'>QUOTE (Dark Sonic @ Oct 16 2010, 06:32 PM) <a href="index.php?act=findpost&pid=518272">[​IMG]</a></div><div class='quotemain'><!--quotec-->Advance 3 is pretty classic once you take the multi character system out of consideration, just not as much emphasis on physics as was in Advance 1<!--QuoteEnd--></div><!--QuoteEEnd-->

    It leans a lot more toward Advance 2's style than Advance 1's style, but it's closer than Advance 2 was, at least.
     
  17. Megacherv

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    <!--quoteo(post=518147:date=Oct 16 2010, 02:37 PM:name=Ravi Singh)--><div class='quotetop'>QUOTE (Ravi Singh @ Oct 16 2010, 02:37 PM) <a href="index.php?act=findpost&pid=518147">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=518132:date=Oct 16 2010, 08:40 AM:name=LOst)--><div class='quotetop'>QUOTE (LOst @ Oct 16 2010, 08:40 AM) <a href="index.php?act=findpost&pid=518132">[​IMG]</a></div><div class='quotemain'><!--quotec-->LOL: <a href="http://www.youtube.com/watch?v=YDBYMLebz9g&feature=related" target="_blank">http://www.youtube.com/watch?v=YDBYMLebz9g...feature=related</a><!--QuoteEnd--></div><!--QuoteEEnd--><!--quoteo(post=0:date=:name=Guy in video at 1:11)--><div class='quotetop'>QUOTE (Guy in video at 1:11)</div><div class='quotemain'><!--quotec-->I don't get that. I mean, I'm going fast and all of a sudden I slow down.<!--QuoteEnd--></div><!--QuoteEEnd-->I hear ya, bro. Also, I had the same reaction when something similar to what happens to him at 1:44 happened to me.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I was really confused when I first noticed it, it was my second playthrough of Casino Street Act 3. There was a cannon right after a checkpoint, and I just let Sonic fly through the air and he just fell into a bottomless pit, so I did it again about 3 times just to check if I hadn't gone mental seeing Sonic kill himself.
     
  18. Ravenfreak

    Ravenfreak

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    So I downloaded the trial today since I don't have any money for a points card, and I love it. I can tell the physics are off slightly from the classic games, and my girlfriend and I got a kick from Sonic standing on a slope randomly, but I rated the game 5 out of 5 stars. I can't wait to get the full game. :3 Though I wish it downloaded quicker. :v:
     
  19. Hooray, I finally got this game. I beat it in 2 hours with all emeralds and 120 lives to spare. All that's left are the achievements.

    Geez, everyone was right about this game being too short.
     
  20. Solaris Paradox

    Solaris Paradox

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    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    Too short, but there's something about Sonic gameplay that makes it so goddamn replayable even when it's kinda "meh" on an objective-quality level.

    And actually, I've been seeing some of my 'net acquaintances who found the game underwhelming at first come back later saying stuff like "You know, I've been playing Sonic 4 again, and for some reason it's more fun now." Which is a relief. The game's been getting steadily and steadily more entertaining as I've played it, and I was afraid it was just me going insane for want of a true classic Sonic game or something. =P