The physics aren't as bad as you think. He rises pretty fast, but he falls slower than you want. But ground movement wise, Sonic is amazing.
Huh. The music is different for the Wii? Interresting. Seems we'll be having multiple soundtracks for this game (iOS, Wii, PS360).
The reason for this is size limits, I'm sure you know that the Wii has a 40MB cap on Game Download compared to the Xbox's 2GB and PS3's Unlimited. Same thing was done for Tales of Monkey Island, Wii version got Advanced MIDI whilst the PC and PS3 version got the full normal WAVE/OGG soundtrack.
Not to me :P TimmiT's "yarr" suggest piracy, you bastards. + - I traded in my copy of Twilight Princess before I knew Wii hacking existed, so I don't really know balls about it That was pretty quick, Tweaker! Wow, some nicer instruments on some of those songs would really make a difference.
I heard the music to the Wii version. How you guys think that it's any better in any way boggles my mind. Honestly it sounds worse on all fronts. Especially the act clear music, the title screen and the Mad Gear tunes.
It dose look alot better than previous incarnations, hopefully I'll pick it up soonish, but I gotta be careful what I say around this topic, especially after last time lol http://i16.photobucket.com/albums/b43/trak...uspendsmall.jpg
I have a friend who bought it on Wii, but I'm holding out for the 360 version. I'll post a review for people who don't want to bother playing it later.
I've played through Splash Hill on my brother's 3rd gen iPod and on my computer my Wii. I wasn't too impressed with the iPod version, but the console one looks good! Gonna have to play through the rest on my PS3 when it comes out.
Also, note for people who have a problem with the Homing Attack: there is a trick to bounce across enemies classic-style, and it's not that hard after learning how to maneuver it. All it requires is timing your jump dash to be right after the reticle disappears from the enemy you are in front of (meaning you must be right below it by an inch), and you can jump dash right through the badnik, causing you to bounce diagonal upwards-forward, and still in ball form; so you can bop right across the other two or three badniks in the chainline. It honestly feels much more fluid and less gamebreaking than the annoying rebound you do with a direct Homing Attack. Kind of makes me wish they just kept it as a jump dash, but since it doesn't, it makes bouncing seamlessly across the badniks feel like a reward for timing your A-Button-spam correctly. The rolling and the wall-walking problems definitely need fixes though. Bad. Running shouldn't be without a speedcap and rolling shouldn't be WITH a speedcap. EDIT: Also is it just me, or does rolling in CSZ Act 2 (iPhone) work more like it's supposed to than normal rolling does? It isn't as affected by friction, and it gains acceleration rapidly by downhill movement. Why can't the actual rolling work more like that?
Is there a way to turn off the constant BEEP BEEP BEEP BEEP BEEP BEEP BEEP BEEP of the homing targets? It sounds like playing the shooting levels of SA and SA2.
I have to remember to game over as soon as I get the game. I'm curious as to what the game over music is. It's too late to listen to it on the ipod version. I'm not losing 200 lives D: I have to remember to game over as soon as I get the game. I'm curious as to what the game over music is. It's too late to listen to it on the ipod version. I'm not losing 200 lives D:
It's similar to what the partnernet build was, but with a few changed instruments. So got it this morning, and aside from having to learn level layouts and enemy placements, that one spot in MGZ Act 3 (that one crusher blocking your path) and the last special stage , I loved it. I never did give two shits for physics, and even playing this like I would play the originals still worked. Super Sonic is a blast to play with, just as broken as he was Sonic 2/3&K. Some levels are gonna take time to master but hey I'll be enjoying this and going for leaderboards.
^ I never heard the game over music to begin with lol So I was curious. Does this game support custom soundtracks on the PS3 and Xbox version? If so what songs do you plan on replacing level soundtracks with? I have a couple ideas Splash Hill Zone - Tornado Defense Act 1; Palmtree Panic Good Future; Sunset hill Zone act 2 Boss levels - JP Boss from Sonic CD Can't think of anything of the other levels yet EDIT: I don't mean to imply I think the music is awful. I actually kinda like it. I just think it'd be awesome to run through the game to the Sonic CD Soundtrack
Considering that even the Wii version has the options to adjust the music and sound effects volumes, I'd be surprised if it wasn't possible on the other consoles. Nope, no Wii demo.