Sonic 4: Episode 1 Discussion

Discussion in 'General Sonic Discussion' started by Cinossu, Oct 11, 2010.

  1. Shadic

    Shadic

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    <!--quoteo(post=516350:date=Oct 12 2010, 08:36 AM:name=FlackoWeasel)--><div class='quotetop'>QUOTE (FlackoWeasel @ Oct 12 2010, 08:36 AM) <a href="index.php?act=findpost&pid=516350"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->*quotes giant fucking picture*
    This is awesome. When looking it, I got a cool idea about someone making this into 16 bit style :P. (Think Monkey Island classic to new switch)
    Cannot wait tomorrow for the XBLA one.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Can we learn to quote properly, please? You know, removing <b>giant ass images.</b>. Thanks.

    I think it's Casino Street 2 - With the cannons and the bumpers. Shitty part of the stage, because if you fuck up at the top, you fall back down, but they use <I>rings</I> to guide where you should shoot.
     
  2. The Taxman

    The Taxman

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    <!--quoteo(post=516353:date=Oct 13 2010, 02:56 AM:name=Demi)--><div class='quotetop'>QUOTE (Demi @ Oct 13 2010, 02:56 AM) <a href="index.php?act=findpost&pid=516353"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Do the PS3, 360 and Wii versions all run on the same engine? Or are there slight physic differences?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, they should all be identical in terms of content and gameplay. Obviously the resolution on the Wii is lower, but it has the same graphical effects for the most part. The music sounds a little different on the wii version because it uses realtime sequencer files to save space for the wiiware limit. Above all you should be right with any of these 3 versions. Go with PS3 or 360 if you're mad keen on HD resolution.

    The iPhone is the only version that doesn't have the bells and whistles that were added with the extended development time.
     
  3. Dark Sonic

    Dark Sonic

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    Speaking of the PS3 version, where the hell is it? It's 12 over here and its still not up in the store D:
     
  4. Mad Echidna

    Mad Echidna

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    <!--quoteo(post=516288:date=Oct 12 2010, 02:35 AM:name=DimensionWarped)--><div class='quotetop'>QUOTE (DimensionWarped @ Oct 12 2010, 02:35 AM) <a href="index.php?act=findpost&pid=516288"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Played the demo. Physics are fuckin' terrible. Seriously, the gamegear games were much more fluid than this and I hated those.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Demo? Where did you get a demo? For what console? I looked on XBL last night and there was no trailers or anything
     
  5. Blue Blood

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    <!--quoteo(post=516360:date=Oct 12 2010, 05:23 PM:name=Mad Echidna)--><div class='quotetop'>QUOTE (Mad Echidna @ Oct 12 2010, 05:23 PM) <a href="index.php?act=findpost&pid=516360"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=516288:date=Oct 12 2010, 02:35 AM:name=DimensionWarped)--><div class='quotetop'>QUOTE (DimensionWarped @ Oct 12 2010, 02:35 AM) <a href="index.php?act=findpost&pid=516288"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Played the demo. Physics are fuckin' terrible. Seriously, the gamegear games were much more fluid than this and I hated those.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Demo? Where did you get a demo? For what console? I looked on XBL last night and there was no trailers or anything
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Japanese PSN demo probably. Unless the US one has gone up now.
     
  6. Slingerland

    Slingerland

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    Side note: glem3 trying to prove Taxman wrong about how a Sonic game plays made me shit my pants with laughter.

    I second Tweaker.
     
  7. GagaMan

    GagaMan

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    <!--quoteo(post=516199:date=Oct 11 2010, 11:41 PM:name=GenesisFan64)--><div class='quotetop'>QUOTE (GenesisFan64 @ Oct 11 2010, 11:41 PM) <a href="index.php?act=findpost&pid=516199"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Oh, and the game physics ALMOST reminds me of Socket. (IMO)<!--QuoteEnd--></div><!--QuoteEEnd-->
    After playing the demo at Summer of Sonic I thought exactly the same, oddly enough. I don't think many people have played Socket but the psychics (walking up vertical walls etc) and in some cases level design (with speed boosters and springs everywhere) are kind of alike.

    Just played the demo off the Japanese PSN. Miiiight buy it when it comes out in Europe tomorrow on there but pretty much as soon as I started playing I noticed the first thing to bug me a little: dash attack > jump > falls down suddenly. ???

    Still, it seemed fun enough.
     
  8. DimensionWarped

    DimensionWarped

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    <!--quoteo(post=516308:date=Oct 12 2010, 06:12 AM:name=glem3)--><div class='quotetop'>QUOTE (glem3 @ Oct 12 2010, 06:12 AM) <a href="index.php?act=findpost&pid=516308"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=516306:date=Oct 12 2010, 07:08 AM:name=DimensionWarped)--><div class='quotetop'>QUOTE (DimensionWarped @ Oct 12 2010, 07:08 AM) <a href="index.php?act=findpost&pid=516306"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->You'll probably need them for the massive number of bottomless pits surrounded by those horrible locust things in Mad Gear.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You mean 2? There are two areas like that... let's say massive number though, makes your deaths sound less pathetic :)

    Unless I'm confusing what you're saying with another act.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Actually I'm talking about the whole zone, because it has unexpected pits in a lot of locations.

    Take act 3 for instance, where you are encouraged to constantly move forward. You plow your way through some breakable blocks and if you do the obvious thing and homing attack when you get through, it's over. There's literally no warning and the level basically insists that you kill yourself.

    Last I checked by the way, dying in a zone that spams instantaneous deaths isn't particularly shameful. It's like dying in I want to be the Guy, it's just kind of expected.
     
  9. <!--quoteo(post=516111:date=Oct 12 2010, 01:20 AM:name=Dusk Golem)--><div class='quotetop'>QUOTE (Dusk Golem @ Oct 12 2010, 01:20 AM) <a href="index.php?act=findpost&pid=516111"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->And another, simpler rip.

    <img src="http://img3.imageshack.us/img3/7462/sonicthehedgehog4episod.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Rip all of these if you could :colbert:

    I love this stuff.
     
  10. steveswede

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    Right. I had not long found out that converting those Nintendo files into midi and loading them into FL that the data got scrambled and was only showing one track of a whole track. Originally I thought this was how it was supposed to be until I found out how to load those files that couldn't be loaded into FL Studio. So after spending a bit of time fiddling, exporting from other programs. I managed to get one done.

    -deleted-

    I've only done minor changes to the sound output so people can recognise which act it is otherwise it would had been a mish mash of piano sounds. I'll get round to doing the others at some point soon.
     
  11. Vaiz

    Vaiz

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    You know, I kind of hope that, someday, someone figures out how to hack the shit out of this thing and fix the momentum/friction issues, because it really does feel like there is a diamond here beneath the surface that could be realized with just a few tiny changes. It's not a great game, but it's not an entirely terrible one either. My thoughts in a nutshell.
     
  12. Aquaslash

    Aquaslash

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    That doesn't seem to work
     
  13. steveswede

    steveswede

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    <!--quoteo(post=516392:date=Oct 12 2010, 07:15 PM:name=Aquaslash)--><div class='quotetop'>QUOTE (Aquaslash @ Oct 12 2010, 07:15 PM) <a href="index.php?act=findpost&pid=516392"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->That doesn't seem to work<!--QuoteEnd--></div><!--QuoteEEnd-->

    What the midi I've just uploaded? I've just downloaded it myself and it plays fine.
     
  14. Mr. Mash

    Mr. Mash

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    so is it obvious what's been changed since the leaks/during the extended production time?
     
  15. Dude

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    The instrumentation change in Mad Gear Act 2 is tearing me apart, I can't decide wether I like the original or the new wii version of the song better. If anyone has a recording of the upgraded instruments version I'd be really grateful. Easily the best song of the whole soundtrack.
     
  16. glem3

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    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Take act 3 for instance, where you are encouraged to constantly move forward. You plow your way through some breakable blocks and if you do the obvious thing and homing attack when you get through, it's over. There's literally no warning and the level basically insists that you kill yourself.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Are you talking about those crushing platforms? Because you can go back to the left so they're off screen and they'll open again.

    Anyway, is there any way to rip the actual level maps? I want to see them in full, and see if there's anything I missed.
     
  17. Solaris Paradox

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    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    <!--quoteo(post=516405:date=Oct 12 2010, 03:21 PM:name=glem3)--><div class='quotetop'>QUOTE (glem3 @ Oct 12 2010, 03:21 PM) <a href="index.php?act=findpost&pid=516405"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Are you talking about those crushing platforms? Because you can go back to the left so they're off screen and they'll open again.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's kind of weird how many things revert to their default state when they go off-screen, actually.
     
  18. Diablohead

    Diablohead

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    <!--quoteo(post=516390:date=Oct 12 2010, 07:13 PM:name=steveswede)--><div class='quotetop'>QUOTE (steveswede @ Oct 12 2010, 07:13 PM) <a href="index.php?act=findpost&pid=516390"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Right. I had not long found out that converting those Nintendo files into midi and loading them into FL that the data got scrambled and was only showing one track of a whole track. Originally I thought this was how it was supposed to be until I found out how to load those files that couldn't be loaded into FL Studio. So after spending a bit of time fiddling, exporting from other programs. I managed to get one done.

    <a href="http://www.filedropper.com/splashhillzoneact1" target="_blank">Splash Hill Zone Act 1</a>

    I've only done minor changes to the sound output so people can recognise which act it is otherwise it would had been a mish mash of piano sounds. I'll get round to doing the others at some point soon.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It works for me, and hearing this tune using simple notes really does show how simple the song is, awaiting megadrive chiptune :v:
     
  19. Rarmander

    Rarmander

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    I'm playing the Wii version. I went into it with no hopes, and I'm still pretty 'meh' about it. Music feels out of place to me (like Sonic CD). The size (should I say resolution?) feels closed in and claustrophobic. Wario Land/Donkey Kong zone seems really awkward; torch lighting is annoying. Graphics aren't bad, but I don't like the art style. I also don't feel like I'm going fast.

    I have a headache from playing. I plan on finishing it, though. Only played the first three zones and a few special stages.
     
  20. steveswede

    steveswede

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    Can someone rip all the tracks from S4 for me please. I'm having to put in the tempo for the midi manually and need it to compare the two before exporting the midi.