Discussion in 'Fangaming Discussion' started by Lapper, Mar 18, 2012.
Ah, now I get it. :P And yes, very nice indeed! I should have said that the first time around. :v:
woah, nice shading on that! I'm really digging how the spikes get a lighter shade on them when sonic turns his head; it makes it have a more three-dimensional feel.
though I really like the animation, I'm a bit worried that it might look weird going straight into it from sonic's idle position. might I suggest a frame or two transitioning from standing to walking?
That's fucking good man! But mine's better...
*goes back to alter his sprites*
Looks really cool. Definitely an improvement over the last version you showed off. I do miss it when this was going to be an HD project though.
Glad people like it!
Say hello to the new un-dithered tree (thank god xD)
Though it isnt finished yet, the complete tree will be more like this:
I am adopting the geometric style, more like Sonic 1 And yes, it'll still wiggle when you jump through it!
Also, Sonic has his normal running back:
Still cant work on it as fast as before, but still, some progress.
New try on the spindash. Different shading on some frames. Whose idea was it to use half of Sonic's blues for the spot shine? Idiot!
Man, look at that sexy spine wiggling.
Also, here's a question of your preference: 8-directional animation on slopes and loops, or full 360° animation?
Not 360, but perhaps 16-directional instead of 8. Won't look fangame-ish but better than 8, so I'll probably do that.
I like the run except that his arm looks so far back that it looks detached.
Oh yeah, I hadn't noticed. It is the arm from the S2 beta sprite that I got the swirl from. I will change it back to normal when I can.
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