Sonic 4 2.5d fangame thing

Discussion in 'Fangaming Discussion' started by Azurite, Jul 20, 2017.

  1. Azurite

    Azurite

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    So I've been working on this sonic thing for 6 months now and it's really starting to look good. It's based on the hedgephysics engine, Now you may ask. But Hedgephysics is a 3d engine? But i found it works great in 2d too, So here's my thing. Excuse the bad quality please!

    Also please don't hate on this for being similar to sonic 4.

    http://www.youtube.com/watch?v=F-kyt8MERKE
     
  2. Mega Spit

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    It looks interesting to me, although it doesn't seem that there is a lot to see yet.

    I don't think that most people will hate on it for looking like Sonic 4. The visuals of Sonic 4 were pretty low on the list of complains. As long as it has better physics and level design, people will enjoy it.
     
  3. Azurite

    Azurite

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    The HedgePhysics engine isn't actually that good at slopes as you can see in the video, there are so many bugs that I don't know how to iron out
     
  4. Lobotomy

    Lobotomy

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    You'll have to find out how it handles slopes to begin with. See if it does it by way of ticked line trace -> get surface normal -> interp character rotation to surface normal, maybe? I dunno, shot in the dark. In any case, you'll have to add conditions to the slope handler to account for things like being idle, or whether or not you're in running state, or what have you. All I can say is that it isn't the fun part.
     
  5. Azurite

    Azurite

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    I barely know how to use unity so i don't know how it works, i'll upload a demo at some point with Sylvania castle and Splash hill zone
     
  6. Mega Spit

    Mega Spit

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    You'll learn as you experiment with it. That's how most of us learned.
     
  7. Azurite

    Azurite

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    I guess, That is how I've learned everything from unity so far.
     
  8. Amnimator

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    Yeah, that's pretty much how I do it. Raycast > surface normal > character's current transform.up direction compared to surface normal direction > calculate applied rotation. There's a few more technicalities in the process, but out of all the methods I spent figuring out how to do precise and reliable slope detection in 3D, this is the best way.
     
  9. Azurite

    Azurite

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    I really need some help with this project, If anyone can somehow rip the animations from Sonic 4 Ep 2 that would me most appreciated. I have ripped the animation/model files but have no idea how to use them.
     
  10. Overlord

    Overlord

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    We don't do "make my game for me" - if this is all this thread's going to be, I will close it.
     
  11. Azurite

    Azurite

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    I'm merely asking for someone to help me rip the animations from sonic 4, mainly an animation converter is needed, that's all I'm asking for here, then i can process them through blender and get them into my game, believe me I've already done enough ripping for this game i just need a little help with the animation files that's all since i have no idea how to convert them.

    Also here is something I've been working on today.
    http://www.youtube.com/watch?v=D8hZLZYrcgM&feature=youtu.be
    If the link isn't working then here is an alternative;
    https://www.youtube.com/watch?v=D8hZLZYrcgM&feature=youtu.be
    I've completly revamped splash hill zone act 2 by adding rain and a better background.
     
  12. Azurite

    Azurite

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    So I have to basically start from scratch again because unity keeps destroying my project, At least this will give me an opportunity to get it right this time and finally optimise it properly
     
  13. Amnimator

    Amnimator

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    You sure it's not just harddrive failure? No reason why Unity would suddenly break your project from what I've used from it.
     
  14. winterhell

    winterhell

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    Select 1 item from the asset editor. Press Delete. There is no undo. The file is gone from your hdd forever.
     
  15. Violet

    Violet

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    ^^ What Winterhell said.

    I also had some issues before where the project file got fully corrupted and there was nothing i could do to fix it.
    Unity can be a pain in the ... sometimes.
     
  16. If you're deleting your own assets, it doesn't sound like it's Unity that's destroying your project. //forums.sonicretro.org/public/style_emoticons/default/eng101.png
    I've never had this problem in the 6+ years I've been using Unity, but I also regularly back up my PC, and the asset folder is not usually the only copy I have of a file.

    edit: Ok apparently emoticons still don't work properly.
     
  17. Amnimator

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    Well, yeah, but Unity also gives you a warning that there's no undo. Plus, it just moves it to the recycle bin, not gone from the HDD forever.
    It's just the way he worded it makes it sound like Unity is malfunctioning and corrupting his project, which to me sounds much more likely to be a computer issue.
     
  18. Xiao Hayes

    Xiao Hayes

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    They work if you write their tag instead of selecting the icon. I don't know if that counts as working properly, but it works.
     
  19. Azurite

    Azurite

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    Well it does load but all the materials are messed up.

    And animations are being deleted from the animation controller, I'm thinking of just redownloading hedgephysics and Merging the two projects, An animation extractor is needed by the way, Sonic 4 ep 2 uses the same animation format as Sonic 06 if that helps.
     
  20. Azurite

    Azurite

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    Special stage concept is done, I'm working on a redo of splash hill zone and so far it looks good, I've redone all the assets and it works good now, It has a new menu design and a better stage loading screen (Exactly the same as S4E2) All i have to do now is try to look for that ZNM converter. >.>