Sonic 3's 3D Models

Discussion in 'General Sonic Discussion' started by bookman the stinky, Nov 18, 2019.

Do you prefer Knuckles' design in the concept artwork, or the 3D-render inspired artwork?

  1. Concept Artwork

    44 vote(s)
    51.8%
  2. 3D-Render Inspired

    41 vote(s)
    48.2%
  1. Isn’t it just Debug Mode activated?
     
  2. Sid Starkiller

    Sid Starkiller

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    Could be. I remember if you use debug mode to get Knuckles on Sonic's path, he'll appear in the wrong frame. Maybe it's related somehow?
     
  3. Neowl

    Neowl

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    I think they are referring to the A+B input while debug mode is active, that causes the sprite cycle through. Which is a possible reason.
     
  4. Vangar

    Vangar

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    Pretty sure its debug mode. the timer is also at 0
     
  5. RDNexus

    RDNexus

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    So... Is there any chance of those artworks being given the HD treatment?
    I heard there's an intelligent software capable of doing a great job at that.
     
  6. Hanging Waters

    Hanging Waters

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    Wow.... incredible discovery.
     
  7. Mr. Fox

    Mr. Fox

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    Kind of amazing that some of these assets survived until now.

    It sucks that these 200p pics are shitty JPG's though.
     
  8. bookman the stinky

    bookman the stinky

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    Seeing the renders in full color like that nearly cements that TT did get that official promotional render from Sega to use in 3D Blast.
    If only there was a way to find that model
     
  9. Beamer the Meep

    Beamer the Meep

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    Out of curiosity, did/will these images be posted to the Wiki? If it hasn't been done yet and it's alright to do so, I can find a place for them in the development article.
     
  10. RDNexus

    RDNexus

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    If someone were capable, maybe even try to HD-fy the images through the proper software or something?
     
  11. JaxTH

    JaxTH

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    Jack shit.
    It's fine to do that but those wouldn't go on the wiki then. Original source only.
     
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  12. Blastfrog

    Blastfrog

    Cranky Cynic Member
    That's called AI upscaling, and the results are only honestly as good as the sources are. Postage stamp resolution and lossy compression artifacts will invariably just make the image look worse afterward. To get good results, you have to have something hi-res and clean enough. And the larger you upscale, the worse it's gonna be no matter the source.

    You could take a clean photo at like 768p and maybe upscale it 2 or 3 times the size and get something acceptable, but good luck getting anything remotely acceptable looking when your source is 240p.
     
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  13. RDNexus

    RDNexus

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    Wait a sec... @Neowl actually managed to upscale said images, months ago!
    And they actually look kinda nice.

    Since they haven't been posted here, I'll do so. Hopefully it won't raise issues... ^^"
    [​IMG]
    [​IMG]
     
  14. Beamer the Meep

    Beamer the Meep

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    I tend to agree with this honestly. If we had official versions of these pieces that were higher resolution we could possibly use them. AI upscaling can make an image look nicer, but it can change details and it's a modification of an original work. I should have the originals uploaded today.
     
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  15. RDNexus

    RDNexus

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    Well, at least the upscaled ones can stay here for whoever else may want them ^^"
     
  16. Beamer the Meep

    Beamer the Meep

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    Alright, they're up in their respective development pages under concept art. Not sure if it's the best place, so if anyone has a more elegant placement in mind, by all means.
     
  17. Prototype

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    While the upscales will never be perfect, they're great for spotting little details. I personally think that the top one looks absolutely gorgeous. That model looks so adorable and nice with proper shading.
     
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  18. sittingouttheweekend

    sittingouttheweekend

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    I’d say that won’t happen, but given the recent luck with the Sonic 1 proto... at this rate, I wouldn’t be shocked if it was found.
     
  19. Metalwario64

    Metalwario64

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    I hate Sonic 3's actual 3D models, though Sonic on the Knuckles title looks a bit better than the bobblehead looking Sonic 3 render.

    One day I'd like to make proper pixel art for the titles to be used in AIR or any hack anyone would like to make.

    I actually like Sonic 3's sprites the most in the classic games, because they strike a balance of the hand drawn designs and looking three dimensional. It's a much better and more timeless look than the pre-rendered games of the era.
     
  20. Blue Spikeball

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    Actually I've always loved the S&K title screen render. Sonic and Knux look in model to me, and the render has the right amount of colors. They're not as dithered, jaggy, or artifact-ridden as many prerendered graphics of that era, allowing them to age better. The S3 title screen, on the other hand, always looked awkward to me (despite supposedly using the same model), especially with the way they rendered his hand. Although seeing the full-color render gave me a new appreciation for it.