This kinda goes with the topic...but I've noticed after installing Vista SP1, SSF crashes pretty much every time I load up a game. Yeah I know...blah blah switch to XP. Just wondered if anyone else was having this problem.
I don't have SSF so I can't test it, but does it work if you go to the properties of the program and set it to run in XP compatibility mode?
Since people are paying attention to this thread now, I should ask, does anyone have the title screen of this demo, for the wiki? If The title screen is the same as the final then I can just use that screen.
I had problems with SSF at one time and run Vista, but I will say that redownloading it changed that. I'm not sure what caused it, and never had it happen before or since.
I tried installing another copy but still no luck. An error will pop up usually right after the Sega screen. Here's an example of one: MasterSH code=8E3B 060963CC: (8E3B) Unknown code SlaveSH2 code = B0BE 20000200: (B0BE) BSR H'20000380 20000202: (277A) XOR R7, R7 68000 code = 3040 00001176: (3040) MOVEA.W D0, A0 SH2 Unknown code: 8E3B
Code (Text): gfx.c...gfxvars.c...table.c.palette.c...music.c.creat.c...collide.c...level.c.ri ng.c..sprite.c....creatsub.c..levelfx8.c..levelfx7.c..levelfx6.c..levelfx5.c..lev elfx.c...creatxtr.c..debris.c....general.c...levelfx4.c..levelfx3.c..levelfx2.c.. misc.c..flicky.c....interupt.c..init.c..move.c..scroll.c....anim.c..segainit.c..v ars.c..macro.c.register.c..jonsonic.c Found some references to source code. Will edit this post when I find some more stuff. EDIT1: In VRAM.BIN, it has RINGS written out in ASCII. Can't paste it here, go look at it yourself.