To be honest, I haven't used it recently. Looking at recent compatibility lists it sounds like it's come a long way. I might throw a few games at it and see how it goes. The system requirements don't bother me at all. In fact, my Mega Drive emulator is probably going to have higher system requirements than SSF.
I should try it out on my Celeron 533MHz to find out exactly how awful that is. :P Seriously, I have to wonder how many of these bugs are from the game, and how many are from the emulators. Has anyone checked them on the actual Saturn to be sure?
I have burned this and attempted to play it on my NTSC model 1 Saturn via disk swap; as with Tom, it just gives me a black screen. It wouldn't run at all, I believe.
Related, I recently checked damn near every PAL game on SSF. http://evilboris.sonic-cult.net/SSF/index.php?x=satcomp Every PAL game from version 0.09 upwards was tested by me. Theres a set of bugs which cause problems in multiple games, and a few of them (VDP1 sprites blinking) are in fact regressions. The only real problem the emulator has to tackle is SCU DSP emulation, which is incredibly buggy currently, causing problems in Viruta Fighter 1/Remix and the music in Xmen/MSH vs SF. Other then that, it only needs some bugfixing for a few common issues. As for system requirements, a core 2 ruo runs it at absolute max speed even for the most demanding games.
My 1.5 Ghz Centrino Duo seems to run it just fine. I'm assuming my graphics card gives it some acceleration though. nVidia 8600GS. If it didn't then, w/e ^.^; I guess my processor is more powerful then I though. So for the record - Does SSF take advantage of any graphics hardware you may have?
Other then optional bilinear filtered scaling of low-res games, it does not use the videocard at all. It's running in all software. Centrino Duo is basically a Core 2 Duo so no wonder it runs fine. Sonic 3d isn't a demanding game though, try to see if Virtua Fighter 2 or Fighters Megamix run at fullspeed.
I don't get any sound at all, and I'm using SSF 0.09 prototype. *goes to SSF page* Crap, I fell behind again. >.<
I don't get sound after the Sega logo either. It's probably broken or not implemented in this build. It's working all right for me. I got the black screen the first time I tried, but it's running fine every time since. (The game doesn't leave any save data in the system memory, so it's not that it always boots to a black screen the first time or something.) I have a model 1 I'm doing the swap trick on.
Must've missed this post earlier. Yea, I get a very strange, annoying sound at the "E3 Demo" title screen. So either a couple of us are emulating it right (or at least emulating sound that's suppose to be there in SOME way), or most of us are emulating it right and SSF is producing sound where there shouldn't be any. I'll give that a try then and see how it runs. But I'm surprised the emulation runs so well on software only. Even with some simpler games. They did a good job with SSF, that's for sure.
Upon trying again, it only works every other time for me, strange. Well, here is what I observed with a quick runthrough: The smaller flowers on the sides of the stage appear to be different. The only sound I get is repeated ring loss sound effects on the title screen. Pressing start doesn't pause, it skips the level. This actually froze it after doing it a couple times. The control scheme is different, A is spindash, and B and C jump. On the final Saturn version, B is spindash, A and C jump. The small watter pools appear... purple. I gave 55 rings to knuckles and nothing happened. One of the bridges in GG has water OVER it. When I get the gold shield, it's green. Some of these might have been mentioned already, I haven't exactly had time to read through the entire thread.
If you go into the little area at the start of Rusty Ruin Act 1 where the 1-Up is, the game will glitch and you'll be unable to move. You can get out of this by pressing start to go to the next level. I also found a monitor in Rusty Ruin Act 2 that had a 100 on it. I believe there was a shield of some sort here in the final. I forgot to open it, though. >.< Also around this time, whenever I got a shield, it would appear around the Flickies, but not around Sonic. EDIT: Yay for game crashy. I tried spindashing into a penguin enemy and hit one of those spiky ice things in Diamond Dust 1. The game suddenly slowed down and then I got an error message. Something about the SH2 thingy. Also, all the enemies are purple, and those gun things that freeze you look like giant purple rocks so you don't know that's what they are until it's too late.
Something really interesting that I found a while ago, is this CD-R burner script. It's SONIC.SCR and it's in the root directory of the disc: Code (Text): Disc "SONIC.DSK" Session CDROM LeadIn MODE1 EndLeadIn SystemArea "c:\SONIC\IP.BIN" Track MODE1 Volume ISO9660 "SONIC.PVD" PrimaryVolume 0:2:16 SystemIdentifier "SEGA SEGASATURN" VolumeIdentifier "SAMPLE_GAME_TITLE" VolumeSetIdentifier "SAMPLE_GAME_TITLE" PublisherIdentifier "SEGA ENTERPRISES,LTD." DataPreparerIdentifier "SEGA ENTERPRISES,LTD." CopyrightFileIdentifier "CPY.TXT" AbstractFileIdentifier "ABS.TXT" BibliographicFileIdentifier "BIB.TXT" EndPrimaryVolume EndVolume Directory PICTURES File TITLE.PIC;1 FileSource "c:\SONIC\PICTURES\TITLE.PIC" EndFileSource EndFile File OPTIONS.PIC;1 FileSource "c:\SONIC\PICTURES\OPTIONS.PIC" EndFileSource EndFile EndDirectory Directory FONTS File FONT16X8.BIN;1 FileSource "c:\SONIC\FONTS\FONT16X8.BIN" EndFileSource EndFile EndDirectory Directory PALETTES File LEV1A.PAL;1 FileSource "c:\SONIC\PALETTES\LEV1A.PAL" EndFileSource EndFile EndDirectory Directory SOUND File SDDRVS.BIN;1 FileSource "c:\SONIC\SOUND\SDDRVS.BIN" EndFileSource EndFile File MAP.BIN;1 FileSource "c:\SONIC\SOUND\MAP.BIN" EndFileSource EndFile File TONE.BIN;1 FileSource "c:\SONIC\SOUND\TONE.BIN" EndFileSource EndFile EndDirectory Directory PANEL File BOXDATA.BIN;1 FileSource "c:\SONIC\PANEL\BOXDATA.BIN" EndFileSource EndFile File START.BIN;1 FileSource "c:\SONIC\PANEL\START.BIN" EndFileSource EndFile EndDirectory Directory DATA File DATAFILE.BIN;1 FileSource "c:\SONIC\DATA\DATAFILE.BIN" EndFileSource EndFile File DATA2.BIN;1 FileSource "c:\SONIC\DATA\DATA2.BIN" EndFileSource EndFile File VRAM.BIN;1 FileSource "c:\SONIC\DATA\VRAM.BIN" EndFileSource EndFile File RANDOM.BIN;1 FileSource "c:\SONIC\DATA\RANDOM.BIN" EndFileSource EndFile EndDirectory Directory LEV1A File GFX1A.BIN;1 FileSource "c:\SONIC\LEV1A\GFX1A.BIN" EndFileSource EndFile File MAP1A.BIN;1 FileSource "c:\SONIC\LEV1A\MAP1A.BIN" EndFileSource EndFile File OVL1A.BIN;1 FileSource "c:\SONIC\LEV1A\OVL1A.BIN" EndFileSource EndFile EndDirectory Directory OVLSPRS File WATER.BIN;1 FileSource "c:\SONIC\OVLSPRS\WATER.BIN" EndFileSource EndFile File WATRBLOK.BIN;1 FileSource "c:\SONIC\OVLSPRS\WATRBLOK.BIN" EndFileSource EndFile File FIRST.BIN;1 FileSource "c:\SONIC\OVLSPRS\FIRST.BIN" EndFileSource EndFile File BRIDGE.BIN;1 FileSource "c:\SONIC\OVLSPRS\BRIDGE.BIN" EndFileSource EndFile File BRDGESPR.BIN;1 FileSource "c:\SONIC\OVLSPRS\BRDGESPR.BIN" EndFileSource EndFile File RAIN.BIN;1 FileSource "c:\SONIC\OVLSPRS\RAIN.BIN" EndFileSource EndFile EndDirectory Directory CDDA File WARNING.RED;1 FileSource "c:\SONIC\CDDA\WARNING.RED" EndFileSource EndFile EndDirectory Directory LEV1B File GFX1B.BIN;1 FileSource "c:\SONIC\LEV1B\GFX1B.BIN" EndFileSource EndFile File MAP1B.BIN;1 FileSource "c:\SONIC\LEV1B\MAP1B.BIN" EndFileSource EndFile File OVL1B.BIN;1 FileSource "c:\SONIC\LEV1B\OVL1B.BIN" EndFileSource EndFile EndDirectory Directory LEV2A File GFX2A.BIN;1 FileSource "c:\SONIC\LEV2A\GFX2A.BIN" EndFileSource EndFile File MAP2A.BIN;1 FileSource "c:\SONIC\LEV2A\MAP2A.BIN" EndFileSource EndFile File OVL2A.BIN;1 FileSource "c:\SONIC\LEV2A\OVL2A.BIN" EndFileSource EndFile File SCR2A.BIN;1 FileSource "c:\SONIC\LEV2A\SCR2A.BIN" EndFileSource EndFile File CHR2A.BIN;1 FileSource "c:\SONIC\LEV2A\CHR2A.BIN" EndFileSource EndFile EndDirectory Directory LEV2B File GFX2B.BIN;1 FileSource "c:\SONIC\LEV2B\GFX2B.BIN" EndFileSource EndFile File MAP2B.BIN;1 FileSource "c:\SONIC\LEV2B\MAP2B.BIN" EndFileSource EndFile File OVL2B.BIN;1 FileSource "c:\SONIC\LEV2B\OVL2B.BIN" EndFileSource EndFile File CHR2B.BIN;1 FileSource "c:\SONIC\LEV2B\CHR2B.BIN" EndFileSource EndFile File SCR2B.BIN;1 FileSource "c:\SONIC\LEV2B\SCR2B.BIN" EndFileSource EndFile EndDirectory Directory LEV3A File GFX3A.BIN;1 FileSource "c:\SONIC\LEV3A\GFX3A.BIN" EndFileSource EndFile File MAP3A.BIN;1 FileSource "c:\SONIC\LEV3A\MAP3A.BIN" EndFileSource EndFile File OVL3A.BIN;1 FileSource "c:\SONIC\LEV3A\OVL3A.BIN" EndFileSource EndFile EndDirectory Directory LEV3B File GFX3B.BIN;1 FileSource "c:\SONIC\LEV3B\GFX3B.BIN" EndFileSource EndFile File MAP3B.BIN;1 FileSource "c:\SONIC\LEV3B\MAP3B.BIN" EndFileSource EndFile File OVL3B.BIN;1 FileSource "c:\SONIC\LEV3B\OVL3B.BIN" EndFileSource EndFile EndDirectory Directory LEV5A File GFX5A.BIN;1 FileSource "c:\SONIC\LEV5A\GFX5A.BIN" EndFileSource EndFile File MAP5A.BIN;1 FileSource "c:\SONIC\LEV5A\MAP5A.BIN" EndFileSource EndFile File OVL5A.BIN;1 FileSource "c:\SONIC\LEV5A\OVL5A.BIN" EndFileSource EndFile EndDirectory Directory LEV6A File GFX6A.BIN;1 FileSource "c:\SONIC\LEV6A\GFX6A.BIN" EndFileSource EndFile File MAP6A.BIN;1 FileSource "c:\SONIC\LEV6A\MAP6A.BIN" EndFileSource EndFile File OVL6A.BIN;1 FileSource "c:\SONIC\LEV6A\OVL6A.BIN" EndFileSource EndFile EndDirectory Directory LEV6B File GFX6B.BIN;1 FileSource "c:\SONIC\LEV6B\GFX6B.BIN" EndFileSource EndFile File MAP6B.BIN;1 FileSource "c:\SONIC\LEV6B\MAP6B.BIN" EndFileSource EndFile File OVL6B.BIN;1 FileSource "c:\SONIC\LEV6B\OVL6B.BIN" EndFileSource EndFile EndDirectory Directory LEV7A File GFX7A.BIN;1 FileSource "c:\SONIC\LEV7A\GFX7A.BIN" EndFileSource EndFile File MAP7A.BIN;1 FileSource "c:\SONIC\LEV7A\MAP7A.BIN" EndFileSource EndFile File OVL7A.BIN;1 FileSource "c:\SONIC\LEV7A\OVL7A.BIN" EndFileSource EndFile EndDirectory Directory LEV7B File GFX7B.BIN;1 FileSource "c:\SONIC\LEV7B\GFX7B.BIN" EndFileSource EndFile File MAP7B.BIN;1 FileSource "c:\SONIC\LEV7B\MAP7B.BIN" EndFileSource EndFile File OVL7B.BIN;1 FileSource "c:\SONIC\LEV7B\OVL7B.BIN" EndFileSource EndFile EndDirectory File BIB.TXT;1 FileSource "c:\SONIC\BIB.TXT" EndFileSource EndFile File ABS.TXT;1 FileSource "c:\SONIC\ABS.TXT" EndFileSource EndFile File CPY.TXT;1 FileSource "c:\SONIC\CPY.TXT" EndFileSource EndFile File IP.BIN;1 FileSource "c:\SONIC\IP.BIN" EndFileSource EndFile File 0.BIN;1 FileSource "c:\SONIC.BIN" EndFileSource EndFile File SONIC.SCR;1 FileSource "c:\SONIC\SONIC.SCR" EndFileSource EndFile PostGap 150 EndTrack Track CDDA ; At least 1 CDDA track required. Pause 150 FileSource c:\SONIC\CDDA\WARNING.RED; <--- to be replaced. EndFileSource EndTrack LeadOut CDDA Empty 600 EndLeadOut EndSession EndDisc
Call me ignorant, but I didn't know Redbook audio consisted on files with a .RED extension, before being burnt into CDs...
probably just a wav or a raw wave file with a "developer tool" file extension. funny thing: for many overseas saturn releases, they read in the cd audio with an audiograbber to wav files, and put them on the usa/pal releases as redbook... RAW redbook. If you have a saturn game with a short click at the start of the audio track, its because the file has an intact WAV header, burned onto the disc. Kinda makes you think about what kind of quality control they had.
I'll have to check, but I think EarthWorm Jim Special Edition PAL does just that... And I also think the tracks were a bit shifted, so when the music started you could hear the end of the previous track.
that's only strange if you own the original disc, some apps are known to fuck up track indexes (to a lesser degree: drives that lack subcode read, to a very serious degree: Alcohol 120)
Well yeah, I mean the original disc running on a real Mega CD 2. That's the only game that did it to me, and I remember it also happening in my old CD player.
its the Compact Disc Digital Audio standard. It's named after the big red book that contains the description of the standard. Theres also white book, yellow book, etc, all belonging to a different CD standard (Video CD, CD-ROM, etc). http://en.wikipedia.org/wiki/Red_Book_%28a..._CD_standard%29 http://en.wikipedia.org/wiki/Rainbow_books edit: when talking about videogames, a redbook track often refers to a cd audio track.
quick question: Does this demo have any musical tracks? I booted it on my saturn, but no audio. Same thing for Sonic R. Also, the xtreme demo when booted and swapped a second time plays musical tracks too! =)