Sonic 3d Level select (alternate code)

Discussion in 'General Sonic Discussion' started by WyraachUr, Apr 4, 2005.

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  1. WyraachUr

    WyraachUr

    Dark Dragon God Wyraach Ur Member
    I have just remembered an old cheat for the Mega Drive/Genesis (CARTRIDGE!!!) version of Sonic 3D! it's an alternate way to open up the level select!

    When you load up the game, wait for the "produced by or under license for Sega Enterprises" message to dissapear. now any time between the SEGA logo and the title screen, tap the cartdrige softly (or hard, whichever takes your fancy. BUT NOT TOO HARD!). You should be taken to a blue screen reading "Congratulations! You have found the Hidden Level Select!", or failing that, a blank screen. if you got a blank screen, reset and try again. THIS DOES WORK, I remember trying this when I used to have a Sonic 3D cartdrige and heard about this cheat! this is a bit quicker and easier to do than entering the code in :P

    Try this if you have the game in cartdrige form, and let me know if you had any success!
     
  2. Knuckles Chaotix

    Knuckles Chaotix

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    I tried it once, and the screen started flashing weird colors. Then I did it again, and it worked!!! This is because whenever the game has an error, it falls back to the level select screen. If you have a ROM of it, and open it in GENS, and load a savestate from any non-sonic game, it'll load up the level select screen too.
     
  3. McGuirk

    McGuirk

    The Egg-Man Cometh. Member
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    I remember there was a spot in Rusty Ruin zone 2 that you could go behind a corner, I have no clue what you did back there, but after randomly pressing crap, you'd end up at the blue screen level select...what's the main way to get to LS anyway?
     
  4. Elusive

    Elusive

    Sparkster the Rocket Knight Member
    BARACUDA is your friend
     
  5. ICEknight

    ICEknight

    Researcher Researcher
    This is widely known by now, but I guess it can't be avoided to have a topic about it each year or so.
     
  6. muteKi

    muteKi

    Fuck it Member
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    Where is this location in Rusty Ruin, anyway? I don't recall any such area.
     
  7. McGuirk

    McGuirk

    The Egg-Man Cometh. Member
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    Do what the pitcure says;P

    There's also a 1-up back there(also noted in the picture).

    I can't remember what to do back there, because I never did know, I was like 7, just hit shit till it works.

    It's in RRZ act 2.

    If you can't find the spot, I'll make a savestate...
     

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  8. LocalH

    LocalH

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    Yes, as ICEknight said, this is extremely widely known. The game's exception handlers are basically set to the location of the level select code, instead of the stuff we occasionally see when S1 crashes (like LINE 1010 EMULATOR BLAH).
     
  9. Ben2k9

    Ben2k9

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    despite being an average game (although I thought it was pretty good, if a little fiddley) isn't 3d Blast such an acheivement for the megadrive? I mean all the shit it manages to pull off it really pushed the console to its maximum!
     
  10. muteKi

    muteKi

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    I know. From a technical standpoint, it's more impressive than S3&K...though it sucks that the loops are fixed like in the Game Gear games. It's the same size and features some music and graphics that in some ways really challenges the hardware (music for zone 1 act 1 is 4 min. long!). The only more impressive game technically might be Virtua Racing.
     
  11. LOst

    LOst

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    lol. So true. Every single year!
     
  12. LOst

    LOst

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    No. Sonic 3D Blast is not that impressive. Sure it got the movie in the beginning... But else, it's just a 32 bits ROM packed with art to make you think it is 3D. Many images in that game were 3D rendered art to develop the game faster. But it is not Yoshi Island or Virtua Racing impressive if you ask me.
     
  13. Or Donkey Kong Country impressive.
     
  14. Ben2k9

    Ben2k9

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    er...DK was for SNES.
     
  15. ...

    And so was Yoshi's Island.

    ZING
     
  16. PaintGamma

    PaintGamma

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    Between the X and Z keys.
    Pipe Haus v.2.0
    Very interesting. I'll try it as long as I don't blow up my cartridge...
     
  17. ICEknight

    ICEknight

    Researcher Researcher
    And like in all the 3D sonics (except Sonic R?). I just had some "fun" yesterday with Sonic Adventure by watching Sonic suddenly go crazy fast when standing inside a loop and then barely touching the controller... =P
     
  18. Dude

    Dude

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    Well, they aren't fixed persay, they're just heavily aided. From what I can gather, a path is inserted into the level. When the player hits the first point in the path, he's then pointed and accelerated to the next point IF control input is present. If not, nothing happens.
     
  19. SadisticMystic

    SadisticMystic

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    Back when I first got 3D Blast, I was able to get to the level select screen by jamming A+B+C 16 times at the SEGA animation screen. I knew of no BARACUDA code at the time, and sometimes that level select was unstable and would take me back from the middle of a level, but it did work.
     
  20. Tom41

    Tom41

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    Actually, it's quite rare for a cartridge or system to get damaged by pulling out or shaking carts with the power on. The only thing you have to watch out for is if certain pins on the cart connector get shorted - you could send power down a line that's meant for data and damage the hardware. If you're careful though, there's nothing to worry about.

    I've done cart-swapping loads of times with Sonic & Knuckles and other games, and none of them have been damaged yet! ;)

    Edit: Oh, on games with SRAM (like Sonic 3) you might get all your save games wiped, but that's the worst that should happen.
     
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