Why has nobody posted a picture of that one Sonic drawing for humorous effect yet? Yeah, it looks TOO ridiculous. Sonic 3D in Pynt, anyone?
<!--quoteo(post=180130:date=Feb 23 2008, 09:16 PM:name=Neo)--><div class='quotetop'>QUOTE (Neo @ Feb 23 2008, 09:16 PM) [/quote] I think the 25 proto looks better.
<!--quoteo(post=180138:date=Feb 23 2008, 09:23 PM:name=Cooljerk)--><div class='quotetop'>QUOTE (Cooljerk @ Feb 23 2008, 09:23 PM) [/quote] I think the 25 proto looks better. [/quote] I think that Sonic's neck looks more like a tumor in the 25 proto. Why did they give him a neck?
I think the Sonic in the 825 screen looks better, and the Robotink/Eggman machine in the Background of the 830 screen is better.
Proto 75: blue flickies run in circles, purple flickies mix the worse of the final green and red ones (move randomly and jump). Different Sega logo (I like its crash effect more than just the zooming of the final version).
More about proto 75: red flickies do the same dumb jumping as in the final version :/ Hey, I just had a stupid idea. We have the format for the level headers in the final version, and I don't think it's different in the prototypes. Same with the main level load function, probably functions similar. What about finding the main level load function in the prototypes, from there getting the addresses of the level headers and compare the data pointed in them between the different versions in order to try to find out the format for the level layout? Would it work?
More stuff about proto 75: no rings in Green Grove 3 (and probably the rest of the bosses too, have to check). You start with 10 rings through. Plays FFz music. Also, next level is Gene Gadget 1. Weird :/ EDIT: forgotten to mention, Gene Gadget 1 plays the Green Grove 1 music.
Doesn't anyone read post #2? The only other boss in prototype 75 (Rusty Ruin) also has no rings in the level.
Aw, with all those faces I finished skipping stuff >_> By the way, check BGM 12 in proto 825 if you didn't yet.
It seems like it may have been boss music, as prototype 831 have the same amount of bgm's. BGM 12 in prototype 831 is the Level 2/4/6 boss music. EDIT: Never mind, it doesn't seem like it is boss music.
Except it seems they didn't use it in 825 yet. Yes, I checked it. They all use BGM 13 (except FFz, of course).
825 (and presumably others) are loaded with SFX from Sonic 3 and Knuckles. Just like the final, though. Never noticed that before. Weird.
Yeah, I noticed that when I was going through it. The music got replaced in the 2nd boss theme in proto 830. EDIT: It seems like they fixed that glitch in proto 825 when you go into the top corner in Panic Puppet Act 1 that was present in the beta released awhile ago.
This song is actually in the final version. Tweaker gave a bunch of savestates that had all the music on them. This was one of the hidden tracks in the ROM like that.