Hello Sonic Retro! This month I am producing a PEMNAS Playthrough video series about me playing the US Sega Saturn version of Sonic 3D Blast: Flickies' Island in appreciation to the game that originally got me interested in the Sega Saturn. Plus, I'm gonna do commentary on the game though annotations! Note that I'm not referring to the spoken kind of commentary (thank god for us all), but annotated commentary that will consist of nerd trivia, jokes, personal reflection on certain parts, pointing out oddities, opinions, and more! On my last PEMNAS series, which was about <a href="http://www.youtube.com/view_play_list?p=287C51EC366DE448" target="_blank">the N64 version of Resident Evil 2</a> (<a href="http://forums.sonicretro.org/index.php?showtopic=20959" target="_blank">come check it out</a>, it's awesome!), I did quite a lot of exhaustive annotated commentary. This time, I'm gonna do the same but not talk as much. So far I've already completed annotation commentary for Part 3 of my run, but the rest will soon follow one by one. <span style="font-size:12pt;line-height:100%">I will be updating this thread whenever I get more videos and commentary done. Stay tuned for more uploads and commentary!<!--sizec--></span><!--/sizec--> Here is the playlist so far. Bold signifies that the commentary is completed for that part: <a href="http://www.youtube.com/watch?v=cWYcwjSzH6Y" target="_blank">(Part 1) Green Grove Act 1 + 1st Special Stage</a> <a href="http://www.youtube.com/watch?v=QdXjr11yIYE" target="_blank">(Part 2) Green Grove Act 2 + 2nd Special Stage</a> <a href="http://www.youtube.com/watch?v=UioZeT9d_-w" target="_blank">(Part 3) Green Grove Act 3 + Boss</a> <a href="http://www.youtube.com/watch?v=tGKplWjv-bE" target="_blank">(Part 4) Rusty Ruin Act 1 + 3rd Special Stage</a> <a href="http://www.youtube.com/watch?v=N7lgMk7iqy8" target="_blank">(Part 5) Rusty Ruin Act 2 + 4th Special Stage</a> <a href="http://www.youtube.com/watch?v=thYZ0VZzGPI" target="_blank">(Part 6) Rusty Ruin Act 3 + Boss</a> Hope you enjoy. =) Also, PEMNAS stands for "PLEASE EXCUSE MY NOOB ASS SKILLS". I invented the term myself. Now my opinion on the game: I can understand that this game is definitely not for the everyman Sonic fan out there, but this game was and still is, in my personal opinion, a competent and decent Sonic title. What I really like in this game, is the isometric play-field design that Traveler's Tales and Sega went with. It kinda reminds me of Super Mario RPG, which ironically came out months before the original 16-Bit release of S3D, though this is perhaps the game that got me interested in 3D isometrics. There is a flaw in that that I'm sure everyone can agree with, it's that its quite limiting in many spots in the game and it can truly irritate a player who's not used to or is comfortable with the design. That is not to say that the isometric map is full-blown terrible, but it would have been great if some spots (particularly IMO, Rusty Ruin Zone Act 1) had more room for movement (whether when running or using Sonic's Spin-Dash). One thing that was really awesome was the soundtrack in both version's of the game. Richard Jacques does a very good job at bring the game's sound to life on the Saturn with it's peppy synthesized piano tunes (my favorites include Rusty Ruin, The Special Stage, Gene Gadget, Puppet Panic). The original 16-Bit tunes by Tatsuyuki Maeda (especially his songs), Seirou Okamoto, Jun Senoue, and Masaru Setsumaru, however, are totally <a href="http://mestephen.com/fab/wiki/index.php?title=Episodes#Paulas_are_Bamazing" target="_blank">ba</a>mazing. My favorite tunes in the 16-Bit game are Green Grove Act 2, Rusty Ruin, Diamond Dust, Volcano Valley, Gene Gadget Act 2, Puppet Panic, The Final Fight, and the Credits. While there will inevitably be people who will argue that the game's quality is terrible or "shit", I still really think this game is great for what it was, in it's era, and I'm quite happy to have played it, and on an actual Sega Saturn NTSC console too. Really, if you honestly think this game sucks, let me remind you that you can go far beyond worse in the Sonic series nowadays (I'm looking at Genesis GBA, Sonic Chaos, Sonic Labyrinth, and according to many people, Sonic 2006). Bottom line: I had fun. Because I had fun, I wanted to give a sort of "tribute" to the Saturn version and share that "tribute" to everyone here. About the game: The Sega Saturn version includes some exclusive features not available in the original Sega Genesis/Mega Drive version. <ul><li>One is the completely redone Special Stages that are in fully polygon-rendered 3D (in the old-sense), and are reminiscent of Sonic 2's half-pipe Special Stages. These SS are considered some of the best stages in the Sonic series. </li><li>Also featured in the Sega Saturn release is the new red-book soundtrack by Richard Jacques, who would later do music for Sonic R, Jet Set Radio, Sonic Chronicles, Sonic and the Black Knight, and Blood Stone 007. </li><li>Last bit to point out is the enhancements the game's graphics got over the original 16-bit version. Sonic's animations are smoother and seemingly has more frames of animation thanks to the Saturn's specialty in 2D sprites, and the stages themselves sport much more details in them for cosmetics.</li><li>The SS port was done in a short amount of time. I heard it's from seven weeks to four months.</li></ul><div align='center'>--------------------</div> So what do you think of Sonic 3D Blast, any version? How did it go for you, and what did it do for you? If you liked it, let's get together for discussion! Discuss.