Knuckles-only Metal Sonic boss in Sky Sanctuary freaks out when Tails is used. Once defeated, no ending comes at all (with Tails, at least.). Also he flies around wildly(Again, Tails).
Lava Reef 3 (Boss) has a fire shield instead of a lightning shield. Also, the ring pattern is different. =) Hidden Palace (Mushroom Hill) has Death Egg music.
S monitor makes Knuckles fully hyper. Unlike in final versions, he causes the earthquake when gliding for a distance into a wall.
Beating the Flying Battery Act 2 miniboss (The Wing Fortress style one) and dying causes the clouds to mess up (Line in that Sonic 3 speedrun...) In Sandopolis Act 2 (Although this happened after I beat act 1), the giant sand work is rather glitched up. If you die or enter Act 2 with level select, it's fine... and everything is lit up too.
actually iwith Knuckles, Angel Island falls... and lands.. but no credits roll. It just loops Sky Sanctuary forever and holy crap you're right about Tails XD The Knuckles with all emeralds ending has the island float into the sky and it reaches space right away and that's the end
Entering the gumball bonus stage makes you lose your shield. Not sure about the other ones. The Knuckles MGZ2 boss still plays miniboss music (sounds a bit odd IMO, and I still wonder why they did that - accident or intentional?), and doesn't play the "break-wall" sound when the spikes penetrate the floor or ceiling. Death Egg's bosses (Doomsday act 2 that is, I didn't bother looking at the ordinary boss yet) don't play boss music, they just play DEZ music. Also, when Robotnik flies away, everything is a lot slower than the final, and if you don't press anything you can get stuck in the bottom left until you go into debug mode. Doomsday is really glitchy - I was in debug, so I don't know how many rings I had, but either I ran out of rings and died, or the zone just screws up when you beat the first stage of the boss. Either way, I died somehow, and when I used debug to revive Sonic again, the game acted like it was a normal level, and he just kept falling to the bottom of the screen. I re-entered the zone, created a load of S monitors and tried to break them (but couldn't, since you can't spin in that zone), and eventually it froze my emulator and X11 as well. o.O When I play without debug mode on, it seems to work fine, although all the explosions are black... If you kill Death Egg's 3rd boss while it's firing the laser, the laser stays on screen while he dies (not sure if this happens in the final, but I've never seen it happen). In HPZ, even though your controls are locked during the cutscene, Tails' controls aren't locked, and he will continue to use his AI if you don't touch the second controller. Pressing down in SSZ near to Knuckles doesn't make him wave at you yet.
you die at the end of the first hydrosocity act... ill git screns of it a little later.. you diy by dorwning while its tallying your score LOL
Aparently the music locations are ALMOST the same in S3K and S3Beta (0517). Also that platforms that you need to spindash to go down (in LRZ) are REALLY faster. EDIT:Also when you kill Doomsday boss with tails, the game goes to Level select-was that mentioned?
Here's a fun one: If you manage to beat the game straight through on a save file, it only lets you select the Sonic 3 levels.
Anyone else think Hyper Sonic should have stayed the way he was in this build? I rather like the new star arrangement.
Interesting thing about this build is that these is a Tails transformation with only Chaos Emeralds. It's basically Super Tails without the birds. Enter the 2, 4, 6, 8 code, and get 50 rings and you'll become this incarnation of Tails. However using an S monitor you get the Super Tails with the birds (perhaps there was a super and hyper version of Tails planned at one point). And I liked the proto arrangement of the stars around Hyper Sonic. It was much more original as it didn't just copy the Hyper Knuckles holograms (granted however, the holograms make sense due to the sense of speed that is supposed to be portrayed with Hyper Sonic. Perhaps they should have done the star arrangement with Hyper Knuckles instead.) Knuckles can still punch out Hyper Sonic and Super Tails in the fight in Hidden Palace.
One emerald isn't looking very good. Unfortunately my internet is being a bitch, I have a few YouTube videos to show.
In Angel Island zone (and maybe every other zone), when you finishing fighting the mini-boss, and the sign post twirls down to the ground, if you get a power-up monitor, sometimes it lands behind the sign post. In the final, if the monitor land around the same spot as the sign post, it's in front.
The emeralds seem to activate an incomplete version of Hyper mode. For Sonic, it uses the rainbow pallete and gives him the dash attack, but doesn't give him the star effect or the flash and sparks when the dash attack is performed. For Tails, it neglects to give him his flickies or the trailing sparks. For Knuckles, it adds the shockwave to latching onto walls, but doesn't replace the trailing sparks with afterimages. The S monitor reveals Hyper forms identical to the final (save for the different star arrangement on Hyper Sonic).
Haven't heard this one mentioned: if Lava Reef Act 2 is entered by beating Lava Reef Act 1, the zone uses the same 'blue' pallette as it does in the final Sonic & Knuckles rather than the alternate pallette it uses when entered from the level select. = S Tried to see if this was the case in the 408 build, but no end sign came down after beating the Act 1 boss in that build so Act 2 was never loaded. = /