I started putting together a map of the first part of 0408's MHZ1, but it's taking longer than expected, so I'll have to finish it up tomorrow.
-Flying Battery - Act two. The boss had way too many swings and was defeated in one pattern. Sonic runs out of the base and doesn't spin down the door. -Sandopolis - Sonic doesn't land into sand, just falls onto the tile.
-Sandopolis - No sound effect on bumping through sand falls, no sound effect on breaking blocks. No sound effect pushing the moving rock on the conveyor. -Sandopolis - Extreme difficulty climbing the moving sand with the jump block to block bricks with the fire shield. Usually you can use the fire shield to fly up them. -Sandopolis - No sound effect on the falling sand wall. Someone else do sandopolis, I hate it. -Sandopolis - Act two. No sound on conveyor belt, no sound on closing doors, missing moving platform in the endless fall part. Im not doing sandopolis properly, because it drives me batshit insane.
- Lava Reef Zone - Act One. Identical until you reach the top room after the first encounter with the boss, there is an extra life in the room with the rings and the electric monitor instead of two red springs. - Lava Reef Zone - No sound effect on the out of control metal spikeball. - Lava Reef Zone - There are glitches in the rock floor during the act one boss. Apart from those changes, I cant see much difference with the final and beta Lava Reef Act one, It looks to be the most complete zone in this beta. - Lava Reef Zone - Act two. People already seem to be looking through this, so I'll leave it.
Ok!Then I'll finish it up for you. Sandopolis zone act 2 -There seems to be a few removals of starposts, the boss has no stomping sound when it walks, The little cliff jumping thing makes no sound when you kick off it, if you get hit by an enemy while in quicksand you get stuck in the damaged state and are unable to move until you fall to your death.
Here's a few things that are not level specific: -monitors haven't been updated yet. If you hit them from the bottom they bounce up and then fall down (like in s3). In the final they just break (probably so they can't kill you anymore). Also, in the final you can break them by jumping against their side. That doesn't work here. -Sonic's roll deceleration hasn't been fixed yet. You know how in s2 Super Sonic has really bad rolling (he slows down really fast)? Well, that hasn't been fixed yet here. -The bug where Sonic uses his walking animation during a spin dash was not fixed. -Hyper Sonic doesn't seem to exist in this beta. At least, he's not accessible through normal gameplay. -MHZ Boss: -it seems like he doesn't emerge until you destroy his satellite -he stays there a lot longer after he comes out of the ground -when you hit him during the running section you bounce off him much stronger -I think the hits he takes before the running section don't count. In the final I think they do
It was in S3A. ============ I noticed it when playing Sonic 3 as a little kid, I was like, "I can unlock Knuckles?!". Of course, I was really little, and naive. ============
After slot machine bonus ends, it starts again, but this time it says "DOILUS STAGE". This is fixed in 0517.
Sky Sanctuary Zone: That wasn't there before, wasn't it? Black explosion, it looks like badnik explosions are based on the level palletes. Minor tile change at this part. When you go to the Mecha Sonic arena the teleporter explodes itself, Mecha Sonic does not come into the arena. Death Egg Zone: Instead of a lightning monitor it's a spring in the 1st 4 way hover tunnels. The path where the platform that goes down when you used the left tunnel in the 4 way system doesn't contain any missile launchers or spikes.
Compressed art (nemesis) are at following offsets: Code (Text): NEMESIS COMPRESSED ART OBJECTS FOR SONIC3C 408 00004BB4 0003A412 000578B2 00057F12 000582D4 000599CC 000ACA90 000AD86E 000AE31A 000AE9A6 000AFB68 000B0B3E 000B0C1A 000B0E40 000B1862 000B18CE 000B1E88 000B28A6 000B2C46 0011C000 0011D558 0011DA88 0011DE50 0011E1D2 00120EB0 0012E78A 0012F418 001B8ECE 001B8F10 001B9092 001B90EE 001B925A 001B93A2 001B99FE 001BA96E 001BF8B2 001FAA94 001FB008 001FB386 001FB406 001FC260 0022CA90 0022DD2A 0022E316 0022E9A2 0022FB5A 00230C06 00230CE2 00230F08 0023192A 00231996 00231F50 0023296E 00232D0E 00234F96 0023717E 002ACA90 002ADD2A 002AE316 002AE9A2 002AFB5A 002B0C06 002B0CE2 002B0F08 002B192A 002B1996 002B1F50 002B296E 002B2D0E 002B4F96 002B717E 003481A0 003486E0 00348978 0034F5E2 0035026C 0035C900 0035C988 0035CACE 0035CBD2 0035CDBA 0035CEE6 0035CFFE 0035D0E8 0035D1E6 0035D2DE 0035D738 0035D794 0035D7FC 0035D8A2 0035DA5A 0035E1FC 0035E49A 0035E6C0 0035EA66 0035ED52 0035EEB4 0035EFFC 0035F2EC 0035F528 0035F76C 0035F888 0035F9D4 0035FB06 0035FC54 0035FDA6 0035FF04 00364BF2 003671A2 00368400 0036929E 0036A3E0 0036B2CE 0036E548 0036EA04 003706B0 00370C76 00371178 00371B0E 00372732 00372BB4 00372F1E 00373CCC 0037599C 003791DE 0037F800 0037FB50 003800A2 0038041E 0038097A 00380BEC 00381002 00382166 00382180 0038AE2A 0038CF6E 0038D3E0 0038D586 0038D72A 0038D8BC 0038DA22 0038DB46 0038DC90 0038E4D8 0038E760 0038FAEC 0038FBB4 0038FCD4 0038FD88 00390348 00391B36 0039204C 00393714 0039382E 0039426C 0039487C 00394AB6 00395874 003959DE 003964FC 00396760 00396B9C 00396D10 00396F02 003973F8 00397570 00397BCA 003980C4 0039815E 003989A8 003996BE 00399A32
bonus stage 2 in addition to having working slots(worth noting as they are broken in a later build :P) also has sonic 1 special stage syndrome, that is, if you use debug to exit the stage and let yourself fall, you will run into a bunch of random crap(random crap being a jumble of various blocks, goal spheres, etc, also, if you go far enough without hitting a goal sphere, you can see part of the background that the slot machine rests on(ie that red and white thing)) on the outside, just like in sonic 1's special stage, which it is based on also in hydrocity, if the fish things get you, there is no way to short jump or move at all, unless you have someone playing tails to hit them, you are literally fucked, in the final, I seem to remember there was a way to shake them loose
I thought there was something funny about the signpost at the end... Turns out that this red Sonic doesn't appear on the signpost in the final as Knuckles -- you get a picture of Robotnik instead. On the other side of the coin, playing as Sonic will get you a blue Knuckles on the signpost, like in Sonic 3 final: Ring placement is different.
some of these are neat... others... I'm starting to think we need a rule that says "Check with the final first before posting" I really don't like having these threads clogged up with stuff we all ready knew. I was afraid of that.
+1 EDIT: I'm not saying that it should be a required rule, I think it would be better off as a guideline.