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Sonic 3C 0408 discussion

Discussion in 'Prototype Discussion' started by drx, Feb 23, 2008.

  1. Kamek

    Kamek

    Magikoopa Member
    I started putting together a map of the first part of 0408's MHZ1, but it's taking longer than expected, so I'll have to finish it up tomorrow.
     
  2. Mr. Fox

    Mr. Fox

    Member
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    Can't you use SonED to build a map?
     
  3. Vangar

    Vangar

    Member
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    -Flying Battery - Act two. The boss had way too many swings and was defeated in one pattern. Sonic runs out of the base and doesn't spin down the door.

    -Sandopolis - Sonic doesn't land into sand, just falls onto the tile.
     
  4. Vangar

    Vangar

    Member
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    -Sandopolis - No sound effect on bumping through sand falls, no sound effect on breaking blocks. No sound effect pushing the moving rock on the conveyor.

    -Sandopolis - Extreme difficulty climbing the moving sand with the jump block to block bricks with the fire shield. Usually you can use the fire shield to fly up them.

    -Sandopolis - No sound effect on the falling sand wall.

    Someone else do sandopolis, I hate it.

    -Sandopolis - Act two. No sound on conveyor belt, no sound on closing doors, missing moving platform in the endless fall part.

    Im not doing sandopolis properly, because it drives me batshit insane.
     
  5. Vangar

    Vangar

    Member
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    - Lava Reef Zone - Act One. Identical until you reach the top room after the first encounter with the boss, there is an extra life in the room with the rings and the electric monitor instead of two red springs.

    - Lava Reef Zone - No sound effect on the out of control metal spikeball.

    - Lava Reef Zone - There are glitches in the rock floor during the act one boss.

    Apart from those changes, I cant see much difference with the final and beta Lava Reef Act one, It looks to be the most complete zone in this beta.

    - Lava Reef Zone - Act two. People already seem to be looking through this, so I'll leave it.
     
  6. Vinsent

    Vinsent

    Member
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    0
    Ok!Then I'll finish it up for you.
    Sandopolis zone act 2 -There seems to be a few removals of starposts, the boss has no stomping sound when it walks, The little cliff jumping thing makes no sound when you kick off it, if you get hit by an enemy while in quicksand you get stuck in the damaged state and are unable to move until you fall to your death.
     
  7. MoDule

    MoDule

    Tech Member
    327
    24
    18
    Procrastinating from writing bug-fix guides
    Here's a few things that are not level specific:
    -monitors haven't been updated yet. If you hit them from the bottom they bounce up and then fall down (like in s3). In the final they just break (probably so they can't kill you anymore). Also, in the final you can break them by jumping against their side. That doesn't work here.
    -Sonic's roll deceleration hasn't been fixed yet. You know how in s2 Super Sonic has really bad rolling (he slows down really fast)? Well, that hasn't been fixed yet here.
    -The bug where Sonic uses his walking animation during a spin dash was not fixed.
    -Hyper Sonic doesn't seem to exist in this beta. At least, he's not accessible through normal gameplay.

    -MHZ Boss:
    -it seems like he doesn't emerge until you destroy his satellite
    -he stays there a lot longer after he comes out of the ground
    -when you hit him during the running section you bounce off him much stronger
    -I think the hits he takes before the running section don't count. In the final I think they do
     
  8. Hitaxas

    Hitaxas

    Retro 80's themed Twitch streamer ( on hiatus) Member
    It was in S3A.

    ============
    I noticed it when playing Sonic 3 as a little kid, I was like, "I can unlock Knuckles?!". Of course, I was really little, and naive.
    ============
     
  9. notaz

    notaz

    Tech Member
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    0
    6
    After slot machine bonus ends, it starts again, but this time it says "DOILUS STAGE". This is fixed in 0517.
     
  10. Spanner

    Spanner

    The Tool Member
    Sky Sanctuary Zone:
    [​IMG]
    That wasn't there before, wasn't it?
    [​IMG]
    Black explosion, it looks like badnik explosions are based on the level palletes.
    [​IMG]
    Minor tile change at this part.
    [​IMG]
    When you go to the Mecha Sonic arena the teleporter explodes itself, Mecha Sonic does not come into the arena.

    Death Egg Zone:

    [​IMG]
    Instead of a lightning monitor it's a spring in the 1st 4 way hover tunnels.
    [​IMG]
    The path where the platform that goes down when you used the left tunnel in the 4 way system doesn't contain any missile launchers or spikes.
     
  11. Compressed art (nemesis) are at following offsets:

    Code (Text):
    1. NEMESIS COMPRESSED ART OBJECTS FOR SONIC3C 408
    2.  
    3. 00004BB4
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  12. Dominus Draconis

    Dominus Draconis

    Member
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    0
    bonus stage 2 in addition to having working slots(worth noting as they are broken in a later build :P) also has sonic 1 special stage syndrome, that is, if you use debug to exit the stage and let yourself fall, you will run into a bunch of random crap(random crap being a jumble of various blocks, goal spheres, etc, also, if you go far enough without hitting a goal sphere, you can see part of the background that the slot machine rests on(ie that red and white thing)) on the outside, just like in sonic 1's special stage, which it is based on

    also in hydrocity, if the fish things get you, there is no way to short jump or move at all, unless you have someone playing tails to hit them, you are literally fucked, in the final, I seem to remember there was a way to shake them loose
     
  13. Sanqui

    Sanqui

    Random nobody Member
    67
    11
    8
    Czechia
    This is in final, too. Why do people look on betas more in-depth then in the finals? -_D
     
  14. soggytoast

    soggytoast

    Pending Member
    1
    0
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    Spindash next to spikes that come out of the ground for a graphical glitch.

    [​IMG]
     
  15. Kamek

    Kamek

    Magikoopa Member
    I tried, but SonED doesn't seem to work with this proto.
     
  16. Tweaker

    Tweaker

    Banned
    12,387
    2
    0
    Me and Saz have full level maps—we'll release them in due time. Just be patient. :(
     
  17. Kamek

    Kamek

    Magikoopa Member
    You had maps already?!

    Well there goes 3 hours down the tubes :(
     
  18. Kamek

    Kamek

    Magikoopa Member
    [​IMG]
    I thought there was something funny about the signpost at the end... Turns out that this red Sonic doesn't appear on the signpost in the final as Knuckles -- you get a picture of Robotnik instead.

    [​IMG]

    On the other side of the coin, playing as Sonic will get you a blue Knuckles on the signpost, like in Sonic 3 final:
    [​IMG]


    [​IMG] [​IMG]
    Ring placement is different.
     
  19. Quexinos

    Quexinos

    Since 1997 Oldbie
    1,677
    10
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    some of these are neat... others...

    I'm starting to think we need a rule that says "Check with the final first before posting"
    I really don't like having these threads clogged up with stuff we all ready knew. I was afraid of that.
     
  20. GHNeko

    GHNeko

    sega stockholm syndrome Member
    662
    1
    18
    テキサス、アメリカ
    Hybrid Souls Card Game
    +1

    EDIT: I'm not saying that it should be a required rule, I think it would be better off as a guideline.