Sonic 3 Complete

Discussion in 'Engineering & Reverse Engineering' started by Tiddles, Dec 25, 2009.

  1. muteKi

    muteKi

    Fuck it Member
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    Kept screwing around with the XM. Added a few instruments and stuff too.
    Note that it's still in Sonic 1 format; the PCM playback uses $81 for the bass drum, $82 for the snare, and $85 for the cymbal.

    New file has the same link: http://dl.dropbox.co...3k%20unused.zip


    Comparison between the old version and the updated, in VGM form:
    Old: http://dl.dropbox.com/u/45582785/s3k%20unused.vgz
    New: http://dl.dropbox.com/u/45582785/s3k%20unused%20v2.vgz
     
  2. Machenstein

    Machenstein

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    How do I play these files?
     
  3. Aerosol

    Aerosol

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    Sonic (?): Coming summer of 2055...?
    foobar2000 + easily found xm plugin using google. That's what I used.
     
  4. Machenstein

    Machenstein

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    Thanks.

    It sounds pretty good. It just needs to use the Sonic & Knuckles soundfont as this gentleman did for Sonic 4's invincibility theme.
     
  5. Elratauru

    Elratauru

    Little Shiny Emurralds Member
    Man, cinossu made that one sound... good :v:! *downloads*
     
  6. dsrb

    dsrb

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    Sorry if this has already been discussed, but today I don't have my usual level of stamina to read loads of this thread. ;)

    What about extending this old-school vibe to removing act transitions and just having the level fade to black and then a fully new title-card? I mean, it's not that great an idea, and I don't actually care either way, but I'm curious nonetheless. I'm aware that this is quite possible one of those annoying features that people just suggest because it's technically possible, not because of any potential purpose, but it might fit with the 1/2-ifying already implemented via the sprites, monitors, etc.

    Oh, and (as has almost certainly been mentioned at some point) using a ROM downloaded via the online customiser results in a checksum error. I don't know whether anyone cares!

    Looking forward to playing the latest release in more depth, and perhaps digging around for goodies. :D
     
  7. RetroKoH

    RetroKoH

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    I have had no such issue myself, ever... Perhaps this is an isolated incident??
     
  8. Tiddles

    Tiddles

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    I suppose I could write something into the online customiser to recalc and fix the checksum, but it seems like I could put that time into things that make any difference. ;)
    There'd still be no way to fix it for manual IPS patching.

    I'll do some more retro extensions, but I don't think changing the meat of the act 1 to act 2 transitions is on the cards. Running off to the side was mentioned earlier, but what do you do in places like Hydrocity? Also, there is sometimes no side to run off to without loading act 2. It seems kind of strange to then reload exactly the same room anyway...

    I want to have a go at properly retro title cards and results screens, but we'll see how that goes. Might not get anything going there for a while, if at all. Hopefully we'll get a Sonic 1 or 2-style main themes option going too - with flamewing's updated driver, I have all the tools I need to make this happen, but I need to do some major tinkering in the space usage department to get that to coexist with the mods I already have in place and need in future.

    I'm not super-keen (oho) on separate Super music. My view is that I've already given you the best option, and a way to opt out if you don't like it. Even the Sonic 2 Super music gets massively annoying after a while, and those levels are half the length! That said, if I get a full, consistent set of S&KC tracks that sound wholesomely Mega Drivey and Sonic 3ish, then I'm certainly hoping that this unused theme figures in that set, and maybe I will throw in an option in that case. I do feel that the one you've posted here, muteKi, while quite pleasant and listenable in its own right, doesn't quite capture the Sonic 3 feeling, and that's a criticism I'd honestly level at most renditions I've heard of these, including the original PC ones - which is probably why it's so difficult to make a good MD version.

    What I plan to do with Tails in a Sonic and Tails game, when I get around to it, is to have him fly away after the first DEZ2 boss, somewhat mirroring Launch Base. This allows me to use the same "press a button to bring him back" mechanism as I did in LBZ without dealing with remembering more details at starposts and the like, and avoids much of a gameplay change. You can certainly argue that he should be leaving sooner, but I think this is an elegant compromise between gameplay and story consistency. It's never going to be Shakespeare after all.

    Interesting that you should mention Blue Sphere Plus. Savegames in Blue Sphere have been on my hit list since the beginning, but S3C Blue Sphere is having a hard time breaking that streak of not being modified since mid-2010 (short of inheriting the new credits font, which I'm assuming nobody objects to from the lack of comment!) An option to play through the S3K stages in order has also been something that's caught my interest recently, because it's one of the features from Sonic Jam I'm still missing. But is there any value in duplicating these features in Sonic 3 Complete when Blue Sphere Plus already does a fine job of them?
     
  9. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    I'm not doing a fine job, I've managed to break SRAM, and the results screen, and I barely know what I'm doing.
     
  10. Tiddles

    Tiddles

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    I want to say "Join the club", but would that tarnish my image too much? :)

    Well, the bits I played of it looked good at least!

    Maybe I will work on that stuff sometime. If I do, I'll certainly share anything I put together on that front with you, if you want it for BSP. :)
     
  11. Tiddles

    Tiddles

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    Just uploaded a new version. This fixes a rather serious error that crept into the last release: in Sonic 3 (default) or Sonic 2 palette mode, Sonic would appear with Knuckles' palette when underwater in Icecap. Thanks to sonictopfan for pointing that out to me.
    The only other change is that the Sky Sanctuary sound channel reorganisation is now included in the base ROM and no longer requires a patch.
     
  12. Fred

    Fred

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    Well, that explains why I didn't catch it. I've been spending all my time in Sonic 1 mode! It just feels so refreshingly bizarre!

    By the way, nice call on the Sky Sanctuary ring issue, flamewing! If only there was a way I could express my thanks in a more tangible form... *runs*
     
  13. Hamneggs

    Hamneggs

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    I've kept a bubble shield between the Hydrocity acts.
     
  14. Tiddles

    Tiddles

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    You always keep your shield between acts, but the LRZ boss act is a zone transition (albeit one disguised as no transition at all). Keeping it during an act transition is simply a matter of not deleting it. Keeping it during a zone transition is a matter of remembering and reloading it.
     
  15. Lapper

    Lapper

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    So, any way to give sonic his extra shade of blue in the new sprite modes? I don't know the first thing about hacking sonic 3 so I'm just hoping.

    Anyway, thanks for adding these modes! I can finally take Sonic 3 seriously and not play as Sir Assface!
     
  16. SlapStick

    SlapStick

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    Tiddles, I just want to tell you how absolutely amazing this hack is! I'm in love with it! All the customization options are great (that S3 Complete customiser on you website is a great idea). My preferred way to play is with the Sonic 1 sprites; I always preferred those sprites to Sonic 3's. I've also always preferred Sonic 3's themes to the S&K themes. If this hack were a retail game, it would probably be my favorite Sonic game. Keep up the good work!
     
  17. Blastfrog

    Blastfrog

    See ya starside. Member
    I've already spoken to Tiddles over PM about this. I asked Tiddles if I could do the art necessary to readd the 4th shade, but he said that he'll have That One Jig do it instead, unless he doesn't want to, in which case the job will go to me.
     
  18. Knucklez

    Knucklez

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    Talking about sprite work, ever since MarkeyJester threw Pana Der Hejhog at us with that godly fluid animation, I've wondered whether something like that could be implemented in this hack?

    Could you add extra character sprites to make for a more fluid animation? Would it work properly on this game's engine?
     
  19. jasonchrist

    jasonchrist

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    I'd gladly throw in the hybrid project sprites when they're done!

    [​IMG]

    If you want them of course.
     
  20. This may be a better fit for a standalone hack, but I think it would be great to have an S3K boss rush mode. (In my mind it would be a sequential order of all the minibosses and bosses, including the special ones for Knuckles' MGZ and SSZ.) What do you think?