<!--quoteo(post=420752:date=Mar 5 2010, 12:27 PM:name=Tiddles)--><div class='quotetop'>QUOTE (Tiddles @ Mar 5 2010, 12:27 PM) <a href="index.php?act=findpost&pid=420752"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=420699:date=:name=EnterTheHatrix)--><div class='quotetop'>QUOTE (EnterTheHatrix) <a href="index.php?act=findpost&pid=420699"></a></div><div class='quotemain'><!--quotec-->There any way you can fix Tails dying when he falls through Robotniks egg craft? Either he flies and follows it as AI or jumps in too, or just stands on the platform and then flies on screen once Sonic reaches his destination.<!--QuoteEnd--></div><!--QuoteEEnd-->Actually I was thinking of stopping Tails from showing up at all from that point until Mushroom Hill, like Sonic 3 alone. I was also wondering if he shouldn't stay behind for Death Egg too, a bit like Sonic 2 - otherwise, where the heck does he pull the Tornado from? Especially if you miss Doomsday. Plus he can be really annoying when you're trying to fight the Death Egg laser boss... <!--QuoteEnd--></div><!--QuoteEEnd--> I agree with your points on Death Egg to a degree. The problem is that Tails will follow you when Sky Sanctuary collapses and you jump for Death Egg. If you're going to keep Tails back, then you really need to have Tails part company with Sonic before the fight with Metal Sonic. You could even have Tails in the tornado flying in the background whilst you fight Metal Sonic just to set the idea. It's not how S3K had it, but it makes more sense than how it actually played out. I also think for continuity, Tails should stick with Sonic at the end of Launch Base, purely because of how Mushroom Hill starts. Also consider disabling Hyper Sonic after Robotnik steals the Master Emerald.