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Sonic 3 and Knuckles, a new lease of life

Discussion in 'Engineering & Reverse Engineering' started by UtopiaUK, Jun 17, 2009.

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  1. Ridiculum

    Ridiculum

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    This looks like a fantastic hack. I definitely can't wait to see more. Here's some suggestions, though.

    1: The CNZ underwater palette doesn't really look underwater to me. It actually looks more like a "lights out" palette to me. I'd say use the current underwater palette for the "lights out" one, and get rid of the underwater sections altogether.

    2: Maybe change the tan-ish tiles in MGZ to something else? Perhaps red or green (although if it was green, then there'd be a tad bit too much green). I'd experiment with this a little, as it doesn't look too much different from the original. That's not to say it needs to absolutely changed- I actually love the way MGZ looks now, but if there's a way to make it look even better, why not?

    3: I like all the music reworks, except for Launch Base's. I never thought that it should really go any faster, it just doesn't sound right. Experiment with this a little, I'm sure there's something you can do (as Ice Cap sounds great).

    4: I'd suggest making the background theme of Launch Base more of a sunset-y look. This might require some additional artwork, but it'd look pretty much fantastic if you could pull it off right.

    5: Mushroom Hill Zone looks utterly FANTASTIC. Not really a suggestion, but I felt it was necessary to say :D.

    Also, that FBZ palette looks great. Is it going to be a night time zone? That'd be pretty interesting (as also suggested).
     
  2. Ice Sonic

    Ice Sonic

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    No, I am not working on any hack, fanart, or website.
    <!--quoteo(post=362447:date=Oct 16 2009, 04:04 PM:name=Ridiculum)--><div class='quotetop'>QUOTE (Ridiculum @ Oct 16 2009, 04:04 PM) <a href="index.php?act=findpost&pid=362447">[​IMG]</a></div><div class='quotemain'><!--quotec-->4: I'd suggest making the background theme of Launch Base more of a sunset-y look. This might require some additional artwork, but it'd look pretty much fantastic if you could pull it off right.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That wouldn't fit at all. I'm sure he aims for something different although I still think it should be changed. It looks really dull right now.
    As for FBZ all I can say is that I really like the choice of colors.
     
  3. Ridiculum

    Ridiculum

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    <!--quoteo(post=362528:date=Oct 16 2009, 03:05 PM:name=Ice Sonic)--><div class='quotetop'>QUOTE (Ice Sonic @ Oct 16 2009, 03:05 PM) <a href="index.php?act=findpost&pid=362528">[​IMG]</a></div><div class='quotemain'><!--quotec-->That wouldn't fit at all. I'm sure he aims for something different although I still think it should be changed. It looks really dull right now.
    As for FBZ all I can say is that I really like the choice of colors.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I dunno, it actually seems like he was sort of going for that, seeing as how the background is a dark red. By sunset, I don't mean the "oh that looks pretty" kind of sunset. I mean the "Crap, it's starting to get dark..." kind.

    It might also sync up a little bit better with MHZ if he does make Launch Base around dusk. Assuming there isn't a level re-ordering.

    Speaking of, would there be a level re-ordering? That might actually be pretty nice if done right.
     
  4. UtopiaUK

    UtopiaUK

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    <!--quoteo(post=362842:date=Oct 17 2009, 01:17 PM:name=Ridiculum)--><div class='quotetop'>QUOTE (Ridiculum @ Oct 17 2009, 01:17 PM) <a href="index.php?act=findpost&pid=362842">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=362528:date=Oct 16 2009, 03:05 PM:name=Ice Sonic)--><div class='quotetop'>QUOTE (Ice Sonic @ Oct 16 2009, 03:05 PM) <a href="index.php?act=findpost&pid=362528">[​IMG]</a></div><div class='quotemain'><!--quotec-->That wouldn't fit at all. I'm sure he aims for something different although I still think it should be changed. It looks really dull right now.
    As for FBZ all I can say is that I really like the choice of colors.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I dunno, it actually seems like he was sort of going for that, seeing as how the background is a dark red. By sunset, I don't mean the "oh that looks pretty" kind of sunset. I mean the "Crap, it's starting to get dark..." kind.

    It might also sync up a little bit better with MHZ if he does make Launch Base around dusk. Assuming there isn't a level re-ordering.

    Speaking of, would there be a level re-ordering? That might actually be pretty nice if done right.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    I haven't thought about level reordering. But how would it sound if Flying Battery was put between Carnival Night and Icecap like it was going to be?
     
  5. <!--quoteo(post=362854:date=Oct 17 2009, 02:54 PM:name=UtopiaUK)--><div class='quotetop'>QUOTE (UtopiaUK @ Oct 17 2009, 02:54 PM) <a href="index.php?act=findpost&pid=362854">[​IMG]</a></div><div class='quotemain'><!--quotec-->I haven't thought about level reordering. But how would it sound if Flying Battery was put between Carnival Night and Icecap like it was going to be?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Please do it. If you can alter the scene slightly so that it is how it should have been, That would be amazing. Seeing the Battery flying above CNZ would be pretty nice too. However, it does leave MHZ and SPZ with a rather odd transition. They would look weird next to each other.
     
  6. UtopiaUK

    UtopiaUK

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    <!--quoteo(post=362858:date=Oct 17 2009, 03:04 PM:name=JakeyBoy)--><div class='quotetop'>QUOTE (JakeyBoy @ Oct 17 2009, 03:04 PM) <a href="index.php?act=findpost&pid=362858">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=362854:date=Oct 17 2009, 02:54 PM:name=UtopiaUK)--><div class='quotetop'>QUOTE (UtopiaUK @ Oct 17 2009, 02:54 PM) <a href="index.php?act=findpost&pid=362854">[​IMG]</a></div><div class='quotemain'><!--quotec-->I haven't thought about level reordering. But how would it sound if Flying Battery was put between Carnival Night and Icecap like it was going to be?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Please do it. If you can alter the scene slightly so that it is how it should have been, That would be amazing. Seeing the Battery flying above CNZ would be pretty nice too. However, it does leave MHZ and SPZ with a rather odd transition. They would look weird next to each other.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes it is definately something to look into. But I agree with you on the transition with MHZ to SZ. I will have to think of something.
     
  7. Varion Icaria

    Varion Icaria

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    If you need help in doing it I'll help you out. I've been looking into it as of late.
     
  8. jasonchrist

    jasonchrist

    Give Us A Wank Misfit
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    <!--quoteo(post=362977:date=Oct 17 2009, 10:16 PM:name=Varion Icaria)--><div class='quotetop'>QUOTE (Varion Icaria @ Oct 17 2009, 10:16 PM) <a href="index.php?act=findpost&pid=362977">[​IMG]</a></div><div class='quotemain'><!--quotec-->If you need help in doing it I'll help you out. I've been looking into it as of late.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Seriously mate, you're a fucking wizard! :)
     
  9. UtopiaUK

    UtopiaUK

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    Sonic 3 Resort Island
    Progress report
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Angel Island
    Pallette, Layout and objects edited.
    Miniboss and boss HP edited.
    Music edited for both acts.

    Hydrocity
    Pallette edited and layout in progress.
    Miniboss and boss HP edited.
    Music edited for both acts.

    Marble Garden
    Pallette and layout edited. Objects in progress.
    Miniboss and boss HP edited.
    Music edited for both acts.

    Carnival Night
    Pallette, layout and objects edited.
    Miniboss and boss HP edited.
    Music edited for both acts.
    Water removed.

    Icecap
    Pallette, layout and objects edited for act 1.
    Miniboss and boss HP edited.
    Music edited for both acts.

    Launch Base
    Pallette, layout and objects edited for act 1.
    Miniboss and boss HP edited.
    Music edited for both acts.

    Mushroom Hill
    Pallette edited, Layout under construction.
    Miniboss and boss HP edited.
    Music edited for both acts.

    Flying Battery
    Pallette edited, Layout under construction.
    Miniboss and boss HP edited.
    Music edited for both acts.

    Sandopolis
    Pallette edited, Layout under construction.
    Boss HP edited.
    Music edited for both acts.

    Lava Reef and Hidden Palace
    Pallette edited, Layout under construction.
    Boss HP edited.
    Music edited for both acts.

    Sky Sanctuary
    Pallette edited, Layout under construction.
    Boss HP edited.
    Music edited for both acts.

    Death Egg
    Pallette edited, Layout under construction.
    Boss HP edited.
    Music edited for both acts.

    Other changes
    Level select pallette edited.
    Competition level pallettes edited.
    All Special stages are edited.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Just thought I would let you know how things are going.
     
  10. BlackHole

    BlackHole

    You're going to need MORE than help. Member
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    <!--quoteo(post=362959:date=Oct 17 2009, 09:38 PM:name=UtopiaUK)--><div class='quotetop'>QUOTE (UtopiaUK @ Oct 17 2009, 09:38 PM) <a href="index.php?act=findpost&pid=362959">[​IMG]</a></div><div class='quotemain'><!--quotec-->Yes it is definately something to look into. But I agree with you on the transition with MHZ to SZ. I will have to think of something.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Why not have Sonic watch Robotnik flee, run after him and begin rolling down a steep hill, before cutting to Sonic rolling down a steep hill in Sandopolis, since in the Sonic and Knuckles title screen, Sandopolis is surround by forest, which could easily be Mushroom Hill. If you want to keep with the original cutscene of Sandopolis, perhaps the hill could end suddenly and they roll down and into the sand.
     
  11. UtopiaUK

    UtopiaUK

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    Update

    Hydrocity has been heavily worked on. Layout for act 1 and act 2 is very much under construction now. Here is a preview of the new HCZ out of the water pallettes, I think they are much better than the old versions. But I'll let you guys be the judges of that.
    [​IMG]
     
  12. Blue Blood

    Blue Blood

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    Excellent. It's almost monochrome, but it really works. Nice job.
     
  13. Agent of Chaos

    Agent of Chaos

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    I've been watching this topic for a while now and this hack is one I am anticipating the most. S3k is probally my favourite Sonic game of all time and the possibility of getting a refresh on the game with your hack is great. Everything so far is looking real good I can't wait for a release of the hack so I can play it!
     
  14. That looks AMAZING! Keep up the good work, dude. Can't wait for the release of this game. One thing I thought about, though...:

    Is it possible to have different teams? Like instead of Tails following Sonic around, what if he could follow Knuckles as well? Or Knuckles follow Sonic...etc.etc.
     
  15. Varion Icaria

    Varion Icaria

    He's waiting.... Tech Member
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    <!--quoteo(post=382251:date=Dec 7 2009, 11:42 PM:name=KingDedede16)--><div class='quotetop'>QUOTE (KingDedede16 @ Dec 7 2009, 11:42 PM) <a href="index.php?act=findpost&pid=382251">[​IMG]</a></div><div class='quotemain'><!--quotec-->That looks AMAZING! Keep up the good work, dude. Can't wait for the release of this game. One thing I thought about, though...:

    Is it possible to have different teams? Like instead of Tails following Sonic around, what if he could follow Knuckles as well? Or Knuckles follow Sonic...etc.etc.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's possible but this hack is currently not done with ASM, but in pure hex and ESE. Aswell as making Sonic and Knuckles follow each other that isn't relatively an easy task unless you coded a secondary CPU portion on Tails for Knuckles among palette issues and stuff. Everythings possible, just not really liable.

    Example of what I mean.

    [​IMG]

    Old test is Old :P.
     
  16. Aquaslash

    Aquaslash

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    <!--quoteo(post=382257:date=Dec 8 2009, 12:03 AM:name=Varion Icaria)--><div class='quotetop'>QUOTE (Varion Icaria @ Dec 8 2009, 12:03 AM) <a href="index.php?act=findpost&pid=382257">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=382251:date=Dec 7 2009, 11:42 PM:name=KingDedede16)--><div class='quotetop'>QUOTE (KingDedede16 @ Dec 7 2009, 11:42 PM) <a href="index.php?act=findpost&pid=382251">[​IMG]</a></div><div class='quotemain'><!--quotec-->That looks AMAZING! Keep up the good work, dude. Can't wait for the release of this game. One thing I thought about, though...:

    Is it possible to have different teams? Like instead of Tails following Sonic around, what if he could follow Knuckles as well? Or Knuckles follow Sonic...etc.etc.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's possible but this hack is currently not done with ASM, but in pure hex and ESE. Aswell as making Sonic and Knuckles follow each other that isn't relatively an easy task unless you coded a secondary CPU portion on Tails for Knuckles among palette issues and stuff. Everythings possible, just not really liable.

    Example of what I mean.

    [​IMG]

    Old test is Old :P.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Obviously you have to do what Sonic 3 did and use the Knuckles palette which has the Ring colors in :v:
     
  17. Varion Icaria

    Varion Icaria

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    Back then I didn't know that :P. As for now I could easily do it if needed.
     
  18. UtopiaUK

    UtopiaUK

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    Xmas update
    First, I would like to take the oppurtunity to wish everyone a very merry xmas and a wonderful new year. As it is xmas I thought I would show more progress on the zones and explain a few things.

    [​IMG]
    Ok first up we have Icecap zone. This zone is not the easiest to edit but I still love to do my best for everyone. Act 1 is more speedy and fun with lots of slopes. Whereas act 2 is more toned down and is a bit longer because I know people enjoy the music and art of Icecap. So I did it so you can all enjoy it a bit more.

    [​IMG][​IMG]
    Ah Lava Reef Zone, act 1 is probably the most difficult act to edit. It has what I refer to as "Special Rocks". What that means is that there is some parts of level art which are stored at a specific location and are used to conceal gaps in the 128x128 chunks. But it is an easy problem to fix but still troublesome. Anyways, for the LRZ act 1 intro I have created an Indianna Jones style boulder chasing you and has no rings during the sequence. So be Careful.

    Act 2 however is a much easier act to edit. Now this is where I got creative. The reverse gravity object is exclusive to MHZ, SOZ, LRZ, HPZ, SSZ and DEZ so I have decided to create upside down sections in LRZ act 2 just to add a little perk to the level and makes something a little bit different. This is easily one my favourite act edits.

    [​IMG]
    Now back a few months back I posted a picture of Hidden Palace in a gold and red pallette. Alot of people didn't like it and upon reflection, neither did I. So I completely recreated the pallette to look a million times better. Also this is the only level to be 100% completed. I want to do this properly and take time to craft together all the levels and give each one "A new lease of life".
    This is one of the reasons I am not having a release date for this.

    [​IMG]
    Now here's a zone that is interesting to say the least. Death Egg is actually one of the easiest zones to edit with elements such as the gravity reverse tubes being able to be placed in both acts. Act 1 is a speedy level but a long level at the same time. Act 2 is much more sinister and a gruelling assault course of interesting obstacles. So I am purposely concealing any screen shots of this act until a release is made.

    Well that is all for now guys, I always appreciate your comments and criticism on my work cause you guys are awesome and very helpful.

    Have a lovely Christmas guys.
     
  19. Blanche Hodapp

    Blanche Hodapp

    *urp* Eternal Queen
    It's been a long time since I sat back and basked in the glow of multiple 404s...
     
  20. UtopiaUK

    UtopiaUK

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    Oh damn, sorry about that I will fix the problem.
     
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