Sonic 3 And Amy Rose

Discussion in 'Engineering & Reverse Engineering' started by E-122-Psi, May 12, 2012.

  1. Wafer

    Wafer

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    Tested and working on PAL Multi Mega.
     
  2. E-122-Psi

    E-122-Psi

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  3. Bit of a bump, but this current build does load on console, but there's a bunch of stuff that still doesn't work. I'll list them here for anyone who intends to play this on console.

    1. Super/hyper amy resets the game

    2. death egg act 2 resets the game

    3. Amy can take knuckles's angel island route, but if she goes down sonic's route and then uses the special stage to backtrack into act 1, knuckles's route will be broken and she can't take it

    4. Super mecha sonic's turning sprites on his last 2 hits are bugged and display his standing sprites

    5. Amy can skip the palette trigger in mushroom hill act 2 with a well placed hammer swing jump at the start by knuckles's switch.

    6. Giant stepping into a spin tunnel glitches her sprites until you get out

    I hope someone finds this useful :)
     
  4. Vangar

    Vangar

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    Hope it gets fixed, i'd love to play it on console
     
  5. Hackwrench

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    I've tried this on console as well using a MegaSD. For me the game resets after getting out of the starting area in Angel Island, just before the first badnik.
    It also did this on Genesis Plus GX on a Wii, but changing one of the settings fixed it.
     
  6. E-122-Psi

    E-122-Psi

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    Did you use the version on the bottom of the previous page? That should be RELATIVELY more compatible hopefully (though as Rhythm Raccoon notes above, still has problems).

    I think I know what causes DEZ2 to bug, though I'll have to check the Super transformation.
     
  7. Hackwrench

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    Just tried out the version that you pointed to. I was previously using rev. 1.5. The new version, 1.6? also kept saves without creating a .cfg file for me.
    There wouldn't happen to be a newer version of S3&Sally would there? That one on MegaSD crashes randomly, and requires a .cfg file to save.
     
  8. E-122-Psi

    E-122-Psi

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    Okay, a very late update, but I THINK the Super transformation and DEZ crashes should be fixed now:

    https://www.sendspace.com/file/15g97x

    Special thanx to VAdaPEGA for the fixes.

    If there are any more hardware crashes or bugs, please tell me.
     
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  9. I'd give it a go if I wasn't deadass swamped by other obligations lol
     
  10. E-122-Psi

    E-122-Psi

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    Never mind, it's there when you can play it. :D

    I think if the game's console friendly now, all I need to add is Amy's slide attack, unfortunately I've reached her sprite limit (and yes I used some unused/duplicate sprites). Any idea how I can get in a few more?
     
  11. Hivebrain

    Hivebrain

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    Maybe a second set of mappings/DPLCs that are swapped in when certain animations are used.
     
  12. Hackwrench

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    Does this help you out at all? I'm sure that you've seen it before, but I figured that I'd ask anyway.
     
  13. E-122-Psi

    E-122-Psi

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    I feel those solutions might be a bit complicated going level to level.

    I MIGHT be able to sneak in the pratfall by dumbing down a couple animations like the idle to work on less frames, if people are fine with simpler animations.
     
  14. Hackwrench

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    Well, I can think of another solution though not everyone would be on board with it. Maybe add extra moves and animation frames as an A.I.R. enhancement?
    Or if you want it to run on retro hardware, perhaps attempting port your work to the classics on Sonic Jam on the Saturn?
    I'm not into Saturn hacking myself, and I'm not sure how much progress has been made on Jam, but one interesting thing that I've seen come out of it is being able to enable the RAM expansion carts on games that didn't use it before, using it to shorten load times, or add more sprites for more frames of animation.