Even if I could run Sonic GDK, I kind of prefer Blitz3D's pipeline...which is simply export your model and load it. Sonic GDK requires a bit more effort in getting your assets into the game, and as far as I know, there is no material exporter for 3DS Max, which is a huge turn off for me. For every object I create, I have to rebuild the materials within UDK. I would really miss Blitz3D's simplicity. The other thing is that I'm not trying to set an unreasonable goal with this. I'm trying to reach a level of quality similar to SA2, which I believe Blitz3D can handle with ease, and which I feel I could do on my own if necessary. I don't have a lot of free time to work on this, so making low poly models for Blitz3D actually works out pretty well for me. I have the skill to make high quality meshes, complete with normal maps, for use in Sonic GDK, but time is a major concern. Adding to that, there doesn't seem to be a large community of people who know Sonic GDK very well. As I said on the main post, I do need a little help with this, and I just don't see it happening with Sonic GDK. If you could prove me otherwise, that Sonic GDK's pipeline can be streamlined to some extent, I might consider it.