Here's another bug to report from me. BUG #5 CLICK HERE FOR BIN FILE. Takes place in Mushroom Hill Zone, Act 2. This occurred as Hyper Sonic when flashing into the air near the main boss's introduction with the satellite dish transmitting data. Parts of the level layout went transparent. BUG #6 CLICK HERE FOR BIN FILE. Takes place in Flying Battery Zone, Act 2. This occurred after the main boss fight. Sonic went quick to open up the animal prison/capsule that Robotnik's graphics glitched up temporarily as Robotnik was still leaving the screen. BUG #7 (or Unexpected Feature ?) CLICK HERE FOR BIN FILE. Takes place in Sky Sanctuary Zone, Act 2. This occurred after the last boss fight. The positioning of the Death Egg's lift off, when Sonic & Tails jump aboard the ship, went off further to the right side of the screen. Now...I don't know if it was intentional or not to have the position of the Death Egg varied when replaying the game at different times. If so...then great, not a bug. BUG #8 CLICK HERE FOR BIN FILE. Takes place in Ice Cap Zone, Act 2. This occurs at a loop-de-loop near the end of the act. Sonic was rolled down the loop so quickly, then he got stuck at a particular position and made the level shake before falling off the loop. BUG #9 CLICK HERE FOR BIN FILE. Takes place in Launch Base Zone, Act 2. There is a section of walkthrough tubing where the character can be seen from the outside rather than inside the tubing when entering a room. BUG #10 CLICK HERE FOR BIN FILE. Takes place in Launch Base Zone, Act 2. This takes place at the boss area where Robotnik is supposed to jump in, sit in his spot, and launch canon balls at you. Sonic was in his Hyper transformation, and happened to jump so high up that he landed in the boss' area and easily destroyed the seating without Robotnik showing up.