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Sonic 2D Blast?

Discussion in 'Engineering & Reverse Engineering' started by Soselocke, Nov 5, 2008.

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  1. Blanche Hodapp

    Blanche Hodapp

    *urp* Eternal Queen
    It'd be interesting to see how you'd tackle that area in Rusty Ruin where you need trampolines to climb a steep hill.

    And on the plus side, you don't need to worry about special stages, just port them from Sonic 2 =P
     
  2. synchronizer

    synchronizer

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    <!--quoteo(post=241731:date=Nov 5 2008, 03:13 PM:name=Overlord)--><div class='quotetop'>QUOTE (Overlord @ Nov 5 2008, 03:13 PM) [​IMG]
     
  3. muteKi

    muteKi

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    Yeah, I'm well aware of the paradoxical nature of what I said. Practically can't be done without a guide or savestate abuse, especially if you want the special stage ring.

    Still, the prerendered look might work well on a system with a higher resolution and more detailed color palette.
     
  4. Porting the levels would b the wrong way to go. They just need to be well mapped, and have decent sidey-ways walls, badniks, etc.

    Actually, if synchronizer did what I think he did, that's a good idea. drawing the levels in an overhead straight line flow chart type thing, then imagine it sideways.
     
  5. Soselocke

    Soselocke

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    How exactly would the bosses be implemented? The Volcano boss would be especially tricky given the removal of the isometric aspect.
     
  6. Afti

    Afti

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    Turn it on its side. Platforms in the air, the boss in the center of the screen.
     
  7. Flygon

    Flygon

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    Wouldn't that need scaling if I am thinking correctly? If so and it is done smoothly, I'm happy =P
     
  8. Afti

    Afti

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    Flygon: No, gameplay is preserved at the expense of superficial similarities.

    Robotnik is in the air.

    The more I think about it, the more I think this is doable.

    It could be a fairly simple Sonic 2 hack.

    Green Grove: Emerald Hill
    Rusty Ruin: Aquatic Ruin
    Spring Stadium: Casino Night
    Diamond Dust: Mystic Cave
    Volcano Valley: Hill Top
    Gene Gadget: Chemical Plant
    Panic Puppet: Metropolis
    Final Fight: Death Egg

    There wouldn't even be much new art needed.
     
  9. Flygon

    Flygon

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    Sorry, confused it with the Rusty Ruins boss.

    But yeah, I'd love to see this hack get underway. What style would it go for? Pre-rendered or the standard pixel art?
     
  10. MKAmeX

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    Did you even think about that before you said it? Almost none of the art looks anything like Sonic 3D blast. =P

    I would think that pre-rendered would get too tedious to work with, so maybe normal pixel art to mimic the look of the pre-rendered art? Also, couldn't we work with the Sonic Blast sprites, only revamp them to fit our needs and add more frames inbetween? Because as far as I know, Sonic 3D blast doesn't have any side view sprites.
     
  11. 87th

    87th

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  12. roxahris

    roxahris

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    Sonic 3 uses prerendered sprites, I think... so why not use those?
     
  13. synchronizer

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    I too would prefer the Sonic 2 sprites, although Sonic 3D seems to be trying to mimic the Sonic 3 sprites in a 3D style, so it might be better to use those. But what about the enemies? They are also at an isometric angle, AND are pre-rendered, so if we planned to do it pixel by pixel, it would stick out to much.
    Thanks, and if you would like me to try another level or Act, be free to ask.
     
  14. Tweaker

    Tweaker

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    Where did you get that idea? The sprites may look detailed, sure, but they're hardly 3D-rendered. The only ones that are rendered, to my knowledge, are the isometric views from Sonic 2's spriteset which were carried over and manually traced to the new style. Outside of that, though, everything is hand-drawn.

    The Sonic 3 style is stylistically closest to the Sonic 3D sprites, though, so I'd say it's worth using them.
     
  15. 87th

    87th

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    What about the sprites that show when you stand on one of Hydrocity's spining platforms?
     
  16. Black Squirrel

    Black Squirrel

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    Basically you'd have to re-draw everything to stop it looking like crap, and since the original graphics were pre-rendered... well you'll either have to pre-render graphics yourself or adopt a completely new style (which isn't necessarily a bad thing). I've seen isometric backgrounds be incorparated in 2D platformers before - 9 times out of 10 it looks awful.

    All the Sonic games have pre-rendered bits in them but not to the extent of Sonic 3D Blast. Trying to cut corners by taking sprites from other games probably isn't going to work too well. Rings, flickies and Sonic himself, yeah, but backgrounds and enemies? I doubt it.


    Oh and I'd prefer the Saturn music tracks but that's just me
     
  17. Overlord

    Overlord

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  18. Soselocke

    Soselocke

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    Well, instead of giving the sprites a pre-rendered look, shading could just be used...

    For example, this Sonic 4 Project concept sprite:
    [​IMG]
     
  19. Funny, I was imagining a level hack, music changes, and reprogrammed bosses, not all this art stuff. I don't see the need for it. just get some new sprites for the badniks.

    I would say it would be a good idea to use Mega Drive tunes for the first act, and Saturn tunes for the second. I actually haven't played the Saturn version, so I don't really know about other music (Boss music, Special Stage, etc.)

    Also, I'm not exactly a pro-grammer, but if you use your imagination, the bosses don't seem like the hardest part of this. For example, the first boss is moving from left to right like the Spring Yard Zone boss, and the ball acts similar to Metropolis Zones boss (plus the bouncing) I'm sure some programmers can see what I mean (hopefully).
     
  20. Dr. Mustache

    Dr. Mustache

    Likes Sloths Member
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