This game is such a cut above other more extensive hacks because of the incredible amount of quality. They really thought this hack out the whole way, no corners cut. The sprites and animations are so well done they're indistinguishable from official assets. That's why it's getting such mainstream attention. It's not just some near experiment, it's a completely fleshed out product.
I noticed a sprite that looks like a donut on the spritesheet, why didn't you change the rings to donuts? That would have been funnier, but nonetheless I still love this hack. The farthest I made it to is ARZ2. Dx
<!--quoteo(post=480507:date=Jul 17 2010, 01:41 AM:name=Ravenfreak)--><div class='quotetop'>QUOTE (Ravenfreak @ Jul 17 2010, 01:41 AM) <a href="index.php?act=findpost&pid=480507"></a></div><div class='quotemain'><!--quotec-->I noticed a sprite that looks like a donut on the spritesheet, why didn't you change the rings to donuts? That would have been funnier, but nonetheless I still love this hack. The farthest I made it to is ARZ2. Dx<!--QuoteEnd--></div><!--QuoteEEnd--> Yeah. Donuts are more fattening than onion rings (even the giant variety!) I assume that you made the rings look closer to normal to give new players a shock? Because it worked on me. :-p
Nah, we were deciding between Donuts and Onion Rings, but we stayed with the Onion Rings because they are still "rings", and I liked the wordplay.
<!--quoteo(post=480531:date=Jul 17 2010, 07:31 AM:name=Hanoch)--><div class='quotetop'>QUOTE (Hanoch @ Jul 17 2010, 07:31 AM) <a href="index.php?act=findpost&pid=480531"></a></div><div class='quotemain'><!--quotec-->Onion rings should be for sonic 2 XS (eXtra Small) Donuts fit this one better.<!--QuoteEnd--></div><!--QuoteEEnd--> No, the onion rings should be kept for the rings. The Chaos Emeralds should be donuts. What happens when Sonic collects all seven donuts? He gains a higher metabolism that allows him to burn fat even by staying still.
I don't know if it's been said, but you gotta love how "Y SO SRS" <a href="http://www.ukresistance.co.uk/2010/07/level-5-obese/" target="_blank">the comments on the UK Resistance article</a> are. Some people just wouldn't know a joke if it took a lightsaber to their nether-bits. Bah. Cool hack, by the way. Cracked me up. Haven't had time to play much, but I can imagine the lulz that will ensue when I do.
<!--quoteo(post=480548:date=Jul 17 2010, 09:51 AM:name=Solaris Paradox)--><div class='quotetop'>QUOTE (Solaris Paradox @ Jul 17 2010, 09:51 AM) <a href="index.php?act=findpost&pid=480548"></a></div><div class='quotemain'><!--quotec-->how "Y SO SRS" <a href="http://www.ukresistance.co.uk/2010/07/level-5-obese/" target="_blank">the comments on the UK Resistance article</a> are.<!--QuoteEnd--></div><!--QuoteEEnd-->Just GigerPunk really: <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Hmmm, so now can't even play Sonic to escape from the realities of life (such as of middle-age spread). Bah. I suppose they're next going to do Sonic 3 where he discovers smoking and Sonic and Knuckles where he discovers the joys of massive sunday roasts every week? And then has a coronary shortly before they try any Sonic adventures.<!--QuoteEnd--></div><!--QuoteEEnd--><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I agree the 2nd video improves things somewhat, but still struck by the thought that if it's such a great gameplay innovation it's a wonder it wasn't originally in the game? because it's not a great feature, it'd be shit and irritating worrying about having to exercise all the time to stop getting fat. It's Sonic, not GTA:San Andreas.<!--QuoteEnd--></div><!--QuoteEEnd-->palm->face
<!--quoteo(post=480530:date=Jul 17 2010, 03:30 AM:name=Captain Bozo)--><div class='quotetop'>QUOTE (Captain Bozo @ Jul 17 2010, 03:30 AM) <a href="index.php?act=findpost&pid=480530"></a></div><div class='quotemain'><!--quotec-->Nah, we were deciding between Donuts and Onion Rings, but we stayed with the Onion Rings because they are still "rings", and I liked the wordplay.<!--QuoteEnd--></div><!--QuoteEEnd-->I showed this hack to some people in Brazil, but many people don't get the "Onion Rings" joke, because it isn't very common in Brazil. In fact I only know the Onion Rings because Burger King sells it here. But, Burguer King isn't common here either. They frequently mistake by "golden donuts". Anyway, very good hack sir
I found a hilarious bug: if you get morbidly obese and have just enough momentum to carry you to a ledge, you perform the skinny "almost falling anim" but you're stuck cuz you're fat so you just sit there looking all skinny like until you die of obesity. irony.
<!--quoteo(post=480155:date=Jul 16 2010, 12:32 PM:name=DalekSam)--><div class='quotetop'>QUOTE (DalekSam @ Jul 16 2010, 12:32 PM) <a href="index.php?act=findpost&pid=480155"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=479824:date=Jul 15 2010, 09:55 PM:name=0r4ng3)--><div class='quotetop'>QUOTE (0r4ng3 @ Jul 15 2010, 09:55 PM) <a href="index.php?act=findpost&pid=479824"></a></div><div class='quotemain'><!--quotec--> I took awhile in the area ahead though. Took a lot of fat burning on the outside of the cave.<!--QuoteEnd--></div><!--QuoteEEnd--> Couldn't have used the springs there? They would have done fine :U <!--QuoteEnd--></div><!--QuoteEEnd--> That's why I went there, to cut some work. Got stuck though. He doesn't lose weight in the springs. Another thing, do the bumpers (those that disappear after three hits) in Casino Night make Sonic fat? I remember. He got fat sometimes without touching any onion ring.
<!--quoteo(post=478428:date=Jul 12 2010, 08:09 PM:name=Thousand Pancake)--><div class='quotetop'>QUOTE (Thousand Pancake @ Jul 12 2010, 08:09 PM) <a href="index.php?act=findpost&pid=478428"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=478392:date=Jul 12 2010, 07:08 PM:name=GT Koopa)--><div class='quotetop'>QUOTE (GT Koopa @ Jul 12 2010, 07:08 PM) <a href="index.php?act=findpost&pid=478392"></a></div><div class='quotemain'><!--quotec-->There was this one educational flash game that did just this. It was a HUGE ripoff of Sonic (springs, loops, spikes, fast paced level design) that when you eat unhealthy food you got slower and fatter. Music changed too, it became all slow and "wobbily" sounding. However, that game allowed you to stop and do pushups to get yourself back to a skinny state. <a href="http://www.schoolfoodtrust.org.uk/content.asp?ContentId=593" target="_blank">It used to be here, but now seems to be currently 404'd, sadly. </a><!--QuoteEnd--></div><!--QuoteEEnd--><a href="http://web.archive.org/web/20080426195952/http://www.schoolfoodtrust.org.uk/content.asp?ContentId=593" target="_blank">Archive'd version</a> <!--QuoteEnd--></div><!--QuoteEEnd--> no wai I saw this listed on a flash Sonic games compilation website. thought nothing of it; it looked lame. It's awesome.
I've noticed a bug in 2 PLAYER VS Mode. When you die, your sprite returns to normal, but your physics remain that of your current obese state. Your state changes normally based on your current physics and your sprite changes normally based on your current sprite, but they never sync up on their own. You still have access to the spin dash, even if your physics are max obese. If you collect enough onion rings for your physics to go to max obese, you lose the ability to move, and all you can do is turn around in place, jump (you have zero air control), and spin dash. If you jump while spin dashing, you don't suddenly stop, instead you just keep going forward like normal. And last but not least, if you collect enough onion rings to go past max obese, you start to gain speed, but if you jump in the air and hold a directional, you go in the opposite direction.
<!--quoteo(post=481146:date=Jul 18 2010, 04:34 PM:name=Piconoe)--><div class='quotetop'>QUOTE (Piconoe @ Jul 18 2010, 04:34 PM) <a href="index.php?act=findpost&pid=481146"></a></div><div class='quotemain'><!--quotec-->I've noticed a bug in 2 PLAYER VS Mode. When you die, your sprite returns to normal, but your physics remain that of your current obese state. Your state changes normally based on your current physics and your sprite changes normally based on your current sprite, but they never sync up on their own. You still have access to the spin dash, even if your physics are max obese. If you collect enough onion rings for your physics to go to max obese, you lose the ability to move, and all you can do is turn around in place, jump (you have zero air control), and spin dash. If you jump while spin dashing, you don't suddenly stop, instead you just keep going forward like normal. And last but not least, if you collect enough onion rings to go past max obese, you start to gain speed, but if you jump in the air and hold a directional, you go in the opposite direction.<!--QuoteEnd--></div><!--QuoteEEnd--> In the next release there isn't gonna be a 2P VS mode, so this is ok. I honestly meant to take it out before releasing but I forgot.
<!--quoteo(post=481192:date=Jul 18 2010, 08:53 PM:name=Captain Bozo)--><div class='quotetop'>QUOTE (Captain Bozo @ Jul 18 2010, 08:53 PM) <a href="index.php?act=findpost&pid=481192"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=481146:date=Jul 18 2010, 04:34 PM:name=Piconoe)--><div class='quotetop'>QUOTE (Piconoe @ Jul 18 2010, 04:34 PM) <a href="index.php?act=findpost&pid=481146"></a></div><div class='quotemain'><!--quotec-->I've noticed a bug in 2 PLAYER VS Mode. When you die, your sprite returns to normal, but your physics remain that of your current obese state. Your state changes normally based on your current physics and your sprite changes normally based on your current sprite, but they never sync up on their own. You still have access to the spin dash, even if your physics are max obese. If you collect enough onion rings for your physics to go to max obese, you lose the ability to move, and all you can do is turn around in place, jump (you have zero air control), and spin dash. If you jump while spin dashing, you don't suddenly stop, instead you just keep going forward like normal. And last but not least, if you collect enough onion rings to go past max obese, you start to gain speed, but if you jump in the air and hold a directional, you go in the opposite direction.<!--QuoteEnd--></div><!--QuoteEEnd--> In the next release there isn't gonna be a 2P VS mode, so this is ok. I honestly meant to take it out before releasing but I forgot. <!--QuoteEnd--></div><!--QuoteEEnd--> Aww, that's saddening. Can you at least readd it if you ever do Tails?
<!--quoteo(post=481216:date=Jul 18 2010, 11:20 PM:name=Captain Bozo)--><div class='quotetop'>QUOTE (Captain Bozo @ Jul 18 2010, 11:20 PM) <a href="index.php?act=findpost&pid=481216"></a></div><div class='quotemain'><!--quotec-->Probably not. This hack was never meant to be 2 player XD<!--QuoteEnd--></div><!--QuoteEEnd--> Tails can be played in single player...
<!--quoteo(post=481236:date=Jul 18 2010, 10:18 PM:name=SonarDragon)--><div class='quotetop'>QUOTE (SonarDragon @ Jul 18 2010, 10:18 PM) <a href="index.php?act=findpost&pid=481236"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=481216:date=Jul 18 2010, 11:20 PM:name=Captain Bozo)--><div class='quotetop'>QUOTE (Captain Bozo @ Jul 18 2010, 11:20 PM) <a href="index.php?act=findpost&pid=481216"></a></div><div class='quotemain'><!--quotec-->Probably not. This hack was never meant to be 2 player XD<!--QuoteEnd--></div><!--QuoteEEnd--> Tails can be played in single player... <!--QuoteEnd--></div><!--QuoteEEnd--> That he can.