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Sonic 2 VS (Coming Soon)

Discussion in 'Engineering & Reverse Engineering' started by E-122-Psi, Aug 12, 2020.

  1. MoDule

    MoDule

    Tech Member
    326
    19
    18
    Procrastinating from writing bug-fix guides
    After nearly three years, it's about time we showed off some of our progress. A lot of it is engine-related and thus invisible, but regardless, have a video:
     
  2. Chimpo

    Chimpo

    Why is Tekken 6 afraid of Tekken 7? Member
    8,557
    1,429
    93
    Los Angeles, 2029
    Aiming for Genbu!
    This is dope as hell. I had no idea this was a thing. Excited to see it release and try it on hardware if possible.
     
  3. I'v waited so long for an update on this one! Glad to see its still alive and being worked on!!
     
  4. LordOfSquad

    LordOfSquad

    bobs over baghdad Member
    5,171
    225
    43
    Winnipeg, MB
    making cool music no one gives a shit about
    It looks great, if only I had more than a near-zero chance of finding someone IRL that I won't just win by default against lol

    Have y'all been testing it with netplay?
     
  5. Xilla

    Xilla

    I fail to understand....I begin to see! Member
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    The longer title cards are a godsend for those of us playing on real hardware and having to deal with OSSC desyncs when the screen resolution changes!
     
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  6. RealMalachi

    RealMalachi

    you can call me mal Member
    On one hand, this'll definitely be fun to play with my brother or maybe even a friend via netplay, and a neat thing to dissect as a fellow rom hacker who's also working on 2P stuff, especially performance wise since there's two screens to render and the original game struggled with one. The near lagless MCZ put me at awe once I realized that's what you were showcasing. It's clear the long development time wasn't completely wasted, and that the fairly minimal, yet ever looming competition has encouraged at least a little motivation
    On the other hand, [uhh disregard this. The title cards only take like 3 seconds, still has that pause but stock sonic 2 had worse loading issues across the board. I likely just got triggered by the comment saying the loading times are a godsend to upscalers. Knowing full well that the sega screen completely tears that argument apart, that Sonic 2s loading screens can basically be instant even with Nemesis compression, and it being 2am when I posted this, I think I painted a false narative where its loading times rival megacd games. Sorry about that. Now that I'm thinking about it, this game completely disregards scalers in general. Quite ballsy of you guys honestly]
    the title cards bring me an indescribable rage. I could go in-depth as an earlier draft did, but basically it seems janky and unoptimized, and even as a fairly average observer, arguments regarding upscalers seem to completely fall apart in practice. It's clearly a weak point in this hack, though not the worst weakness to have compared to, well, most of s2coop right now. Oh don't worry though, we're catching up

    That said I eagerly wait for its release. Rushing the chef will lead to uncooked food, so take the time you need
     
    Last edited: Feb 8, 2024