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Sonic 2 Retro Remix

Discussion in 'Engineering & Reverse Engineering' started by Thorn, May 30, 2008.

  1. Azookara

    Azookara

    yup Member
    That's absolutely gorgeous.

    EDIT:
    There's what I was referring to, just for this new page and all.
     
  2. Animemaster

    Animemaster

    Prison bitch! Member
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    Sonic 1 Revelation
    That sir.... is fantastic! It looks complety fresh and original, brilliant!
     
  3. MarkeyJester

    MarkeyJester

    Original, No substitute Resident Jester
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    It looks like ToyLand or something, nice work, I particularly like that checkard curve in the background.

    Though it feels like something's missing, perhaps some clouds or that feeling of a sky, of course like you said, it's WIP.
     
  4. Maxd

    Maxd

    Member
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    Mixin'
    Toy planes and hot air balloons would actually be a nice thing to have up in the sky...
     
  5. Sparks

    Sparks

    Member
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    Sondro Gomez / Kyle & Lucy
    Is that.. A Casino Night edit? Hot dog
     
  6. nineko

    nineko

    I am the Holy Cat Tech Member
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    In any case, I had 71 songs in my hack (with a custom code I gave myself 14848 music slots) and it was way smaller than one megabyte. I think you can easily add more than 200 songs in a hack without running out of space.
     
  7. steveswede

    steveswede

    Member
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    Fighting against the Unitary State of Europe
    WOW. I didn't expect to see concept art like that at this point. Very impressive.
     
  8. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    That is totally rad in appearance. The Sega sign reminds me some official Sonic art.

    Edit-

    [​IMG]
     
  9. Ritz

    Ritz

    Subhedgehog Member
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    You guys are cobbling together some pretty cool things here! W.A.C.'s post was the first thing I saw, and I'm kind of disappointed that this wasn't a deliberate take on the locales from the Sonic Screensaver artwork. Fun Factory? Try Joypolis Zone.
     
  10. DNX

    DNX

    ... Eh. Member
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    New art ahoy!
    [​IMG]
     
  11. Azookara

    Azookara

    yup Member
    That is the tastiest looking redux of Silver Sonic I think I've ever seen. Fantastic job there! :thumbsup:
     
  12. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    That's awesome.
     
  13. MECHA SILVER?!

    *faints of pwnage
     
  14. Jay T.

    Jay T.

    It takes an idiot to do cool things... Member
    Uh, you mean "Mecha Silver Sonic," right...? Just checking.
     
  15. Blue Emerald

    Blue Emerald

    Teleportation, yeah! Member
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    I'm immediately reminded of a Mecha Sonic edit I submitted to P:SR.

    [​IMG]

    But the new Mecha Sonic looks fantastic. I even like your interpretation of the chainsaw spines. Awesome job! :thumbsup:
     
  16. Fuzedknight

    Fuzedknight

    Epic Gnome Time! Member
    A very fun remix, but may I say on adventure mode the levels are a bit big for all the searching you have to do to find all 7 moniters and the 3 emeralds. Rather then that great job! Loved the artwork and music. Also very nice mecha silver Sonic looks good.
     
  17. mdawgmike

    mdawgmike

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    I have to agree that this is an excellent hack. As the hacking contest results stated: this is one of the most addicting hacks ever :D! I really like the level design on this. It's almost completely original and fits Sonic very well. I especially enjoy the change-up with the final bosses. A few gameplay/general critiques I have would be:

    1) Add some checkpoints in! Or at the very least have one right before the boss. It's gets old pretty quickly to have to play through the whole level again if you get killed during the battle or late in the level.
    2) The Casino Night Act 2 background music is kind of annoying to listen to IMO
    3) Boss battles feel overly drawn out ... or maybe I've just been spoiled by only having to hit things 8 times to kill it :P

    Anybody have any luck getting this to fully work on the hardware? I was able to play through "classic" mode without any problems, but the game just goes to a black screen when I try to start "adventure" mode :(. Not a huge loss or anything...I have a controller and everything for my computer so an emulator works fine for me. It just always throws me off that something coded for the Mega Drive's processor would work fine on something that emulates it, but not the real thing. You'd think, if anything, it would be the other way around. Also, to settle any fears, wall-jumping works just fine with the Genesis controller :D.
     
  18. DigitalDuck

    DigitalDuck

    Arriving four years late. Member
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    TurBoa, S1RL
    If the game was tested on a MD at each stage in development, I'd agree with you. However, it's being tested on those very same emulators that it happens to work on.
     
  19. Tidbit

    Tidbit

    Member
    Wow, this is....just great. You guys have really done an incredible job. The controls took a little while to get used to though, but that isn't a big issue.
     
  20. Plorpus

    Plorpus

    Hog Blue So What Member
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    This is probably the only hack I actively come back to play after I first download it. Unfinished though it may be, it feels like an actual, original game. I can't praise it enough. With that said, if I may offer some constructive criticism...

    1. As mentioned probably countless times, checkpoints in classic mode would be a godsend.

    2. While I love the soundtrack, the instrumentation in a few of the songs can be pretty grating. This was also the case with the songs you posted on the last(?) page, although those are still in progress so I imagine they'll change a bit. Which brings me to my next criticism...

    3. Well, it's more of a request actually. It's cool that you're making an SMPS version of Tropical Resort, but... I really like the Speed Slider music in act 2 of Casino Night. :( Any chance it might stay in the game?

    4. Signs similar to the ones in Cascade Valley would be helpful in the other levels.

    And I have a couple questions, too. Will the hidden bosses still be there after all the stages are added? And is Death Egg going to remain a final boss level, or will it get an overworld and/or zones of its own?