Sonic 2 Nick Arcade Prototype GHZ Music Glitch

Discussion in 'General Sonic Discussion' started by Hendricks266, Jul 9, 2007.

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  1. When playing the Sonic 2 Nick Arcade proto, in GHZ I immediately noticed something strange in the music. I dumped a very short .wav of it, and after sitting around on my HD for months, I finally uploaded it here.

    This “strangeness” is a short “ding” in the music. Trivial or not, I think that it's interesting, because none of the other music (that I listened to from that proto) had any glitches. I could be wrong, though.
     
  2. Vinnie

    Vinnie

    Member
    Nope doesn't happen on here, as far as I can notice. What are you using as an emulator?

    By the way can you fix your sig. You've left loads of space.
     
  3. ... did you just tell him to make his sig bigger?
     
  4. Vinnie

    Vinnie

    Member

    No I meant remove the big space.
     
  5. Squints

    Squints

    All souped-up. And DESECRATED! Member
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    That space is there because of his profile, not his signature.
     
  6. Vinnie

    Vinnie

    Member
    Sorry my bad.
     
  7. Quickman

    Quickman

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    I've never heard that.
     
  8. Metal Man88

    Metal Man88

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    Neither have I. Is it some kind of emulator bug?
     
  9. djdocsonic

    djdocsonic

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    I've heard that a few times but not thought anything of it. It is a prototype at the end of the day so there are bound to be a fair few glitches.
     
  10. Doesn't happen for me, either.
     
  11. Bibin

    Bibin

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    That sounds like a late sound cue.
     
  12. GerbilSoft

    GerbilSoft

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    I think I've heard that happen a few times when pausing the game (Sonic 1). I'm guessing it's because pausing wipes out some YM2612 registers, so it has to restart that sound instead of continuing from where it left off. (Someone correct me if I'm wrong please, I don't have in-depth knowledge of the sound engine in Sonic 1.)
     
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