Discussion in 'Engineering & Reverse Engineering' started by drx, Dec 3, 2006.
Easy porting to Sonic 1 ftw.
<!--quoteo(post=153270:date=Dec 3 2006, 03:59 PM:name=Cinossu)--><div class='quotetop'>QUOTE (Cinossu @ Dec 3 2006, 03:59 PM) [/quote]
Oh my god, that's crazy stuff.
Oh man, I wanna get back to Sonic hacking again. =P
Unfortunately I've made too many commitments.
You could make your own SonED project files, then you wouldn't need to rename any files. The files that come with SonED2 use long filenames (I.e. more than 8 characters), so it's not possible to compile them with SNASM68K.
That request was a bit of an odd one. The project files for SonED2 were just based on the original split file structures, and they don't impose any filename rules as they can read from any path (fixed, relative, or of any name) and are easily editable in any text editor. What I was hoping for was that the disassembly authors would start maintaining their own project set to be included with their text/split versions
Good idea. I'll include project files with the next disassembly. What's the DOS/command line instruction for combining two binary files? I'd like to have the combined GHZ tiles created when split.bat is run.
copy /b file1+file2 combinedfile
I seem to recall when I combined the GHZ tiles the result was that the title screen was corrupt. I had to move the code which loads the big Sonic, the title itself and the copyright notice to below where it loads the GHZ tiles.
Ah. Didn't know that, thank you.
Now I see why people are moing to AS. :P
Fuck. Yes. Perhaps I could port some other stuff over to Sonic 1.
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