I'm writing a Real Time ram hacking guide which should cover it, eventually ^^ As for bad upload I don't believe that's the case, more like bad browser, since everyone whos had problems has been using IE.
I got a ZIP file with an extension-less file inside, which I had to rename as ".ZIP" after extracting it...
Just updated the tool to v1.2: Grab it from the site here. EDIT: Hmm, there are a few new bugs, like it not playing the right track for 1up and end of act. Wierd. Also the 1up bug appears not to be totally fixed.
I accidentally noticed another bug a couple of days ago but I forgot to mention it. When a track has finished playing, rather than looping it, it goes on to play another track. I don't know if you fixed it in this version but I thought I would just bring it to your attention.
Guys, it's not that the archive is corrupted; QJimbo's site just seems to be tempermental about downloads (or even loading) for some people - including me, it seems. =P The latest archive gives me the same error a lot of other people have been getting. Could someone else mirror this, please? I'd be happy to provide my own mirror, if only I could get ahold of the damn thing. XD
Just wondering if this is a bug: Every tune I havent set an MP3 for (like the 1UP, the Level ending, etc.) all come up as a glitchy version of the continue screen music.
Yeah it is. Basically my program now works by going through the Master playlist, and setting every track that has been replaced to "FF". For some reason that's effecting some of the music, not sure why yet. Also I need to track down the bit of ASM that causes 1up to mute the sfx and 4E71/4E75 it.
I just gave Sonic 2 the soundtrack of the Japanese Sonic CD, and played the game the whole way through, to really test the program. Bugs: Whenever I get an extra life, it plays the 1Up tune I gave it about 5 times. Getting an extra life tends to make the music of the level very glitchy afterwards. Otherwise, absolutely fantastic! Having only 1 bug, the 1up, is an amazing achievement, and you should be very proud of what you have done. I havent had so much fun playing Sonic in a while.
I managed to fix the 1up bug in my hack but for some reason nobody else seems to be able to get it working properly when I tell them how to do it. Sometimes the 1up music causes the SFX to crash as well for some unknown reason. The fix I did was to leave the old 1up music in by removing all of the music pointers except the one for the 1up, but Qjimbo couldn't seem to get it working when he tried it.
The reason the music crashes if you disable the 1up is because it is special. It saves the current position of the last playing song in RAM and plays the 1up sound, then plays the last song again. Since disabling 1up disables this special routine, it messes up. You need to find a way to sync the mp3's with this routine in order to fix the bug.
Or just keep the 1up music in the game, and put in any 4 sec long mp3 file (as long as it isn't blank). That's all I did and it works fine, except the music doesn't carry on where it left off. It just restarts instead.
Any chance of a program like this for Sonic 1, 3, or Sonic and Knuckles? Downloaded this one and put some of the the Hedgehog Heaven remixes to it, really awesome.
Jim, if you wern't a Tech member I would suggest you become one now. But you are one. This is incredible.
I was made one because of this thing But yeah I really need to fix a few bugs and add a feature I've had requested: a) Fix BigEndian/LittleEndian Mixup in Gens RAM to fully stop 1up bug b) Fix End score music playing over the top bug (which should hopefully dissapear when a is fixed) c) Add Feature to allow filenames to be 01*.mp3,02*.mp3 etc. so you can have 01-EHZ.mp3 or whatever. Not sure where to begin on this but I'll get working on it asap.
This... would be SO blasted cool if it would download properly and not show up as an invalid archive when I try to open the WinZIP. O-o