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Sonic 2 LD

Discussion in 'Engineering & Reverse Engineering' started by doc eggfan, Aug 22, 2008.

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  1. Espilonarge

    Espilonarge

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    Maybe his trying to, you know, be more original then create yet "another" Mega Drive hack?

    There's very little known or done with Master System/Game Gear hacks, especially when it comes to the 8Bit Sonic games. For me, seeing him working something I wish Sonic Team did a long time ago (an actual "version" of Sonic 2 ported from MD to MS/GG) is a dream come true even if it's a slow process due to limitations.

    Also why would you state such a thing while you're a trial member? I don't think the moderators will appreciate a trial member making remarks of that degree, even if you have ADD/ADHD (rules are rules, no excuses).
     
  2. ICEknight

    ICEknight

    Researcher Researcher
    ...I'd rather have this awesome LD port.
     
  3. REPO Man

    REPO Man

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    Personally, I want both, preferably finished. I mean, right now on the Genny remake of S2-SMS, the Underground Zone uses the Mystic Zone graphics in lieu of the most logical choice (Marble Hill graphics, modded and ported from S1).

    And with the LD version, can you PLEASE put some rings in the boss acts? Cuz the first boss in S2-SMS always kicked my ass. Well, technically it was the GG version.
     
  4. Tichmall

    Tichmall

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    J.League PK Party, a "penalty kick" minigame.
    Huh, recolored tiles can't make the illusion of levels from an other game in my opinion, that's why I'm really excited to see Sonic 2 LD finished rather than the megadrive hack, because it's an original work with original tiles made by the creator of the hack.

    Also, + - the game can't stop now with Sonic trapped in a cage.  
     
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