Sonic 2 LD

Discussion in 'Engineering & Reverse Engineering' started by doc eggfan, Aug 22, 2008.

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  1. doc eggfan

    doc eggfan

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    [​IMG]

    Made the colours a bit richer. Better or worse?

    Any other changes, is Tails too orange?
     
  2. McAleeCh

    McAleeCh

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    TBH, I'd stick with the old version. Without doing a pixel-for-pixel comparison, the only majorly noticable difference I can see is the shading on Sonic, which honestly looks less detailed on the new version. Also, I wouldn't say Tails looks too orange - if anything, he looks much closer to his MD colours than on the original S2SMS title cards or your EHZ title card. I'd only change it if you plan on trying to keep Sonic and Tails' colours consistent across all the title cards - and to be honest, if you're doing that I'd suggest going back and making the EHZ card consistent with this one, since IMO the colours for the characters here are much more accurate to the characters' appearence in the MD version of the game.

    Good job on fixing it for the correct aspect ratio, BTW. Was this actually done with the EHZ title card, though? If not, might be an idea to see if anyone can do a fixed version for consistency, assuming you plan on this being done to all future title card pictures.
     
  3. emrabt

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    I liked the colours on the first one better.

    <!--quoteo(post=539677:date=Dec 19 2010, 03:18 AM:name=Mercury)--><div class='quotetop'>QUOTE (Mercury @ Dec 19 2010, 03:18 AM) <a href="index.php?act=findpost&pid=539677">[​IMG]</a></div><div class='quotemain'><!--quotec-->I think the crossing paths are very indicative of Chemical Plant, and when I first saw that you chose that for the picture I thought it was spot on perfect.<!--QuoteEnd--></div><!--QuoteEEnd-->

    now the question is, crossing paths, are they possible with the engine?
     
  4. doc eggfan

    doc eggfan

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    <!--quoteo(post=540856:date=Dec 24 2010, 07:25 AM:name=emrabt)--><div class='quotetop'>QUOTE (emrabt @ Dec 24 2010, 07:25 AM) <a href="index.php?act=findpost&pid=540856">[​IMG]</a></div><div class='quotemain'><!--quotec-->I liked the colours on the first one better.

    <!--quoteo(post=539677:date=Dec 19 2010, 03:18 AM:name=Mercury)--><div class='quotetop'>QUOTE (Mercury @ Dec 19 2010, 03:18 AM) <a href="index.php?act=findpost&pid=539677">[​IMG]</a></div><div class='quotemain'><!--quotec-->I think the crossing paths are very indicative of Chemical Plant, and when I first saw that you chose that for the picture I thought it was spot on perfect.<!--QuoteEnd--></div><!--QuoteEEnd-->

    now the question is, crossing paths, are they possible with the engine?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Not really, but I have an idea on how to produce an approximation, but I haven't tested it yet.
     
  5. Blue Emerald

    Blue Emerald

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    <!--quoteo(post=540753:date=Dec 23 2010, 01:55 AM:name=doc eggfan)--><div class='quotetop'>QUOTE (doc eggfan @ Dec 23 2010, 01:55 AM) <a href="index.php?act=findpost&pid=540753">[​IMG]</a></div><div class='quotemain'><!--quotec-->[​IMG]

    Made the colours a bit richer. Better or worse?

    Any other changes, is Tails too orange?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think this one's better, since the objects in the picture don't blend into each other as much as they do in the first one.
     
  6. doc eggfan

    doc eggfan

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    Upon Entering Limbo Zone:

    [​IMG]

    YOU SHALL NOT PASS:

    [​IMG]

    If you do as your told:

    [​IMG]

    [​IMG]

    Of course, this may look impressive, but it is easily crackable/hackable/bypassable.
     
  7. Jaseman

    Jaseman

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    Patched save state? The strait-up saved ones we had won't work?
     
  8. doc eggfan

    doc eggfan

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    <!--quoteo(post=541583:date=Dec 27 2010, 03:38 PM:name=Jaseman)--><div class='quotetop'>QUOTE (Jaseman @ Dec 27 2010, 03:38 PM) <a href="index.php?act=findpost&pid=541583">[​IMG]</a></div><div class='quotemain'><!--quotec-->Patched save state? The strait-up saved ones we had won't work?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Nope, need to restart the level count.
     
  9. MoDule

    MoDule

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    Here's the tiles and palettes for CPZ.
     
  10. Spanner

    Spanner

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    Eggfan, I am unsure if this has been asked or not, but will you be using the split disassembly for Episode 02?
     
  11. doc eggfan

    doc eggfan

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    <!--quoteo(post=542348:date=Dec 30 2010, 10:18 AM:name=SOTI)--><div class='quotetop'>QUOTE (SOTI @ Dec 30 2010, 10:18 AM) <a href="index.php?act=findpost&pid=542348">[​IMG]</a></div><div class='quotemain'><!--quotec-->Eggfan, I am unsure if this has been asked or not, but will you be using the split disassembly for Episode 02?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I wasn't planning to. why?

    <!--quoteo(post=542345:date=Dec 30 2010, 10:08 AM:name=MoDule)--><div class='quotetop'>QUOTE (MoDule @ Dec 30 2010, 10:08 AM) <a href="index.php?act=findpost&pid=542345">[​IMG]</a></div><div class='quotemain'><!--quotec-->[​IMG]
    Here's the tiles and palettes for CPZ.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Thanks. This is awesome.

    Not sure how much I'll be able port over, but we'll give it a shot. I mean it's not impossible, but adding an underwater palette and three cycling palettes maybe a little beyond my expertise.
     
  12. synchronizer

    synchronizer

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    <!--quoteo(post=541578:date=Dec 26 2010, 11:19 PM:name=doc eggfan)--><div class='quotetop'>QUOTE (doc eggfan @ Dec 26 2010, 11:19 PM) <a href="index.php?act=findpost&pid=541578">[​IMG]</a></div><div class='quotemain'><!--quotec-->Upon Entering Limbo Zone:

    [​IMG]

    YOU SHALL NOT PASS:

    [​IMG]

    If you do as your told:

    [​IMG]

    [​IMG]

    Of course, this may look impressive, but it is easily crackable/hackable/bypassable.<!--QuoteEnd--></div><!--QuoteEEnd-->

    What if I want to play Episode 2 standalone?
     
  13. doc eggfan

    doc eggfan

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    <!--quoteo(post=542371:date=Dec 30 2010, 12:51 PM:name=synchronizer)--><div class='quotetop'>QUOTE (synchronizer @ Dec 30 2010, 12:51 PM) <a href="index.php?act=findpost&pid=542371">[​IMG]</a></div><div class='quotemain'><!--quotec-->What if I want to play Episode 2 standalone?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't know, what's the consensus on this? Should the episodes be playable standalone, or should I enforce continuity.

    As I said, it's really not hard to bypass anyway.
     
  14. doc eggfan

    doc eggfan

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    :)
     
  15. Banoon

    Banoon

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    Yay.
    Does the pathswapping etc. work?
     
  16. doc eggfan

    doc eggfan

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    <!--quoteo(post=542481:date=Dec 30 2010, 09:05 PM:name=Banoon)--><div class='quotetop'>QUOTE (Banoon @ Dec 30 2010, 09:05 PM) <a href="index.php?act=findpost&pid=542481">[​IMG]</a></div><div class='quotemain'><!--quotec-->Yay.
    Does the pathswapping etc. work?<!--QuoteEnd--></div><!--QuoteEEnd-->
    50% of the time :specialed:

    If you're travelling from top to bottom, no problems.

    If you're travelling from bottom to top, you scoot across the bottom in a wave pattern.

    The top half isn't solid from underneath, so you can jump up onto it.

    I tried to use the ramp jump feature to force a bottom to top transition, but it created more problems than solutions.
     
  17. JaxTH

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    <!--quoteo(post=542384:date=Dec 29 2010, 06:45 PM:name=doc eggfan)--><div class='quotetop'>QUOTE (doc eggfan @ Dec 29 2010, 06:45 PM) <a href="index.php?act=findpost&pid=542384">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=542371:date=Dec 30 2010, 12:51 PM:name=synchronizer)--><div class='quotetop'>QUOTE (synchronizer @ Dec 30 2010, 12:51 PM) <a href="index.php?act=findpost&pid=542371">[​IMG]</a></div><div class='quotemain'><!--quotec-->What if I want to play Episode 2 standalone?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't know, what's the consensus on this? Should the episodes be playable standalone, or should I enforce continuity.

    As I said, it's really not hard to bypass anyway.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    I think stand alone would be better. Plus you could always put them together as one once you are finished...?
     
  18. Chilly Willy

    Chilly Willy

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    <!--quoteo(post=542486:date=Dec 30 2010, 04:45 AM:name=JaxTH)--><div class='quotetop'>QUOTE (JaxTH @ Dec 30 2010, 04:45 AM) <a href="index.php?act=findpost&pid=542486">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=542384:date=Dec 29 2010, 06:45 PM:name=doc eggfan)--><div class='quotetop'>QUOTE (doc eggfan @ Dec 29 2010, 06:45 PM) <a href="index.php?act=findpost&pid=542384">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=542371:date=Dec 30 2010, 12:51 PM:name=synchronizer)--><div class='quotetop'>QUOTE (synchronizer @ Dec 30 2010, 12:51 PM) <a href="index.php?act=findpost&pid=542371">[​IMG]</a></div><div class='quotemain'><!--quotec-->What if I want to play Episode 2 standalone?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't know, what's the consensus on this? Should the episodes be playable standalone, or should I enforce continuity.

    As I said, it's really not hard to bypass anyway.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    I think stand alone would be better. Plus you could always put them together as one once you are finished...?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Stand alone would certainly be easier for testing. Keep a stand alone for each level as the project progresses, then merge them all when it's done... or close enough to start wanting a merged rom out there.
     
  19. Jimmy Hedgehog

    Jimmy Hedgehog

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    Pretty sure the reason it's episodic is because of things stopping it all from being on one rom...IIRC that is. Either way, loved EHZ and the surprise at the end of it XD Can't wait for CPZ!
     
  20. pyrotix

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    am I the only one who sometimes reads it as "child pornography zone?"
     
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