Project: H' (pronounced Project Aitch Prime) The Hybridisation Project Mark II Aim: To create a true Master System port of the 16-bit Mega Drive/Genesis title Sonic the Hedgehog 2 using the engine of the 8-bit version of Sonic the Hedgehog 2. I'm hoping that this could be another community project if it garners enough interest. Phase 1: Art Step 1. Download: project h.zip - 0.34MB Contents: Sonic the Hedgehog 2.sms Uncompressed 8x8 Level tiles for each zone + TLP palettes Uncompressed 8x8 Art tiles for each zone's title card + TLP palettes Save States for each zone Step 2. I. Create new 8-bit style 8x8 level tiles, based on the themes and content of the 16-bit zones. This would be best achieved by editing the pre-existing art tiles. This is because it would be easier for me to integrate back into the rom using the standard mappings and collision set. There is some wriggle-room though, if you want to push the boundaries a bit. Might I suggest the following possible combinations: Emerald Hill based on Green Hills (obvious) Chemical Plant based on either Scrambled Egg or Aqua Lake Aquatic Ruin based on either Aqua Lake or Underground Casino Night based on Gimmick Mountain or Crystal Egg Hill Top based on Sky High (obvious) Mystic Cave based on Underground Oil Ocean based on Gimmick Mountain or Aqua Lake Metropolis based on Gimmick Mountain Sky Chase based on Sky High Wing Fortress on Sky High or Gimmick Mountain Death Egg based on Crystal Egg Zone Act 3 II. Create new art for the title cards to match the new 8-bit recreations of the 16-bit zones. This could be based on the Level select icons or perhaps something entirely original. Step 3. Post images of mock-ups or save state screenshots here for evaluation. Those we collectively deem worthy, I'll do my best to integrate back into the rom.