Okay so... I'd been watching Sonic 2 HD development for quite some time already. At first I didn't liked the game much, it just looked like Sonic 2 with MSSA filter applyied onto it, so it looks rouded and stuff. But I kept watching it's development thread here on retro, and after seeing the ideas into it, the concept arts, etecetera... I got a bit excited because it seemed like the developers were making something more than just a game with vectorized (is that even a word?) sprites in it. After watching the remake of the two Monkey Island games, I thought "Hey, maybe that's the way they're heading to... An remake, very solid to the original but with custom and more colorful graphics": Sooooo... Imagine my disapointment when I finally got my hands into the game (I know its alpha, but whatever) and found out that was the same thing that I'd saw on it's very beginning: A remake with MSSA filter on the sprites (I know they'd been redone, but it's pratically the same feel) but now, even worst, it have Sonic with a terrible pallete (that will disappear on Chemical Plant due the horrible pallete), rings that barelly can be seen on the scenary and that's it. It's seemed that the effort was minimal besides the title screen, the tiles now look even worst because now they look lifeless and stuff. And the worst part is, on the readme file itself says: Or you guys aren't much imaginative or creative or your interpretation of "today" standarts are from a few years ago... Like ten. Here comes my expectation of S2HD (big image) made today using only photoshop in 1~2 hours: Spoiler Yes, I drew a whole scene, from the scratch just to prove my point. This is how much disappointed I'm at this game. Sue me.