<!--quoteo(post=149086:date=Nov 7 2006, 05:43 PM:name=Billy)--><div class='quotetop'>QUOTE (Billy @ Nov 7 2006, 05:43 PM) Why was this removed? Damn.[/quote] Because in the end, they stored the panel's graphics uncompressed so they didn't need symetrical faces on it to save VRAM space. That, and it doesn't look too good. =P
and another mystery solved thanks to me =D well keep going... Ill pay more attention to your site from now on. if you ever find a Sonic 1 prototype, Ill be sure to donate. :worship: and just to confirm, Im pretty sure the NickArcade videos did have Emerald HIll with Star Light Zone music, right? or did I dream that?
Man they hated HPZ didn't they, in game play there's nothing different from our beta. I can't believe this early a build exists, who thinks they should told that kid who played this on Nick Arcade about the new move? The person could have won the challenge if he knew about it. I was surprised with that lowered area, I guess we were wrong with how it looked. I have to say I like this layout for EHZ better than the final. I wonder if there are any of the other beta levels in this build. I love the bounce of a wall feature. At first I thought it was accidental spike collison detection or something. To bad that never got put into final. Also CPZ's original tube style was great, it would be cool to see it in a hack. I think the other acts of HPZ just used Spring Yard's ring layout, I may be wrong though. To bad there's no hint of Desert level.
<!--quoteo(post=149093:date=Nov 7 2006, 03:51 PM:name=JcFerggy)--><div class='quotetop'>QUOTE (JcFerggy @ Nov 7 2006, 03:51 PM) Look at the poll of the sign.[/quote] Yeah, that's in the "old" beta aswell.
I forgot to say this in my past post, thanks for giving us, the general public, the beta. It was very nice of you, you could had kept it for yourself and people who donated. This is the biggest contribution to the community since the initial discovery. I wonder if Super Sonic's pallete is in this build. Should we call this Pre-Alpha? I mean we have what, 4 of the 11ish levels in the final build in this build.
<!--quoteo(post=149099:date=Nov 7 2006, 07:05 PM:name=Billy)--><div class='quotetop'>QUOTE (Billy @ Nov 7 2006, 07:05 PM) Look at the poll of the sign.[/quote] Yeah, that's in the "old" beta aswell. [/quote] Ya, but maybe we can find somthing that can make it work in this proto
<!--quoteo(post=149100:date=Nov 7 2006, 06:11 PM:name=Zidane Tribal)--><div class='quotetop'>QUOTE (Zidane Tribal @ Nov 7 2006, 06:11 PM) Found tails and two player.[/quote] That seems to be a not so glitchy Green Hill in 2P unlike mine :P.
Yea, saw that earlier. It's neaaaaaaaaaat. Oh, and 2p mode can be enabled by pressing B in level select. Pretty known already, but some may not know.
LOL at the GHZ boss. Here it is. The screen is not locked at the same point as in Sonic 1. The egg capsule. It opens in the same way as in Sonic 1, differently from Simon's beta.
<!--quoteo(post=149087:date=Nov 7 2006, 11:45 PM:name=Yuski)--><div class='quotetop'>QUOTE (Yuski @ Nov 7 2006, 11:45 PM) WOW... =P[/quote]Most users ever online was 84 on 36 minutes agoOMG
Just stopping by to express my gratitude to drx and all who donated. Nice work! /offtopic: nineko: nice to see fellow ocr members here.