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Sonic 2 early prototype, dumped

Discussion in 'General Sonic Discussion' started by drx, Nov 7, 2006.

  1. drx

    drx

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    :rolleyes:
    I think paypal accepts any currency, though I think USD would be best. You want to send paypal, right? :P
     
  2. Does Simon Wai know about the unearthing of this prototype?
    I can imagine him being quite impressed.
     
  3. nineko

    nineko

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    Yes, he has been informed, and he contacted drx via e-mail.
     
  4. ok... this is a bit obvious, and may have been spotted before but two things:

    1) if u play boss zone (final zone) in 2p tails can go further on without crashing - but there are 2 probs
    -theres a bug where tails floor collision detection fizzles out and he falls
    to his death (ie the floor keeps resyncing, then dissapears, of course
    no debug for tails = no solution
    -theres a loop just after the initial screen - but its '4-ring switch points'
    (don't know proper name) isn't working, so you need debug to pass...
    and if sonic does it... pink screen ;)
    2) sonic has some extra animation when changing direction
     
  5. nineko

    nineko

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    The name is path swapper. And it's not needed, Tails can just get directly in the "hole" without running for all the loop.
    Again, I noticed this thing days ago and I made a video, but no one was interested.
     
  6. link? I have webspace and can host if u want
     
  7. drx

    drx

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    :rolleyes:
    ...did he? =P
     
  8. Termitedog

    Termitedog

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    Trying to get one of those 'Job' things i've been hearing so much about
    This prototpe rocks! Nice one drx!
     
  9. nineko

    nineko

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  10. Ok guys, I've spent a couple hours creating some PAR codes for you little cheaters out there (I apologize if somebody else hacked these first).

    FFFFE0:0001 Enable Level Select
    FFFFFA:0001 Enable Debug Mode
    FFFE2D:0002 Invincibility
    FFFE12:0009 Infinite Lives
    FFFE24:0001 Unlimited Time
    FFFE21:0001 Always Have 1 Ring
    FFFE21:0032 Always Have 50 Rings

    Have fun.
     
  11. nineko

    nineko

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    FFFE21:00(any hex value)
    Always Have (any value) Rings. :P :D
     
  12. MathUser

    MathUser

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    This makes me anxious for the next revision of Sonic Long version. A new cyber city and levels altered even further.
     
  13. Vangar

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    Uh, how will this make Sonic 2 long version even longer?
     
  14. MathUser

    MathUser

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    I wasn't really saying make it longer, but I would like to see the zones changed to match the ones here, at least the completed zones. But now that you mention it, he could make it longer by including the retooled Green hill zone. Unbroken hopefully.
     
  15. Vangar

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    But GHZ was never intentionally going to be in Sonic 2, so technically it really shouldn't be in there. I thought the aim of Sonic 2 Long version was to make a Sonic 2 that has all the completed levels if they were all included, and if they used layouts and things from an old beta they aren't really complete at all, nor 'longer'.

    Don't take it personally though :).
     
  16. MathUser

    MathUser

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    Maybe I'm confusing Long version with Delta.
     
  17. Nemesis

    Nemesis

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    O.M.G.

    It's official people, I'm out of retirement. Just try and keep me away from this thing. Drx, you're my hero.
     
  18. Guess Who

    Guess Who

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    lol
    OH SHI-

    <3
     
  19. Tweaker

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    I came. :D

    Nice to see you back. I was hoping someone would get the news to you so you'd break it apart... Work was started hurr.
     
  20. drx

    drx

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    :rolleyes:
    Yup, and I should complete my belated disassembly soon.

    un_lazy(drx);