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Sonic 2 early prototype, dumped

Discussion in 'General Sonic Discussion' started by drx, Nov 7, 2006.

  1. drx

    drx

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    :rolleyes:
    Actually, these graphics had a whole Animated Art Cue designed - which is not used in this proto. Totally weird... Could this be art from Level 01, which was scraped already?
     
  2. JcFerggy

    JcFerggy

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  3. ComPro

    ComPro

    Just hangin' around. Member
    Each of the three Spring Yard (Hidden Palace) zone acts seem to do something different with the water levels, including where it rises and where it cuts off. My initial thought is that the water levels were copied from Labyrinth Zone in Sonic 1, but since I'm not a skilled hacker, I don't know how to prove it. My theory, though, is that each of the acts were used to test different ways to overcome bugs with the level wrapping feature of the level with the water enabled.

    If you head to the top of the ramp, place an object with debug that you can stand on, stand on it, jump, and go back to sprite mode, the level will wrap, and you can see the different effects. I find the most interesting to be in Act 3. Once you wrap and head a certain distance to the right, the water seems to disappear, but once you head off the water slide, the water level rises yet again.
     
  4. Tweaker

    Tweaker

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  5. Quexinos

    Quexinos

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    it probably IS because of Labrynth, interesting how you got the level to wrap though, that was neat, I didn't notice that before.
    EDIT: you know and I think I knew this but that'll work for any level, I just kinda had to remind myself about that.

    I'd like to say that I think where the water is in the second level makes most sense, like if they made the level, the water should have been there... and... yeah >.>
     
  6. drx

    drx

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    :rolleyes:
  7. Tweaker

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  8. Vangar

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  9. Tweaker

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  10. drx

    drx

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    :rolleyes:
    Code (Text):
    1. AnimCue_Unk:    dc.w 7
    2.         dc.l Art_UnkZone_1+$7000000
    3.         dc.w $9000
    4.         dc.b 2
    5.         dc.b 4
    6.         dc.b   0,  4    ; 0
    7.         dc.l Art_UnkZone_2+$7000000
    8.         dc.w $9080
    9.         dc.b 3
    10.         dc.b 8
    11.         dc.b   0,  8    ; 0
    12.         dc.b $10,  0    ; 2
    13.         dc.l Art_UnkZone_3+$7000000
    14.         dc.w $9180
    15.         dc.b 4
    16.         dc.b 2
    17.         dc.b   0,  2    ; 0
    18.         dc.b   0,  4    ; 2
    19.         dc.l Art_UnkZone_4+$B000000
    20.         dc.w $91C0
    21.         dc.b 4
    22.         dc.b 2
    23.         dc.b   0,  2    ; 0
    24.         dc.b   4,  2    ; 2
    25.         dc.l Art_UnkZone_5+$F000000
    26.         dc.w $9200
    27.         dc.b $A
    28.         dc.b 1
    29.         dc.b   0    ; 0
    30.         dc.b   0    ; 1
    31.         dc.b   1    ; 2
    32.         dc.b   2    ; 3
    33.         dc.b   3    ; 4
    34.         dc.b   4    ; 5
    35.         dc.b   5    ; 6
    36.         dc.b   4    ; 7
    37.         dc.b   5    ; 8
    38.         dc.b   4    ; 9
    39.         dc.l Art_UnkZone_6+$3000000
    40.         dc.w $9220
    41.         dc.b 4
    42.         dc.b 4
    43.         dc.b   0,  4    ; 0
    44.         dc.b   8,  4    ; 2
    45.         dc.l Art_UnkZone_7+$7000000
    46.         dc.w $92A0
    47.         dc.b 6
    48.         dc.b 3
    49.         dc.b   0,  3    ; 0
    50.         dc.b   6,  9    ; 2
    51.         dc.b  $C, $F    ; 4
    52.         dc.l Art_UnkZone_8+$7000000
    53.         dc.w $9300
    54.         dc.b 4
    55.         dc.b 1
    56.         dc.b   0    ; 0
    57.         dc.b   1    ; 1
    58.         dc.b   2    ; 2
    59.         dc.b   3    ; 3
    The animation script for the graphics. This script is not interpreted by any code. It's set for nearly all levels, but more as a Null script rather than anything. But I guess you could enable the script interpreter for some level just to check it out :P
     
  11. Heran Bago

    Heran Bago

    Ah! It's Puyo battle then. Tech Member
    So they're definitely not graphics from another game then? =/
     
  12. RyogaMasaki

    RyogaMasaki

    0xffffffff Oldbie
    The only reason the old beta had any leftovers in it was because it was actually an overdump, iirc, and had those extra bits of Wonderboy thrown in. This is a correct dump.
     
  13. drx

    drx

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    :rolleyes:
    Ryoga - you're wrong. For example, this Desert Zone-esque graphic is in fact from an other game, which is an effect of overwriting the EPROM with quick write mode on (which skips chunks of FFs, thus resulting in leftover data).

    I already ran a quick search on GoodGen to find that data, with no luck. Probably a canned game.
     
  14. Ayla

    Ayla

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    Those graphics look like Sonic graphics to me. I'm fairly certain this is new stuff.
     
  15. drx

    drx

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    :rolleyes:
    Oh and yea - those graphics are certainly of an early scraped level. There's not much doubt about it :P

    PS. GHZ waterfalls are missing :P
     
  16. Edit: Fuck this, I simply put out my thoughts and get fucked with because of it, I'm sorry if I'm not a fuckin' technical genius. I'm out.
     
  17. Weird Person

    Weird Person

    You lost two seconds reading this Member
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    Who knows?
    It is using CPZ pallete? If yes, then it's definitely not from CPZ. These tiles looks real ugly with that pallete =P

    Lost pallete?
     
  18. BtCE

    BtCE

    Member
    Wow, a little late on the draw, but my younger brother and I have spent the morning playing around with this - it has rekindled my intrest in Sonic. Thank you drx for finding it aswell as the money you've shelled out for it (aswell as anyone else who has). If I have enough money after I get my paycheck I'll try to make a donation (if you are still accepting them).
     
  19. ICEknight

    ICEknight

    Researcher Researcher
    Of course he does, he's currently trying to get more protos (including a couple of Sonic-related ones).
     
  20. Rika Chou

    Rika Chou

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    Though GHZ only used rotating palettes for the waterfalls, didn't it?