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Sonic 2 Delta v0.24 preview

Discussion in 'Engineering & Reverse Engineering' started by Esrael, Mar 9, 2009.

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  1. Esrael

    Esrael

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  2. Hitaxas

    Hitaxas

    Retro 80's themed Twitch streamer ( on hiatus) Member
    When I ported the motobug to S2 Final, this error didn't show up.
     
  3. Esrael

    Esrael

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    I mean if you place the motobug Off-Screen like this motobug is placed in Sonic 1 will cause this bug in Sonic 2. Open Sonic 1 J.epr in Esrael Assembly Editor (Sonic Series Level Editor) My Sonic 1 J disassembly to see where this motobug is placed in Sonic 1.
     
  4. ffff. I really hate the double spike 'feature'. Also, tails floats if he's standing on the level end capsule and you break it.
     
  5. Esrael

    Esrael

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    Random Crashes in Labyrinth fixed.

    Art edited for objects in Labyrinth / Scrap Brain 3 to Work with Knuckles and future Super Sonic Palette.

    Sonic 2 Delta v0.24 Demo Release

    To be done:
    - Collision fixes
    - Art for Sonic 1 Levels
    - Other fixes

    Crashes? Please comments.
     
  6. GagaMan

    GagaMan

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    Oo er, this is quite an interesting hack. Green AND Emerald hill, the ability to play as Knuckles and tails (I presume a hack has done this before but it's the first time I've played on with the option). The Winter Hill is a rather dull level layout though, too many steps everywhere. Dust Hill is brutal! Also hate the double spike thing, they took it out of Sonic 1 for a reason. :P
    Still, a lot of neat little features in there.

    Just one question: does it get stuck at the title of casino night act 1 because it's unfinished?
     
  7. Esrael

    Esrael

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    Art fixed for all Sonic 1 Levels
    Casino Night fixed
    Some changes in Art to work with Knuckles / Miles -> Switch / Enemies...
    Boss hit count added for all Sonic 1 bosses

    Sonic 2 Delta v0.24 Demo Release

    To be done:
    - Collision fixes
    - Other fixes

    Crashes? Wrong Art?
    Please comments.
     
  8. Esrael

    Esrael

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    Demo release update:

    - Collision fixed for all Sonic 1 levels
    - Sliding added for Labyrinth (Custom routine based in OOz oil slide).
    - Loopings fixed in Star Light
    - See saw detection fixed for Tails in Star Light
    - Others Sonic 1 Objects fixed
    - Custom HUD Debug for Labyrinth (Showing Tile under Sonic / Bit Flag (Custom Table) / Table index / Slide speed).

    If someone has interest I can post code for sliding, the code use two tables one for bit flag and other to slide speed.

    Sonic 2 Delta v0.24 Demo release update
     
  9. MarkeyJester

    MarkeyJester

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    ok, I've tried this on Gens and DGen, but the only emulator that seems to like it is Kega Fusion, a few bugs here and there, but once again I'm impressed with your work Esrael, good job!
     
  10. Master3k

    Master3k

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    It doesn't work on any other emulator because Kega is the best. At least on accuracy.

    But nice job Esrael! As said above, there are glitches, but more noticiable ones. So I think the next release won't have any big glitches.
     
  11. RingoKoi

    RingoKoi

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    getting to know palette and music hacking
    Wow, I didn't know this was still being worked, although of the bugs I heard of, this should be fun. ;)
     
  12. Esrael

    Esrael

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  13. Tiberious

    Tiberious

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    Green Hill Zone:

    - Collapsing ledges don't respawn (I think they're supposed to).

    Marble Zone:

    - Tails (in Sonic and Tails/Knuckles and Tails mode) falls through all objects, excluding anything that can be bounced off (enemies, blocks like those in Chemical Plant).

    Labyrinth Zone:

    - Ceiling spikes are harmless.

    Scrap Brain 2:

    - All wheels after the first you need to hold left on, or else you'll get tossed off for going too fast.
    - Transport tubes don't work.

    Final Zone:

    - Boss has wonky hitbox. Can't attack reactively.

    Winter Hill:

    - Boss has wonky hitbox (still). Doesn't apply to Marble Zone's boss.

    General:

    - At times, you lose the ability to gain speed on land or control momentum in the water.
     
  14. FraGag

    FraGag

    Tech Member
    I think this happens when Tails falls in the water while Sonic is above the water. This behaviour was in some of the prototypes too, if I recall correctly.
     
  15. Esrael

    Esrael

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    <!--quoteo(post=302495:date=Apr 21 2009, 04:03 PM:name=Tiberious)--><div class='quotetop'>QUOTE (Tiberious @ Apr 21 2009, 04:03 PM) <a href="index.php?act=findpost&pid=302495">[​IMG]</a></div><div class='quotemain'><!--quotec-->Green Hill Zone:

    - Collapsing ledges don't respawn (I think they're supposed to).

    Marble Zone:

    - Tails (in Sonic and Tails/Knuckles and Tails mode) falls through all objects, excluding anything that can be bounced off (enemies, blocks like those in Chemical Plant).

    Labyrinth Zone:

    - Ceiling spikes are harmless.

    Scrap Brain 2:

    - All wheels after the first you need to hold left on, or else you'll get tossed off for going too fast.
    - Transport tubes don't work.

    Final Zone:

    - Boss has wonky hitbox. Can't attack reactively.

    Winter Hill:

    - Boss has wonky hitbox (still). Doesn't apply to Marble Zone's boss.

    General:

    - At times, you lose the ability to gain speed on land or control momentum in the water.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Fixes:

    - Collapsing platforms in Green Hill now respawn.
    - Tails detection fixed for swing platforms (GHz / Mz / SLz / SBz) and platforms.
    - Ceiling Spikes in Labyrinth fixed.
    - Platforms on conveyor belt in Labyrinth Tails detection fixed.
    - Teleports in SBz 2 now works (Subtype 07 (Secret path) only will work if you had 50 or more rings);
    - Conveyor Belts Tails detection fixed.
    - Final Boss Hit now works when playing alone.
    - Others fixes.

    - About Winter Hill Boss. This boss can be hited when he is in center of screen (above Lava).

    Know bugs:
    - For some unknown reason Marble Zone 3 only load in real hardware after some presses of "C" key. In emulator this does not occur.

    <a href="http://www.sonichacking.com/temp/Sonic%202%20Delta%20v0.24%20-%20Demo%20Release.rar" target="_blank">Updated Sonic 2 Delta v0.24 Demo Release</a>
     
  16. Esrael

    Esrael

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    Sonic 1 Special Stage Debug Mode fixed
    Sonic Display bug in Sonic 1 Special Stage fixed

    Sonic 2 Beta 4 Special Stages added for test with two types of Special Stage System (VBlank Changes to get bot working)

    Press A+Start in Title Screen and Select:
    - Special Stage 1 to Play Sonic 1 Special Stages And
    - Special Stage 2 to Play Sonic 2 Beta 4 Special Stages

    Other fixes in Sonic 1 Levels.

    <a href="http://www.sonichacking.com/temp/Sonic%202%20Delta%20v0.24%20-%20Demo%20Release.rar" target="_blank">Sonic 2 Delta v0.24 Demo Release</a>
     
  17. MarkeyJester

    MarkeyJester

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    ok, only one thing I found wrong and that's the Debug objects are incorrect in the S1 Special stage, appart from that, Fookin sweet S2 special stage!! It's nice to have it different for a change and cool selective colors too, Failed the SS 3 times in a row though XD

    EDIT: also just noticed the S2 SS results screen seems to scramble.
     
  18. Spanner

    Spanner

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    Cool work, but at the title screen the centisecond timer is replaced with the unused spring monitor for a second and the increased tempo speed doesn't stop if you clear the act (ie: music will be fast in the next act unless you do something such as killing yourself).
     
  19. Lanzer

    Lanzer

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    Question? How many versions are there going to be of .24? Isn't this like .24-7 or something?
     
  20. Esrael

    Esrael

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    <!--quoteo(post=314842:date=Jun 2 2009, 10:53 AM:name=Lanzer)--><div class='quotetop'>QUOTE (Lanzer @ Jun 2 2009, 10:53 AM) <a href="index.php?act=findpost&pid=314842">[​IMG]</a></div><div class='quotemain'><!--quotec-->Question? How many versions are there going to be of .24? Isn't this like .24-7 or something?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I am planning to release an official v0.24 soon, but I am releasing these pre-releases to get most bugs reported and fixed and Thanks for all of you for playing and commenting.
     
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