Sonic 2 Delta v0.23

Discussion in 'Engineering & Reverse Engineering' started by Esrael, Oct 15, 2008.

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  1. Esrael

    Esrael

    Tech Member
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    Neto Assembler Editor / Sonic 2 Delta / Neto MD-DOS
    Sonic 2 Delta v0.23

    Features:
    - Knuckles Added (Knuckles was been added in Delta 0 and Delta II e III)
    - Green Hill From Sonic 1 Added
    - Act System Changed from 2 to 4
    - All Bosses ported from Sonic 2
    - Sonic 1 Mz Boss In Winter Hill Zone
    - Piranha / Rinhobot can be Placed In Hidden Palace using Debug Mode
    - Original Sound Driver With Changes:
    - Sonic 2 Final SFX With One Plus SFX from Sonic 2 Beta (Exit SS)
    - Enabled Sound From $00, $FF
    - Ports:
    - Destructive Power From Chaotix (Genocide City)
    - Marble Sound from Sonic 1 (Winter Hill)
    - Hidden Palace Sound from Sonic 2 Final
    - End sequence Sound From Sonic 1

    - Level Select Menu:
    - New Icon to Green Hill (Sonic 1)
    - Char Selection Routine Enabled in Level Select Menu
    - Press C to Select Char
    - Press And Hold B to Enter in Two Player Mode

    - Sonic 2 Final Title Cards

    - Boss Hit Count Added
    - Centi Second Added
    - Remaining Rinds Counter Added

    Tools Used:
    - Esrael Sonic Editor II -> M68K Assembly Editor
    - Esrael Sonic Editor II -> Sound Importer
    - Esrael Sonic Editor II -> E.S.E DeCompressor
    - Esrael Sonic Editor II -> E.S.E Compressor
    - Esrael Sonic Editor II -> Tile Editor

    Thanks To:
    - The Taxman for giving me permission to use Dust Hill Tiles
    - Tweaker for hints in Sounds


    Bugs...

    Please Comments.
     
  2. Spanner

    Spanner

    The Tool Member
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    Nice work as always, Esrael.
    Also, you should take a look at the results screen, Green Hill Zone Act 1 uses 3 while Act 2 uses 4, easy to fix of course.
     
  3. Esrael

    Esrael

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    Thanks. I will fix this in next release

    Green Hill uses Slot 05 (Metropolis 3)
     
  4. Dark Sonic

    Dark Sonic

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    Knuckles isn't finished, but I'm sure you know that (He's still referred to as Sonic, same life icon as Sonic, actually is Sonic in the special stages).

    Also when you put an end of level capsule in GHZ Act 4, the game freezes.
     
  5. Mad Echidna

    Mad Echidna

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    Haha badass! I like how the bosses have a health bar now, well done!

    I can't get the level select code to work though
     
  6. Spanner

    Spanner

    The Tool Member
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    Esrael made a mistake, it's 19, 65, 09, 17.
     
  7. Tweaker

    Tweaker

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    Cool stuff! Admittedly, there's not a lot that can be done to this hack given its concept in the first place, but these are still some refreshing changes. :)

    The game appeared to feel a lot more "complete" while playing as Knuckles, interestingly. I don't know if there's any specific reason for that, but it made it feel less like it was built from a prototype.
     
  8. JcFerggy

    JcFerggy

    Do you want to taco 'bout it? Member
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    Cool hack. When I was playing it, I was wishing that someone ported the Sonic 1 levels to Sonic 2, so I could play through all the levels with Sonic AND Tails.
     
  9. Few things I've noticed:


    > GHZ 'falling' platforms push you underneath themselves if you're on them while they crumble.

    > MZ's boss port was very hard to defeat, you had to go about half way in him to actually hit him.

    > Winter level has a few missing 'auto spin' objects before the S tubes.

    > The lava there is actually solid on top instead of having you sink into it.

    > Few collision problems in EHZ (I bounced up while running before a loop, haven't been able to recreate it)

    > Few 'solid' objects missing in WZ.
     
  10. roxahris

    roxahris

    Everyone's a hypocrite. Take my word for it. Member
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    This is awesome! It's great to see Sonic 2 Delta getting an update.

    Going through the sound test, I was wondering... how did you get music below 80 to work? I've tried, but I can't get it to play anything.
     
  11. Uberham

    Uberham

    King Of Oblivion Member
    I manages to activate "Night Mode" playing as knuckles and tails, is this supposed to happen?
     
  12. Yuski

    Yuski

    Dragons, dragons everywhere! Oldbie
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    A really weird bug happened here:

    I made Level Select, Super Sonic Cheat, Debug Mode and started the game with Knuckles+Tails. When I turn into Super Knuckles, the level finishes and appear the results screen, when it end, the level restart on the last Lamp Post you touched.
     
  13. Hez

    Hez

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    you should really consider putting all the levels that are in sonic 1 into sonic 2...that would be really neat.
     
  14. D.A. Garden

    D.A. Garden

    & Knuckles Member
    I really like this. The extra levels aren't new, but they are refreshing to play. (Can't remember the last time I played a Sonic 2 Delta). I applaud you on your work here.

    Now for a few bugs -
    Knuckles' gliding gets messed up when hitting a boss while gliding. He can't glide until he stands on an object, which is weird.
    When you hit a spring while gliding, you still glide upwards, and sometimes to really high heights.
    Starting from the options puts you at Green Hill Zone, where as when you start from the Main Menu screen, you start on Emerald Hill.
    Misplaced waterfalls in Green Hill Zone BG.

    I can't think of anymore, but these ones were obvious to me.
     
  15. djdocsonic

    djdocsonic

    Testing YOUR Hacks Since 2005... Member
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    Looking for a Rom Hack to Test.
    Totally agree with hez on this one. Good work as ever though Esrael, just wish I could change them BETA walking and running sprites to the FINAL ones, I cant stand the BETA ones.
     
  16. Esrael I've been a fan of Sonic 2 Delta for a while now and this release is Brilliant.
     
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