Sonic 2 CD Remix

Discussion in 'Engineering & Reverse Engineering' started by Pacca, Oct 8, 2018.

  1. Sally Rose

    Sally Rose

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    No one has asked the biggest and single most important question ever. So please allow me.

    Will you be useing the same old sonic 2 bosses we have all faced time and time again?
    Or shall all the bosses be new exciting and challenging something fresh and new , to help long time sonic 2 player yave even more fun esp for the new playable pcs. You said they will play in the vein of knuckles in sonic 3 and knuckles. As such id expect there own unique routes and bosses. Sorry I am a huge fan of new bosses, to me bosses are the best part of any game. Nothing beats a good fight.

    I deeply hope it is the latter of the two paths here as I deeply love the boss battles in sonic games. A die hard sonic game player and fan gamer.

    Sally Rose.
     
  2. Pacca

    Pacca

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    Sonic 2 CD Remix
    I don't have any major plans to change them atm. I'm mostly trying to preserve the original experience; the primary goal is to add Sonic CD elements on top of the main game, rather then modifying the base game itself.

    That said, it's entirely possible for the bosses in the past and future to be changed. Some of them are already badly in need of a change (Oil Oceans' boss makes no sense without oil). I'll definitely look into modifying or replacing those when the time comes. Bosses in the present will always be the same as the vanilla ones, outside of minor bugfixes.
     
  3. Sally Rose

    Sally Rose

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    That sound great. Present bosses can be the same but deffenatly look into changeing the past and future bosses. That will add some great repeatability and incentive to go to both the past and the future in order to fight the new bosses. So if thats what you mean I am all for it, that sounds super cool.
     
  4. Pacca

    Pacca

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  5. Rudie Radio Waves

    Rudie Radio Waves

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    Many a game.
    Super cool update! I especially love the "store the time travel" idea! Great job!
     
  6. MarkeyJester

    MarkeyJester

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    Supoib~ I love it!

    Would love to see some unique layouts though (I mean as in, on a whole, not just different timezones, it's still reminiscent to the original), it'd make it worth playing more upon release =o
     
  7. Pacca

    Pacca

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    Sonic 2 CD Remix
    Hm... I'm kind of conflicted on that honestly. It help fix some common community issues, but I personally tended to get annoyed when something claims to add something to a base game (Character in Sonic 1 hacks, for instance), only to also change the base game itself. Maybe I should add swappable level layouts to the options menu :3
     
  8. Pacca

    Pacca

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  9. MarkeyJester

    MarkeyJester

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    Okay so, first of all, I highly encourage programming the shields from scratch, not because they are shields, but because the act of programming or reprogramming is extremely beneficial to you, you learn problems and how to solve them, then you go back later and learn newer methods, then you find the same solutions work for other problems in a modified way. Not to discredit porting, I am certainly not saying it's easy, and porting is an effort of its own. But generally the benefits of programming it yourself outweigh the efforts in the longest run possible, so do keep doing that! =)

    I love the little Sonic icon thought bubble that pops from Amy's head when you're playing as Tails, that's a cool touch!

    For the options screen and regarding the flicker, it's great that you have abolished the flicker, however, as you mentioned in the title screen you have been learning about plane graphics and manipulation, I highly recommend giving plane rendering and manipulation a good go for things like the options screen. Not asking you to undo all your efforts, you've already made the options screen and it looks lovely~ I mean if you should make another screen of sorts, give planes more trial and error (the save data transfer screen looks promising), the returns will be awesome for you!

    For chaotix music mode, I would encourage the use of Dual PCM, maybe in conjunction with AMPS, if you're willing to swap the sound drivers out, but I get the feeling the problem isn't an engine and is just the general lack of know-how in putting drum notes in correct? Not sure, but the suggestion is there. Having said that, the music in the hack in general sounds nice, the rendition of SSZ Bad Future is pretty good, nice use of an FM instrument to replicate the singing.

    Finally, with regards to your personal message; the past two years have been difficult for a lot of people, but don't let it be in vain, of course, don't push yourself too hard, but at the same time, make it worth the battle. I also encourage sharing Minecraft and tf2 stuff, it's important to step back sometimes and leave a project for a short while and come back with a clear mind and fresh eyes. Furthermore, no, don't rush it, polish is good, too many projects don't have polish and they get shoved to aside. There are many hacks which have loads of neat features, but it's always ruined because of poor polish.

    You are one of the more promising programmers that I look forward to seeing skills unfold with, you remind me of myself from the beginning (this isn't an egocentric thing by the way, just a mild observation), just a few things need to happen over the next few years and think we can expect some awesome and outstanding things from you, things that might even surprise your younger self ;)