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Sonic 2: Archives

Discussion in 'Engineering & Reverse Engineering' started by Nik Pi, Dec 31, 2022.

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Which Tails should be used?

  1. Early brown

    11 vote(s)
    23.9%
  2. Early brown with adaptation to orange

    15 vote(s)
    32.6%
  3. Final Tails

    20 vote(s)
    43.5%
  1. Nik Pi

    Nik Pi

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    Sonic 2: Archives
    Hi everybody!
    Today I want to present my hack on Sonic 2 that restores some of proto conceptions!
    In this demo presented 2,5 zones: Emerald hill, Desert level (at this moment- untitled), and first act of Metropolis. After it begins EHZ and game starts again.
    Were realized wall recoil, some unused animations, and few unused conceptions.

    Bugs:
    Bad lava collisions on MTZ
    Problems with loops on Desert level.

    Credits:
    Main programming: Me
    Help with coding: TheBlad768
    Metropolis music: Toxic Foxtrot
    Metropolis bg: Pacca the satyr
    Desert zone assets: E-122-Psi
    Music programming: EpsilionDubwool

    Special thanks to EddyTF, Dark Shamil Khan, lavagaming1, and Rrose80149. Oh, and Clownacy for Clonedriver :)
    Sonic 2 Archives_000.png
    s2built_006.png
    s2built_007.png

    Happy new year!!!

    Download (say me, if link is doesn't work)
     
    Last edited: Jan 2, 2023
  2. Rrose80149

    Rrose80149

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    I think you forgot to credit me for the smps conversion.
     
  3. E-122-Psi

    E-122-Psi

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    This has potential though there's several glitches at the moment and level design could use a bit of refinement.

    If you need helping giving the sand proper collision in the Desert zone I can help with that too.

    I find myself loving the new percussion set by the way, didn't know the Megadrive could do that.
     
  4. Nik Pi

    Nik Pi

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    Thanks for responding!
    Hi
    It would be nice, but I don't want to strain you too much. You shouldn't to do it just because it's your art. Anyway thanks
    What do you mean?
    If you about MTZ- it's a couple of samples, that plays. You know, something like Toy Story's title screen bgm, but more simple.
     
    Last edited: Jan 3, 2023
  5. Nik Pi

    Nik Pi

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    Sonic 2: Archives
    Little mockup for Ocean Wind zone
    OWMOCKUP.png
     
  6. Nik Pi

    Nik Pi

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    Sonic 2: Archives
    So, I reread the first post here, and I noticed that I didn't tell you about my plans at all! (oops)

    Well, the Sonic 2: Archives project aims to restore discarded concepts that were used in the early stages of game development. This is music that in many cases will be remixes of demo recordings by Masato Nakamura, it will be graphics from prototypes, or concept art. Or invented from scratch. Also enemies, and some abilities, like wall recoil.

    How far will this hack go?
    Well, I don't want to immediately set a goal to restore all 18+ zones, to begin with - I want to restore zones from the "present", that is, this
    Emerald Hill
    Ocean Wind
    Wood/Secret Jungle
    Sand Shower/Dust Hill/Desert World
    Metropolis.

    If I manage to restore them, then I will work on other levels.

    Now I have a large team, and I think this task is feasible. Who knows, maybe we'll even make it to shc! ^_^

    I hasn't new demo, but I have a few screenshots for this thread :)
    s2built_009.png s2built_010.png s2built_2_000.png
    What do you everybody think about Tails' flight? Should it be in game?
     
  7. Wait... isn't that animation for Tails on the second picture based on Sonic's "wall-bump" animation?
     
  8. Nik Pi

    Nik Pi

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    Yup, it's wall recoil for Tails. By me (:
     
  9. Nik Pi

    Nik Pi

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    Some news everybody!
    First of all: now Sand Shower has parralax!
    [​IMG]
    (made by lavagaming1)

    And here is little level select editing:
    s2built_013.png
    [​IMG]
     
  10. Nik Pi

    Nik Pi

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    Hello, people!
    I want to present you the new version of Sonic 2 Archives hack!
    Were add a lot of new stuff, like enemies, wood zone, music, and a bit more! ;)
    We came by way of Kawari-No; making every act of zone diferent to make gameplay more interesting.
    I hope you will enjoy the thing we made) Credits of our team you can find in game, but here is extra:

    New Tails' art by me and Toxic Foxtrot. Original Wood zone theme by Hez and his' composer, Sean Evans. Converted to genesis by vertz. Thanks to KatKuriN for for inspiring me :)

    s2built_002.png
    s2built_001.png
    s2built_000.png
     

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  11. Josh Cristan

    Josh Cristan

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    Evening Wood zone looks particularly tasty, not sure about brown Tails though - yeah yeah I know, but still.
     
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  12. Nik Pi

    Nik Pi

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    K guys, I need some help with art and level design. If you want to join us- write me
     
  13. Nik Pi

    Nik Pi

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    Well, some news!
    Team Conquest (some people from there is working on this hack) and Technical Team (Sonic 2 Extension) have been collaborated to work on this hack with ultimate power!
    Here is some W.I.P. screenshots that shows Cyber City, Hidden Palace, and new Winter zone based on concept arts!
    s2built (3)_000.png
    s2built (3)_001.png
    s2built_005.png
     
  14. AbsoluteG

    AbsoluteG

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    A black Hole
    life and shit..., a sonic 1 remake
    That Winter Zone look stunning. Also CCZ looks interesting. interesting to see it being outdoors.
     
  15. Cyber City with Stardust Speedway's Bad Future BG... now that's something.
     
  16. Nik Pi

    Nik Pi

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    People of earth (and everywhere where Sonic Retro accessible), today you'll can play new sonic 2 archives release!
    We call it v0,8 and it has some changes, aaand it will be at shc!

    I hope youll like it:
    https://shc.zone/entries/contest2023/801
     
  17. Ye jumped the gun just a little there, Nik!

    Also, as a fellow dev of this hack, I need to give a fair warning that Ocean Wind Zone is very incomplete, and shouldn’t be played.

    EDIT: Now it's out.
     
    Last edited: Oct 23, 2023
  18. Nik Pi

    Nik Pi

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    Ok, pals
    This game does contains secret zones
    First two is Rock World (winter) and Genocide city. They are blocked, and you can access them with par codes using
    Third it's REAL HIDDEN PALACE
    You'll go there after collecting all 7 emeralds. After zone - you'll get super form
     
  19. Nik Pi

    Nik Pi

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    Damn it

    Tails got a lot of criticism during all this time, so I want to ask:
    Which Tails should be used? Early brown Tails, Early Tails, but adapted to orange colours, or the final release version of Tails?

    I just dunno what tf to do
     
  20. LordOfSquad

    LordOfSquad

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    making cool music no one gives a shit about
    I think it makes sense to use brown Tails but I think what's in the game currently looks too exaggerated and it's probably throwing people off. I know you probably based it on that one leaked sprite from the SatAM info but you could reign it in a bit. If you split the difference between brown and orange and gave him a palette close to how he looks in AoStH, that would probably satisfy most people.

    Looking forward to playing this btw, I haven't had a chance to play anything from the contest this year yet due to IRL business sadly but I really appreciate this project
     
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