Hi everybody! Today I want to present my hack on Sonic 2 that restores some of proto conceptions! In this demo presented 2,5 zones: Emerald hill, Desert level (at this moment- untitled), and first act of Metropolis. After it begins EHZ and game starts again. Were realized wall recoil, some unused animations, and few unused conceptions. Bugs: Bad lava collisions on MTZ Problems with loops on Desert level. Credits: Main programming: Me Help with coding: TheBlad768 Metropolis music: Toxic Foxtrot Metropolis bg: Pacca the satyr Desert zone assets: E-122-Psi Music programming: EpsilionDubwool Special thanks to EddyTF, Dark Shamil Khan, lavagaming1, and Rrose80149. Oh, and Clownacy for Clonedriver Happy new year!!! Download (say me, if link is doesn't work)
This has potential though there's several glitches at the moment and level design could use a bit of refinement. If you need helping giving the sand proper collision in the Desert zone I can help with that too. I find myself loving the new percussion set by the way, didn't know the Megadrive could do that.
Thanks for responding! Hi It would be nice, but I don't want to strain you too much. You shouldn't to do it just because it's your art. Anyway thanks What do you mean? If you about MTZ- it's a couple of samples, that plays. You know, something like Toy Story's title screen bgm, but more simple.
So, I reread the first post here, and I noticed that I didn't tell you about my plans at all! (oops) Well, the Sonic 2: Archives project aims to restore discarded concepts that were used in the early stages of game development. This is music that in many cases will be remixes of demo recordings by Masato Nakamura, it will be graphics from prototypes, or concept art. Or invented from scratch. Also enemies, and some abilities, like wall recoil. How far will this hack go? Well, I don't want to immediately set a goal to restore all 18+ zones, to begin with - I want to restore zones from the "present", that is, this Emerald Hill Ocean Wind Wood/Secret Jungle Sand Shower/Dust Hill/Desert World Metropolis. If I manage to restore them, then I will work on other levels. Now I have a large team, and I think this task is feasible. Who knows, maybe we'll even make it to shc! ^_^ I hasn't new demo, but I have a few screenshots for this thread What do you everybody think about Tails' flight? Should it be in game?
Some news everybody! First of all: now Sand Shower has parralax! (made by lavagaming1) And here is little level select editing:
Hello, people! I want to present you the new version of Sonic 2 Archives hack! Were add a lot of new stuff, like enemies, wood zone, music, and a bit more! We came by way of Kawari-No; making every act of zone diferent to make gameplay more interesting. I hope you will enjoy the thing we made) Credits of our team you can find in game, but here is extra: New Tails' art by me and Toxic Foxtrot. Original Wood zone theme by Hez and his' composer, Sean Evans. Converted to genesis by vertz. Thanks to KatKuriN for for inspiring me
Evening Wood zone looks particularly tasty, not sure about brown Tails though - yeah yeah I know, but still.
Well, some news! Team Conquest (some people from there is working on this hack) and Technical Team (Sonic 2 Extension) have been collaborated to work on this hack with ultimate power! Here is some W.I.P. screenshots that shows Cyber City, Hidden Palace, and new Winter zone based on concept arts!
People of earth (and everywhere where Sonic Retro accessible), today you'll can play new sonic 2 archives release! We call it v0,8 and it has some changes, aaand it will be at shc! I hope youll like it: https://shc.zone/entries/contest2023/801
Ye jumped the gun just a little there, Nik! Also, as a fellow dev of this hack, I need to give a fair warning that Ocean Wind Zone is very incomplete, and shouldn’t be played. EDIT: Now it's out.
Ok, pals This game does contains secret zones First two is Rock World (winter) and Genocide city. They are blocked, and you can access them with par codes using Third it's REAL HIDDEN PALACE You'll go there after collecting all 7 emeralds. After zone - you'll get super form
Damn it Tails got a lot of criticism during all this time, so I want to ask: Which Tails should be used? Early brown Tails, Early Tails, but adapted to orange colours, or the final release version of Tails? I just dunno what tf to do
I think it makes sense to use brown Tails but I think what's in the game currently looks too exaggerated and it's probably throwing people off. I know you probably based it on that one leaked sprite from the SatAM info but you could reign it in a bit. If you split the difference between brown and orange and gave him a palette close to how he looks in AoStH, that would probably satisfy most people. Looking forward to playing this btw, I haven't had a chance to play anything from the contest this year yet due to IRL business sadly but I really appreciate this project