Sonic 2 Adventure Edition

Discussion in 'Engineering & Reverse Engineering' started by MainMemory, Oct 17, 2012.

  1. JojHeywood

    JojHeywood

    Arbitrary. Member
    *cough*
    [​IMG]

    I can help you out with the other stuff too if you'd like. I can also alter this thing I made.
     
  2. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    ...I had no idea anything like that existed. But it is a bit different from the actual SA1 title cards, the swirl colors are inverted (should be white outside blue inside), the stage text should be lower case, the action stage text should be thinner, the numbers are a bit large and the level name text is a bit thicker as well.
     
  3. JojHeywood

    JojHeywood

    Arbitrary. Member
    It didn't. I made it.

    I'll go ahead and make the changes.
     
  4. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    What I was going to do is shrink the SA1 title card images to half size (640x480->320x240) and apply Sonic's palette, which would look something like this:
    [​IMG]
    The letters and numbers would be cut into sprites.

    I also want to use the Sub Game title card for Sky Chase, which will require a custom palette.
     
  5. JojHeywood

    JojHeywood

    Arbitrary. Member
    [​IMG]

    Anything you want touching up on this, let me know. Again, if you want the other menus doing, reply or PM me. Whatever suits your fancy.

    EDIT: Need to thin out those level name letters.

    EDIT2: Minor edits.
    [​IMG]
     
  6. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    JojHeywood I appreciate the effort you're putting into this, but it's just not really authentic enough for me. I may end up taking graphics from SA1 directly for everything but the title logo and the image of Sonic (if I use SADX's title screen rather than SA1's).
     
  7. JojHeywood

    JojHeywood

    Arbitrary. Member
    Sure, no harm done.
     
  8. Faseeh

    Faseeh

    Member
    Ah right. Understandable, nice job still!
     
  9. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    In order to prevent the general screenshots thread from becoming a discussion thread for this hack again, I'll just start posting pics here:
    [​IMG]
     
  10. MarkeyJester

    MarkeyJester

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    Now that's very cool looking, very clean and accurate. Nice work!
     
  11. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    [​IMG]
     
  12. RetroKoH

    RetroKoH

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    Project Sonic 8x16
    I just thought of something... will this have upgrades of any kind for characters? I'm guessing not, but it's worth asking.
     
  13. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    I have no idea where I would find room in VRAM for upgrade items, or the corresponding message describing their usage.
     
  14. Dark Sonic

    Dark Sonic

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    Working on my art!
    Didn't Cnninosu (isk how to spell it) pull off something like this in Sonic 1 (minus the individual sprites for the powerups which don't matter)?
     
  15. MarkeyJester

    MarkeyJester

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    Wonderful work so far Main, it's looking very accurate to Sonic Adventures so far, that it's untrue!
     
  16. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    Behold, progress!
    [​IMG]
    Art and most of the programming thanks to MarkeyJester.
     
  17. Elratauru

    Elratauru

    Little Shiny Emurralds Member
    It's aliiiiiiiiiiiiive! And very awesome btw. I love the art.
     
  18. RetroKoH

    RetroKoH

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    Holy shit! That looks amazing M.M. Definitely looking forward to the next update!
     
  19. ICEknight

    ICEknight

    Researcher Researcher
    Yeah, that looks really cool. :thumbsup:
     
  20. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    So, it looks like the next feature I'll be adding from SA1 will be the "Now, you can play as KNUCKLES!" message.

    Also, I've been having ideas for a two-player Emerald hunting competition, but I'm not sure how to deal with palette limitations and interlaced mode...