Discussion in 'Engineering & Reverse Engineering' started by Puto, Dec 11, 2006.
B, just fix the clouds.
I'd go with C.
B, I'd say.
That is pretty green, though :o.
C...it seems to mesh well...
I like C, it looks cleaner in my opinion.
B looks less completely washed out, so go with that one.
C, It fits with the GHZ style of darker sky, lighter water.
I'd say C.
Jumping on the C bandwagon, though why are you implementing palletes in S1R? It was fine enough not to have any level pallete edits in the game. Though the edits you've made shown in these screenshots are not bad.
B, because the clouds look better with that palette.
I'm torn between B and C. I am loving this hack and cannot wait to see another release because judging by your preview video's it's really come on since the last one. A few problems though
This is a personal preference one. When you gain the high speed dash I think the jump button should be A and high speed dash could use C. But that's just because I'm used to pressing A to jump
This could be intentional but when you run into to something (not item boxes) to fast you are knocked back as if you have been hit but don't lose rings.
Well, since the topic got bumped anyway... I might as well ask.
Is puto still working on this? This hack was looking great and might have gone up there with megamix and S1EE if he would continue working on it.
Yeah, I'm still working on this.
Great. And thx for telling.
It is intentional, it happens in Sonic 2's Nick Arcade prototype and I think Puto ported it from there.
I hope it's not as annoying as it was in S2NA
I removed it ages ago anyway.
Hey Puto... I saw something on Youtube called Sonic 32x Remastered... the title screen kind of resembled yours and the credits featured your username (Pu7o).
Is this really your work??? I really like it, and wanna play it... if it is yours, can you tell us of a release date?
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