Tell me which other enemy in this concept art that has a similar body shape as that particular monster? 2 hands (ones a bat).. a dildo exclamation point monter, a cannon.. hes the only one that matches that body shape. Theres a reason I outlines that dark area where I believe to be is hid mouth.
I'm surprised noone made out this when they traced over it.. Because in this case, it's definitely that baddie, and it's jumping.
You can clearly make out his mouth and grin. His eyes are definitely there and you can't deny that's a red gloved fist. It's definitely not Sonic's jumping sprite, it's a monster and out of all the conceptual monsters we have...he resembles the purple ghost guy the most.
Penis tip monster confirmed? EDIT: I think we can safely assume "Mr. Monster guy" is something to add to the wiki. EDIT2: Also I think we can also safely assume he functioned by jumping in order to attack Sonic. By the way the concept art was drawn, his legs indicate that he probably skipped around.
Wow, this has to be one of the best discoveries regarding Sonic 1 Beta we've gotten in a long time; the enemies were actually sprited and programmed (at least one, and so it seems he was programmed) at one point. Great job everyone.
http://info.sonicretro.org/Game_Development:Sonic_the_Hedgehog_%2816-bit%29#Tokyo_Toy_Show_1990 archived. Thumbnails are broken but archived nonetheless.
If it really is true with that blurred image being one of the monsters, then it makes me wonder how the other enemies would have behaved. Even the guy in the background could have been the potential boss and I can't even imagine just how different Sonic would have been had the game gone down that path. Man this beats any find that has been discovered in the past I can honestly say my mind will be blown if the clearer pictures confirm it.
...if he attacked by jumping, wouldn't that mean he shared both palette and functionality with Splats? I wonder if the pre-Badniks turned into specific Badniks?
It might be because of being used to regular Eggman's Badniks, but I feel that this monster's sprite/art style clash so much with Sonic, no wonder they changed it/them.
I stand corrected, there definitely is a thing there. So odd that nobody knew of it after all these years... Makes me think we're about due for a hack which features those weird monsters as enemies. Maybe the next time someone interviews the Sonic 1 team they should have a question about how many of the monsters wound up in the game, and what they did, if anything. I also realized the weird buildings from the concept art are also in that demo. So that build, lost to history as it is, probably was a proper implementation of many of the early concepts. Huh.
Re: Palette.. You guys do realise, using the Ending palette for the purple flowers, that Palette Line 0 uses blue and red (as in the screenshot), and Palette Line 1 uses purple and yellow (as in that concept art)? EDIT: Palette for reference:
It's fantastic to see one of those concept art baddies in the game itself. I didn't think we'd ever get to see that. Oh wow, no doubt about it now. This is fascinating. Hadn't even thought of that.
I just noticed in the picture with Sonic running, the Japanese words appear behind the clouds and trees.
This is pretty incredible! = D Who would have guessed that an actual pixel-art version of one of the original "monstrous" enemies was present in the 1990 Tech Demo? It shows how far they went with that concept of Sonic's world, before scrapping it for the whole "badnik" angle. If only the original demo could be found...! Looking forward to seeing clearer scans if/when the guy who owns the mag gets near to a scanner - I can't imagine you'll see any noticable extra detail beyond what we have now, but it should at least give a slightly clearer and less grainy look at the new images. = )
Whoa! You're right. So, that must have been part of the background perhaps? Sorry if I missed this on here, but anyone know what the Japanese words say in that picture?