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Sonic 1: Modernisation Project

Discussion in 'Engineering & Reverse Engineering' started by PsychoSk8r, Jul 12, 2007.

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  1. PsychoSk8r

    PsychoSk8r

    PsychedelAnt | Tone Turner Oldbie
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    30 Day Project: Revisited.A New Release!
    Well, this is the closest thing I've found under Title_ClrObjRam2:
    Code (Text):
    1.         moveq   #0,d0                
    2.         bsr.w   LoadPLC2
    Also, Youtube Video:
    http://youtube.com/watch?v=P1i2o_sDxm8
     
  2. Puto

    Puto

    Shin'ichi Kudō, detective. Tech Member
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    Part of Team Megamix, but haven't done any actual work in ages.
    You should remove the HUD from the intro stage.
     
  3. SMTP

    SMTP

    Tech Member
    Came across it while looking around youtube. :P

    Looking ground, as I've said plenty of times. Though, the intro would be better if you make sonic go from the left to right instead. :P
     
  4. PsychoSk8r

    PsychoSk8r

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    30 Day Project: Revisited.A New Release!
  5. Sith

    Sith

    The molotov bitch Member
    Looking nice but those tiles at the bottom don't belong there. :P
     
  6. ICEknight

    ICEknight

    Researcher Researcher
    Hmm, nice.


    How many shades of red does Mighty use, by the way? Perhaps you wouldn't even need to change Sonic's palette...
     
  7. stormislandgal

    stormislandgal

    It's not a phase! Tech Member
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    looking at the number of "=P" and ":P" in this thread is making me think there are some very spicy chicken wings close by... *shot at*

    Looking good... wish I had more content. :P fuck, another tongue smiley.
     
  8. Covarr

    Covarr

    Sentient Cash Register Member
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    Advice: Don't show off the spike bug in your video; it makes you look like you suck at your own levels.
     
  9. Zenor

    Zenor

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    Dithering in sonic 1... Don't fit. Specially for trees(this means trees in the background and in the foreground).
    But the rest is ok :(
     
  10. ICEknight

    ICEknight

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  11. Zenor

    Zenor

    flip the chessboard over Member
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    The kind of Dithering that the zone artists used was for smoothing and other things, thought. It's a bit difficult to see where it was used. The way I tried to say was, he uses dithering that can be see with easy.
     
  12. SMTP

    SMTP

    Tech Member
    Wouldnt be too easy to see on a real Genesis.
     
  13. Sith

    Sith

    The molotov bitch Member
    That made me lol. Also... :P
     
  14. PsychoSk8r

    PsychoSk8r

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    30 Day Project: Revisited.A New Release!
    Got some new artwork to show you, just changed the monitors to more of a holographic projection. =P
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Any Comments / Crits?
     
  15. nineko

    nineko

    I am the Holy Cat Tech Member
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    Looking good, I like the aqua theme.
     
  16. Sith

    Sith

    The molotov bitch Member
    I can't see if you put a flashing effect to the holobeam but looking good.
     
  17. Dark Sonic

    Dark Sonic

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    Well if you make the item boxes holograms, you should make it so you can simply run through the item box to take the item.
     
  18. Jigen

    Jigen

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    Well the holograms could be made of hard light... If you're breaking a hologram though, the explosion effect should be lower down where the projection originates from. Though accomplishing that is a lot harder than editing art.
     
  19. Sith

    Sith

    The molotov bitch Member
    Not a good idea since you would also be picking up items unvoluntarily like Robotnik's smirking face.
     
  20. Covarr

    Covarr

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    This simply means players would have to be more careful not to touch it. It's like slightly more potent spikes. Not necessarily a bad thing.
     
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